Flasmix wrote:*Transitions to the South tradeway. He is ganked by either PC's that are up for some griefing or a stack of mobs left there by a player who ran by and is killed. Fun, lost PC before even loading in.*
Perhaps players of permadeath characters should not expect any special reputation or status for playing a permadeath character. Therefore it is their choice alone to advertise the fact that their character is a permadeath character.
As for getting killed by some griefers; the fact that if no one knows your character is a permadeath character alone shields you from such targeted griefing. As for some random act of griefers griefing at spawn, they do it at a risk of ganking someone who will just spam screenshot button and report it to the DMs after the fact.
As for stack of mobs waiting at the spawn, if you are a long time player, you will know where to expect that. For example thsoe beetles at Lion's Way for example, hence, you can avoid taking unnecessary risks fairly easily. Not to mention that these days you can actually buy potions of invisibility, so drink one, transitition, and you should be pretty safe to transition through the server.
The fun of permadeath mode comes from the challenge, and I have and have had my permadeath characters on this server. Thus based on my previous experience, the one area you need to avoid the most is actually the FAI campfire. Few years back there were quite many characters ready to jump the gun at the slightlest sign of disagreement. You know, the usual Weapon Masters swinging their scythes in a whirlwind, and Necromancers panic smashing that quickbar button for Vampiric Feast. It lead to some silly situations where some of my level 3-7 characters ended up taking hundreds of points of damage in a fraction of a round. Now, because death is a death, I started dropping the equipment to the ground as spoils of their entirely fair victory. Yet for some reason the winning side got rather upset about that, and started insisting that they would resurrect my dead character, or that they only dealt hundreds and hundreds of points of non-lethal damage... But to me death is a death and I just dropped their loot and logged out. Little later some of the current DMs came to me with accusations of griefing other players - and that I guess that was the moment I lost last shreds of respect towards any role-play done at the Friendly Arm Inn Campfire. The people who had been preaching about the importance of in character consequences, were only fine with having them for thee and not for ye.
Thus, the contents of my suggestion are explained. Death is a death, and let the winner have the spoils of their victory.
As for someone rushing after their slain body in a brand new or old character... Why not? They are against a timer there, the server might reset, and someone else might get there first. And it is all that they signed up for themselves.
(Not to mention that it is not that hard to start from scratch. I do it all the time.)
Edit:
This server should not be turned 100% permadeath without some truly radical changes, and there are those who want permadeath challenge. Why not let them have it, and in a way that leaves no doubt about the outcome of it. If permadeath advocates cannot stomach the risks of my system, then they are free not to use it. More power to them.