100% Optional Permadeath Mode

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NegInfinity
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Re: 100% Optional Permadeath Mode

Unread post by NegInfinity »

Hoihe wrote: Your proposal enforces everyone to have finite lives. Thus to
It doesn't. You should pay attention before responding and keep context in mind.

Permadeath would still be granted via tokens, optionally. Don't want permadeath - don't take the token. Simple.
Sun Wukong
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Re: 100% Optional Permadeath Mode

Unread post by Sun Wukong »

Flasmix wrote:*Transitions to the South tradeway. He is ganked by either PC's that are up for some griefing or a stack of mobs left there by a player who ran by and is killed. Fun, lost PC before even loading in.*
Perhaps players of permadeath characters should not expect any special reputation or status for playing a permadeath character. Therefore it is their choice alone to advertise the fact that their character is a permadeath character.

As for getting killed by some griefers; the fact that if no one knows your character is a permadeath character alone shields you from such targeted griefing. As for some random act of griefers griefing at spawn, they do it at a risk of ganking someone who will just spam screenshot button and report it to the DMs after the fact.

As for stack of mobs waiting at the spawn, if you are a long time player, you will know where to expect that. For example thsoe beetles at Lion's Way for example, hence, you can avoid taking unnecessary risks fairly easily. Not to mention that these days you can actually buy potions of invisibility, so drink one, transitition, and you should be pretty safe to transition through the server.


The fun of permadeath mode comes from the challenge, and I have and have had my permadeath characters on this server. Thus based on my previous experience, the one area you need to avoid the most is actually the FAI campfire. Few years back there were quite many characters ready to jump the gun at the slightlest sign of disagreement. You know, the usual Weapon Masters swinging their scythes in a whirlwind, and Necromancers panic smashing that quickbar button for Vampiric Feast. It lead to some silly situations where some of my level 3-7 characters ended up taking hundreds of points of damage in a fraction of a round. Now, because death is a death, I started dropping the equipment to the ground as spoils of their entirely fair victory. Yet for some reason the winning side got rather upset about that, and started insisting that they would resurrect my dead character, or that they only dealt hundreds and hundreds of points of non-lethal damage... But to me death is a death and I just dropped their loot and logged out. Little later some of the current DMs came to me with accusations of griefing other players - and that I guess that was the moment I lost last shreds of respect towards any role-play done at the Friendly Arm Inn Campfire. The people who had been preaching about the importance of in character consequences, were only fine with having them for thee and not for ye.


Thus, the contents of my suggestion are explained. Death is a death, and let the winner have the spoils of their victory.


As for someone rushing after their slain body in a brand new or old character... Why not? They are against a timer there, the server might reset, and someone else might get there first. And it is all that they signed up for themselves.


(Not to mention that it is not that hard to start from scratch. I do it all the time.)

Edit:
This server should not be turned 100% permadeath without some truly radical changes, and there are those who want permadeath challenge. Why not let them have it, and in a way that leaves no doubt about the outcome of it. If permadeath advocates cannot stomach the risks of my system, then they are free not to use it. More power to them.
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Flasmix
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Re: 100% Optional Permadeath Mode

Unread post by Flasmix »

I guess that makes Raise Dead and Resurrection useless spells then, eh?
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Sun Wukong
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Re: 100% Optional Permadeath Mode

Unread post by Sun Wukong »

Flasmix wrote:I guess that makes Raise Dead and Resurrection useless spells then, eh?
Raise Dead Spell wrote:You restore life to a deceased creature. You can raise a creature that has been dead for no longer than one day per caster level. In addition, the subject’s soul must be free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw...

... While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature’s equipment or possessions are affected in any way by this spell

A creature who has been turned into an undead creature or killed by a death effect can’t be raised by this spell. Constructs, elementals, outsiders, and undead creatures can’t be raised. The spell cannot bring back a creature that has died of old age.
I rolled a d20, got 20. Not to mentiont hat you cannot raise someone that has been reduced to a red paste and goo from hundreds of points of damage over their HP, or died from that instant death effect.

As for Resurrection, got that sprinkle of holy water and diamonds worth a total of at least 10,000 gp? :lol: Still doesn't raise someone that died from a death effect though.


So yeah, those two spells are kind of useless. But if you wish to make those spells more useful, the inventory should be left at the point of death and the character itself should be sent to fugue naked. That might be a bit more harder to implement, and potentially increase DM headaches if a party member picks something off from the corpse and doesn't return it.
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NegInfinity
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Re: 100% Optional Permadeath Mode

Unread post by NegInfinity »

Flasmix wrote:I guess that makes Raise Dead and Resurrection useless spells then, eh?
I'm undecided on the matter. Could be implemented either way.
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Lyons
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Re: 100% Optional Permadeath Mode

Unread post by Lyons »

I wouldn't use it. I've died to server lag before. Nope.
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aaron22
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Re: 100% Optional Permadeath Mode

Unread post by aaron22 »

i see alot of what if and if this. DMs needed for this or that. need this for this or this would need changed for this....

dont die!!

it's bad.

problem solved.

