True Seeing:
You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.
And that is actually in game too. If a Shapechanged tiefling gets close to someone with True Seeing, the combat log will list that the Shapechanged creature is a tiefling.
Khazrak wrote:Condescension does not become you, Sun.
I am arguing with adults that possess childlike naivete when it comes to the world at large. Therefore, I am condescension personafied.
Khazrak wrote:The "nearest market" is not Soubar. We're talking about a town with werecreatures, mind flayers, criminals, etc. Indeed, it seems to me that in such a place only people who are armed would want to be there in the first place. What are you going to do if you're not decked out in combat gear when that ogre decides he's going to smush a puny hummie after you bump into him?
It is indeed a place where those without anywhere else to go, tend to go. However, take notice of the fact how Soubar grows and dwindless according to the caravan season, and how caravans in this setting come with their own set of armed guards. Soubar is a caravan stopping point, and that makes it a place where you can trade goods and services that some might consider unsavory. In a degree it is a chaotic powder keg, so are you sure you want to make sparks fly in there? Because lets face it, no one bumps into an ogre by accident, not in Soubar. If the ogre turns you to goo, it was a problem that solved itself. If it doesn't, well, you can always hire someone to take care of the ogre bumping troublemaker somwhere outside of Soubar's walls.
Moreover, I would be curious to hear what makes
a mask a crucial part of combat gear against the ogre in your example? Is it perhaps of a colour the ogre fears? Is laced with a scent that repels ogres? Does it come with a particularly intimidating design?
NegInfinity wrote:Gimme an option to murder shopkeeper and I'll go for that one instead.
And the caravan guards, I suppose.
Edit:
I wish you masked high strung paladins would just stay out of Soubar.