Make XP usefull post level 30.

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Valefort
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Re: Make XP usefull post level 30.

Unread post by Valefort »

If you prefer I can set characters to max exp on level 30 that way you won't have the impression to lose something anymore :confusion-scratchheadyellow:

As for the end of the road blame the epic shop, now people reach item optimization fast, be careful what you ask for.
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Re: Make XP usefull post level 30.

Unread post by gedweyignasia »

I think the best solution here is to make it so that if an epic character dies, it loses half its XP past level 20. That'll put that XP past level 30 to use! :twisted:
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Re: Make XP usefull post level 30.

Unread post by niapet »

gedweyignasia wrote:I think the best solution here is to make it so that if an epic character dies, it loses half its XP past level 20. That'll put that XP past level 30 to use! :twisted:
I agree with this
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Re: Make XP usefull post level 30.

Unread post by aaron22 »

the idea of nothing to gain after 30 is not actual in the game though. there is no longer progression of any sort, but the characters are still gaining. they gain reputation and local status. some become high ranking in whatever thing they put time into. others create new niches and stand on the top of them. others become center-pieces to server wide plots. there are so many of the long time 30s that hold something that cannot be purchased in a store or captured during a grind. they got it through perseverance in their RP motivations and working toward their goals. i wouldnt change a thing. this seems pretty good to me.
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Re: Make XP usefull post level 30.

Unread post by Argumantive »

gedweyignasia wrote:What's the motivation for doing this? Be careful not to find solutions that don't have problems.
I will reply here to valefront as well.

I am speaking from my PERSONAL point of view, in this point of view, long standing dedicated characters are the focuse.
Personally, I do not do alt's, I play only one character at a time, pouring all my creativity, time and efforts into it.

I do think that once reaching 30, there is no progress on the server, and I do think it IS a major obstacle to the creation of such type of characters. Of the current playerbase, how many characters are 2+ year old and still have more than 15 play hours a week?

The reason for this topic, is that, as a level 30 char player, that has abit of time on the server, I find myself logging less and less for the gameplay, and only coming for predetermined events or RP.

The reason for this topic, is to TRY, and suggest an endgame system, in which the GAMEPLAY aspect of the server, can be improved, to cater better, for endgame characters.

aaron22, I wholly agree with your comment, the porpuse of this thread, is to also give GAMEPLAY and MECHANICAL insentives, for post 30 gameplay.

Valefront. the reason I used the overloaded xp, is just a simple mechanic. It is convinient because it exists, It does not rub me wrong.

To summerize, I do think, that GAMEPLAY wise, once reaching the apex, the sense of progression is hurt, my suggestion was to adress it, in simple words, give endgame characters a way to progress, and gold is not that kind of progress, simplyu because it's useless after a certain amount.

I do believe, that rewarding long standing, longterm characters, can benefit the server greatly.


If personally I look back, when I had more time, but my char wasn't maxed on both level and gear, I did spend more time on the server, be it grinding or simply campfire RPing. Right now? I do not have the same desire to do so. It may be my personal opinion, but that's my feedback. I do not say the server is bad, or the design is wrong. I simply say for me, it does not do it, anymore. Hopefully, my feedback can help to make a funner enviroment, for fellow players who love the GAMEPLAY aspect. Because seriously, saying "Just RP!" feels like I am looked down upon, simply because I love the G in RPG the most.

Simply penalizing high level chars more, will simply kill more of the desire to play. Positive feedback is always more efficient in retention than draconic rules.

I do understand many people don't care for the issue for they have plenty of alt's and CHars, I am just hoping, That something can be done for players who like gameplay, but do not like the intrigue and scheme RP, many on this server view as endgame.

I do not say trade, I say, give more option, and do not shoehorn endgame, into Political Simulator 1.659.
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Re: Make XP usefull post level 30.

Unread post by sweetlikesplenda »

I understand there are a lot of abusable things that could happen with this, but what about the option to gift some excess XP to others? Would have to be supervised by a DM or something. But, would allow high level PCs to interact with low levels as a sort of quest giver.
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Re: Make XP usefull post level 30.