as far as opt in.. that part is garbage. it should be all or none. if you dont want to die and are too scared. stay in the city and dont talk (#2) to people who kill for a living. isnt that something that should go without saying? i guess not.
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Reckeo
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Re: 100% Optional Permadeath Mode

Unread post by Reckeo »

The server already provides ample opportunity for this choice to be made and implemented.
chad878262
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Re: 100% Optional Permadeath Mode

Unread post by chad878262 »

aaron22 wrote:i see alot of what if and if this. DMs needed for this or that. need this for this or this would need changed for this....

dont die!!

it's bad.

problem solved.

as far as opt in.. that part is garbage. it should be all or none. if you dont want to die and are too scared. stay in the city and dont talk (#2) to people who kill for a living. isnt that something that should go without saying? i guess not.
Lyons wrote:I wouldn't use it. I've died to server lag before. Nope.
Absolutes are generally inaccurate.

While permanent death might increase the fun for some, it's online game with all of the greatness and issues that come along with that. I'd hate for the server to crash while I am wailing on Chaos only to log back in and find that the character is permanently dead.

That said, I agree with Aaron that it doesn't make sense to have a server with opt-in perma death. The system we have now is about the best 'middle ground' there is in that DM events can result in 'strikes' with a 3-strikes your out rule. During the meta-plot of 2015 and 2016 I recall several DM's were offering 'rewards' if players accepted permanent deaths for their characters (rewards like monuments or IC posts about the epicness of the characters death). I have been in DM plots where I discussed with the DM ahead of time and asked for perma-death should a PC fall and be left behind during a retreat, for instance. I think the Perma-strikes should be utilized/issued more often whenever appropriate (total party wipe does happen in events on occasion!) If DMs issued perma-strikes to PCs when they die in events without anyone raising them we would have a system that allows for perma-death. Like many things, the letter of the rules already puts a system in place, but if we do not actually enforce them then confusion ensues as to what the reality of rules is.
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Blame The Rogue
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Re: 100% Optional Permadeath Mode

Unread post by Blame The Rogue »

my last two character deaths were lag related, during dm events

they were raised/rezzed

as such, there's no way i'd involve my characters in dm events involving permadeath strikes, as, the events themselves, coupled with the game mechanics...lead to deaths

i'm also, as posted above, not a fan of permadeath in general. to each their own :)
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chad878262
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Re: 100% Optional Permadeath Mode

Unread post by chad878262 »

Blame The Rogue wrote:my last two character deaths were lag related, during dm events

they were raised/rezzed

as such, there's no way i'd involve my characters in dm events involving permadeath strikes, as, the events themselves, coupled with the game mechanics...lead to deaths

i'm also, as posted above, not a fan of permadeath in general. to each their own :)
DM's would not issue perma-strikes for lag related deaths in any case, but as you say, to each their own. My only point was we already have a perma-strike/perma-death system in place, it is just rarely used/enforced.
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aaron22
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Re: 100% Optional Permadeath Mode

Unread post by aaron22 »

if strikes became an actual thing, which they are not really as far as i know. then they should also be handed out when the DM is scanning in observe mode. so you may think you are just grinding out some xvarts but if you happen to fall and head to the fugue.. you are intercepted and handed a strike.

it is one thing to oppose perma death and it is a whole other thing to say it can do nothing but hurt. that is incorrect. so many of the faults of the server can be remedied with perma death. i think the server is very good and run very well. i also think it can be better. in my opinion. perma death is a step closer to that better server.

until then. we are using avatar replicates to pantomime adventure. its best to have two degrees of separation from actually being hurt. i guess... whatever.
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Cenerae
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Re: 100% Optional Permadeath Mode

Unread post by Cenerae »

I don't see the point, to be honest.

If you're of the mindset that you want to permadeath a character after their first death, then you can just delete them after they die. No need to work on a system that few people will use when you can already arbitrate it yourself.

I'm also strongly against the idea of trying to force permadeath on the entire server. Just because a handful of you might think it's a great idea doesn't mean everyone else will be thrilled at the concept. If you want your hardcore experience, you can already have it. You don't need the server to enforce it for you.
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aaron22
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Re: 100% Optional Permadeath Mode

Unread post by aaron22 »

yes you can.. but you wont...

and everyone on the server is immortal with rules and other limitations that make players RP thier characters in a manner that is totally nothing like what should be. EVERONE RPS INCORRECTLY.
why? becuase you OOC know your character is immortal. and it is impossible to act correctly with this knowledge.

how can we fix this? easy. no longer make them immortal.

"but i love my character and don't want them to die from my careless actions and/or my git gud is not as gud as i think... oops i mean lag."
too bad. play better.

can i RP my character(s) is immortal? they surly know this by now. seriously can i?
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Reckeo
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Re: 100% Optional Permadeath Mode

Unread post by Reckeo »

aaron22, no one is forcing you to play in your words an 'immortal' character. Why are you trying to force others to play in your words a 'mortal' one?

Your claim that 'everyone' RP's incorrectly' due to the sole concept of your notion of what entails 'mortality' in a fictional setting is largely conjecture and completely unnecessary.
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