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Re: Give Phantom access to Rogue Flails/maces
Posted: Thu Feb 01, 2018 7:39 pm
by Planehopper
Arent they still based on a tradition founded in Telflamm, which arguably leads to it being Eastern influenced due to migration?
Either way, does adding Katana (or these rogue flails), create some sort of imbalance?
They are a seriously underplayed class, i doubt a little love would hurt things.
Re: Give Phantom access to Rogue Flails/maces
Posted: Fri Feb 02, 2018 3:09 am
by electric mayhem
Considering the incredible power builds other classes get... I hardly see how adding Katana into the phantom weapon prof would break the balance.
Also, FREW Phantom, love it! Been reading the comics since a whelp.
Re: Give Phantom access to Rogue Flails/maces
Posted: Fri Feb 02, 2018 5:07 am
by Endelyon
Per adding the Phantom class to those flails so you don't need UMD:
We can do that, I'll put it in an upcoming update.
Per giving Phantom access to katanas for free:
Phantoms already receive access to the same weapons that monks and rogues have available to them, we can't just grant them proficiency with a single weapon, the only thing we could do to make katanas available to them is give them a free Exotic Weapon proficiency, which will give them access to Bastard Swords and Dwarven Axes as well.
The way I see it, it may not exactly be a severe balance concern, but why should Phantoms in particular get access to a feat that even a skilled Fighter from the Far East would have had to spend one of their feat slots on?
Re: Give Phantom access to Rogue Flails/maces
Posted: Fri Feb 02, 2018 5:41 am
by dedude
Sun Wukong wrote:Deathgrowl wrote:This is exactly why it was renamed Phantom from Ninja - in order to distance it from that eastern background. So no.
Could we get 'hand crossbows' and animal companions then?

I support this request only if it requires wearing a purple leotard.
Re: Give Phantom access to Rogue Flails/maces
Posted: Fri Feb 02, 2018 6:49 am
by Diamore
Endelyon wrote:Per adding the Phantom class to those flails so you don't need UMD:
We can do that, I'll put it in an upcoming update.
Not just the flails. The epic items that all have monk, rogue and assassin in their requirements and are called "Ninja something".
I haven't come across any items that allow Phantom yet, it appears they were just forgotten during item creation.
Although I would prefer we used less item requirements across the board, it seems like a fairly glaring omission considering the classes already on there.
Re: Give Phantom access to Rogue Flails/maces
Posted: Fri Feb 02, 2018 7:50 am
by Hendrak
Thanks for adding phntom to the rogue restricted maces/flails.
Katana was just an idea to give them an unique appearance. It wouldnt be fitting to give them all exotic weapons. Katana seemed fine as they simulate Waikzai swords. But if its not possible to do so in the game... so it be.
Blinding Strike: any chance to make phantom level count in? Seems also fitting for Phantom. They have instant invis but not Rogues HitS.
Flash Grenade/Grease bomb: do they work with Phantom or can they be made so?
Re: Give Phantom access to Rogue Flails/maces
Posted: Fri Feb 02, 2018 8:36 am
by chad878262
short swords can be made to work like wakizashi's!
The renaming of Ninja to Phantom was to distance the class from the Kara-Turran lore which doesn't really fit in the Sword Coast.
Blinding Strike and Bombs were specifically made for Rogue's to have extra oomph, but considering Phantom is already considered the 'lesser' option there might be some reason to consider granting them the additional DCs on blinding strike. I forget if Phantoms can prime bombs, but I think that was also given to Rogues only.
Re: Give Phantom access to Rogue Flails/maces
Posted: Fri Feb 02, 2018 8:50 am
by Sun Wukong
Endelyon wrote:The way I see it, it may not exactly be a severe balance concern, but why should Phantoms in particular get access to a feat that even a skilled Fighter from the Far East would have had to spend one of their feat slots on?
Because ninjas are supposed to make use of absolutely everything that they can get their hands on, and if we take a look at THE immortal PHANTOM, he is in an individual that generation after generation has been trained to use all weapons and forms of martial arts.
Therefore, Phantoms should get the following proficiencies: Simple, Martial, and Exotic.
As for why a skilled fighter from the Far East would have had to spend one of their feats on Exotic weapon proficiency, because they have spend their time learning how to use the Tower Shield and Heavy Armor. Not to mention that if we take a look at the OLD appearance changer, it is mostly the Short Swords, Scimitars, and Spears that used to have those Far Eastern weapon models. Where as the weapons such as Shuriken and Kama are clearly 'farmer's tools' and Bastard Swords and Dwarven War Axes are not a part of the military outfit of any regular organized group of military men or village militia.
As for the Grease Bomb and Flash Bomb, I think you just need Set Trap or Disable Device skill.
https://wiki.bgtscc.net/index.php?title=Items
Re: Give Phantom access to Rogue Flails/maces
Posted: Fri Feb 02, 2018 2:12 pm
by Deathgrowl
I personally just don't want to encourage even more kara'turan characters on the sword coast than we already have.
I hate anime.
Re: Give Phantom access to Rogue Flails/maces
Posted: Fri Feb 02, 2018 5:30 pm
by Hendrak
Sometimes every 2nd char you meet is from Kara-Tur ;D
I would make a faerunian char, but i would like to insert some exotics like katanas^^ -> of course without taking the feat
EDIT: Katana are medium weapons, not useable with weapon finesse; terrible idea to use them with Phantom... better stick to Short Swords then
Re: Give Phantom access to Rogue Flails/maces
Posted: Fri Feb 02, 2018 9:14 pm
by Marathados
Deathgrowl wrote:
I hate anime.
Who does not?
Re: Give Phantom access to Rogue Flails/maces
Posted: Sat Feb 03, 2018 11:22 am
by MrPsion
With the turn this thread has taken I now have the idea of adding Phantom only items to the server that reinforce the class lore. If adding things to Phantom isn't appropriate because it's a distinct class then let's double down on that and make it stand out with some class gear.
Re: Give Phantom access to Rogue Flails/maces
Posted: Sat Feb 03, 2018 11:45 am
by Sun Wukong
Marathados wrote:Deathgrowl wrote:
I hate anime.
Who does not?
Not all anime is the same, and you just have not yet seen what is your poison.