Unread post by metaquad4 »

The endgame on an RP server such as this isn't of a mechanical nature. The endgame is what your character does, what reputation they gain with the other factions and players on the server, etc. That is the incentive for post 30 gameplay. Of course, we are assuming you are level 30, have enough gold to power your UMD for years, have all your gear, etc.. Once you are done that, then you have what is core to this server left: The RP. That lasts forever, or for however long your creative juices last.

If you need a mechanical incentive for post-max level gameplay, you are probably better off playing a competent MMO. But even those run out of content eventually, and you'll have to make your own fun without progression (PvP, just playing for giggles, that kind of thing).
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Re: Make XP usefull post level 30.

Unread post by Hoihe »

metaquad4 wrote:The endgame on an RP server such as this isn't of a mechanical nature. The endgame is what your character does, what reputation they gain with the other factions and players on the server, etc. That is the incentive for post 30 gameplay. Of course, we are assuming you are level 30, have enough gold to power your UMD for years, have all your gear, etc.. Once you are done that, then you have what is core to this server left: The RP. That lasts forever, or for however long your creative juices last.

If you need a mechanical incentive for post-max level gameplay, you are probably better off playing a competent MMO. But even those run out of content eventually, and you'll have to make your own fun without progression (PvP, just playing for giggles, that kind of thing).

Ideally this server would use SWG's class system. Our progression is rigid and not RP-friendly. There's nothing you can change about your character post level 30, and there's this rule of play your sheet.

You want to learn a new skill? Can't justify it.
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Re: Make XP usefull post level 30.

Unread post by Steve »

Would it not be a more interesting game, and a lot more fun, and a lot more practical, if the actual Leveling of 1—30 was a great journey, and at any point on that journey, the Role-play could have a fair chance to be effective, meaningful, powerful...and then once reaching Level 30, or shortly after, you would retire that Character?

I know that Players never want to "lose" their Characters, and that this game (world) provides that infinite and immortal escapism within the RP. But imagine, for a moment, that all that goodness you perceive in the immortal forever Level 30 that has no need to progress mechanically, could be realized within the progression of 1 through 30?

Yes, I realize that this will never happen on BGTSCC, because it would require a Dungeon Master to walk that journey with the Characters(s) and Players to whole way, in order that the Character may have an effect upon the Environment. Cause really, what is interesting about playing a Character that cannot even get an answer out of a NPC? :roll:

Maybe instead of thinking of how to make XP useful after Level 30, we work with what we actually have now, the Levels 1 through 30 progression, and discuss how Players and DMs can work to together to actually make THAT useful, in terms of our RP, our experience and our Time.

Howaboutit?!

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Hoihe
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Re: Make XP usefull post level 30.

Unread post by Hoihe »

Steve wrote:Would it not be a more interesting game, and a lot more fun, and a lot more practical, if the actual Leveling of 1—30 was a great journey, and at any point on that journey, the Role-play could have a fair chance to be effective, meaningful, powerful...and then once reaching Level 30, or shortly after, you would retire that Character?

I know that Players never want to "lose" their Characters, and that this game (world) provides that infinite and immortal escapism within the RP. But imagine, for a moment, that all that goodness you perceive in the immortal forever Level 30 that has no need to progress mechanically, could be realized within the progression of 1 through 30?

Yes, I realize that this will never happen on BGTSCC, because it would require a Dungeon Master to walk that journey with the Characters(s) and Players to whole way, in order that the Character may have an effect upon the Environment. Cause really, what is interesting about playing a Character that cannot even get an answer out of a NPC? :roll:

Maybe instead of thinking of how to make XP useful after Level 30, we work with what we actually have now, the Levels 1 through 30 progression, and discuss how Players and DMs can work to together to actually make THAT useful, in terms of our RP, our experience and our Time.

Howaboutit?!

I'm willing to wager you can hardly find a slower levelling player than I. Even when I had staff XP rewards helping me and playing actively, I still progressed awfully slow.

Even then there was infinitely more stuff to do post 30.
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Re: Make XP usefull post level 30.

Unread post by metaquad4 »

Hoihe wrote:
metaquad4 wrote:The endgame on an RP server such as this isn't of a mechanical nature. The endgame is what your character does, what reputation they gain with the other factions and players on the server, etc. That is the incentive for post 30 gameplay. Of course, we are assuming you are level 30, have enough gold to power your UMD for years, have all your gear, etc.. Once you are done that, then you have what is core to this server left: The RP. That lasts forever, or for however long your creative juices last.

