Page 2 of 2

Re: Cave mobs all spawning in one spot.

Posted: Wed Feb 21, 2018 5:20 pm
by Calodan
The next update has not gone live yet. That will probably be in March.

Re: Cave mobs all spawning in one spot.

Posted: Thu Feb 22, 2018 3:04 am
by Chronatosis
It's fine if the update hasn't gone live. I'm just saying that I've gone back into the cave 2 times now since the original post and haven't found the mobs clustered like before. I don't know if that means it's not a problem there anymore or if it can still occur. That's part of the reason I asked about the other areas.

Re: Cave mobs all spawning in one spot.

Posted: Thu Feb 22, 2018 9:09 am
by aaron22
two places that i saw it happen frequently enough did not either. at the bottom of the hill after you zone into serpent hills and the first 'room" on the second floor of the queen's lair. to the left when you drop down the stairs.

don't know how it could be fixed by just talking about it. weird.

Re: Cave mobs all spawning in one spot.

Posted: Thu Feb 22, 2018 11:48 am
by Chronatosis
I'm not really sure either. Odd magics afoot. :think: I'll still continue to check it.

Re: Cave mobs all spawning in one spot.

Posted: Fri Feb 23, 2018 11:11 am
by aaron22
had the spawn grouping thing occur again last night. it is fun and all, but others might not think so. the one in the snake queen lair is harder (to me) than the queen herself is. same spot nearly everytime. second floor the big room with the coin pile and crate next to a partial wall. just to the left of the of the stairs that connected you from main floor to second.

Re: Cave mobs all spawning in one spot.

Posted: Mon Feb 26, 2018 6:48 pm
by Chronatosis
Have been busy with things the past few days and haven't had the chance to play. I did just check the cave to see if the cave was affected again to match Aaron22's places, the cluster problem is happening there again too.

Re: Cave mobs all spawning in one spot.

Posted: Mon Feb 26, 2018 11:02 pm
by Tsidkenu
I kinda like this (I've been noticing it in various places). Makes dungeons feel more dangerous when you open a door and all of a sudden there's 7 angry [insert creature type here] charging down on you!

Re: Cave mobs all spawning in one spot.

Posted: Tue Feb 27, 2018 4:41 am
by Hendrak
First Floor Vault of Death: around 8 enemies. Possible Warlocks,Avengers and Revenants among them. Even multiple possible. The first floor btw has alredy become unbalanced enough. Warlocks are hitiing better than the soulreaver on floor 2. A group of avenger and warlock will decimate your hp quickly thanks to curse song and very high eldritch blast AB.

Durlags Tower First Underground level: Floor behind left door. Around 12 enemies. Multiple spellcasters. You are hit by ice and firestirms,negative energy magic, they summon additional things. Very unbalanced.

Serpent temple: Cellar, left path: I encountered around 20 yuan ti there as i was alone. Multiple spellcasters with dmg and dc spells. deadly and unbalanced.

Re: Cave mobs all spawning in one spot.

Posted: Tue Feb 27, 2018 9:38 am
by aaron22
best feature implemented this last update. keep up the good work.

making BGtSCC great again!!

now if you could only.....viewtopic.php?f=443&t=64381