If you need a mechanical incentive for post-max level gameplay, you are probably better off playing a competent MMO. But even those run out of content eventually, and you'll have to make your own fun without progression (PvP, just playing for giggles, that kind of thing).

Ideally this server would use SWG's class system. Our progression is rigid and not RP-friendly. There's nothing you can change about your character post level 30, and there's this rule of play your sheet.

You want to learn a new skill? Can't justify it.
DMs/Staff are capable of giving skill points, you know. Justify it to them, and they just might bite. They should, anyway.
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Hoihe
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Re: Make XP usefull post level 30.

Unread post by Hoihe »

metaquad4 wrote:
Hoihe wrote:
metaquad4 wrote:The endgame on an RP server such as this isn't of a mechanical nature. The endgame is what your character does, what reputation they gain with the other factions and players on the server, etc. That is the incentive for post 30 gameplay. Of course, we are assuming you are level 30, have enough gold to power your UMD for years, have all your gear, etc.. Once you are done that, then you have what is core to this server left: The RP. That lasts forever, or for however long your creative juices last.

If you need a mechanical incentive for post-max level gameplay, you are probably better off playing a competent MMO. But even those run out of content eventually, and you'll have to make your own fun without progression (PvP, just playing for giggles, that kind of thing).

Ideally this server would use SWG's class system. Our progression is rigid and not RP-friendly. There's nothing you can change about your character post level 30, and there's this rule of play your sheet.

You want to learn a new skill? Can't justify it.
DMs/Staff are capable of giving skill points, you know. Justify it to them, and they just might bite. They should, anyway.

Risk of favoritism. DMs get accused of favoritism even if there was never any. Imagine what this would cause.
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Re: Make XP usefull post level 30.

Unread post by artemitavik »

I personally enjoy being level 30, even if there's "no progression". To me there isn't really any stress in it either. I RP the snot out of life as level 30 and it's good times.

I hate leveling. Like a lot.

If you want mechanics changes/updates at level 30, I suppose one could petition that there be like 2 weeks of free 100% RCR every 6 months or so, so characters who have RPed developing, changing skills, etc, can do that, or class builds can be updated as new content continuously adds flavor to the server and old RP-based builds need to make way for new ones.

As for exchanging xp for new skill points, that won't solve the problem I don't think. Soon, you'll have a massive number of people with 33 ranks in pretty much everything, and no one will have any weaknesses. And of course when you're done leveling skills, now what?
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Re: Make XP usefull post level 30.

Unread post by metaquad4 »

Hoihe wrote: Risk of favoritism. DMs get accused of favoritism even if there was never any. Imagine what this would cause.
If DMs are going to get accused of favoritism no matter what, they might as well do the job right instead of being fearful of doing the job at all. Not rewarding players for the efforts doesn't seem right, especially when there are risks on the server that the player needs to take (perma-death, reputation damage, etc.). If there is going to be a risk to me, but no reward, why should I bother playing with DMs and taking the risk?

Also, going outside can cause you to get run over.

Also, if people are going to yell favoritism over someone else putting in work and getting a reward for it, then they need to be set straight. Why should petty behavior be pandered to? What incentive is there to put in the work with the DMs at all?

I mean, hell. By this token, we shouldn't even allow "Lord" titles, DM given items, or any sort of rewards at all. Yeah, that'll be nice. In-fact, players shouldn't be given audiences with powerful NPCs, for fear of that ever-present favoritism. And players shouldn't be allowed to request DM events, for fear of favoritism.

Honestly, fear mongering is not a good way to drive policy. Its one of the very worst ways. This should never be a valid argument.

As you said, they are going to get accused even if there is nothing going on at all. So, why not do that job right anyway. Either way, nothing changes, since they get the accusations thrown out.
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Hoihe
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Re: Make XP usefull post level 30.

Unread post by Hoihe »

metaquad4 wrote:
Hoihe wrote: Risk of favoritism. DMs get accused of favoritism even if there was never any. Imagine what this would cause.
If DMs are going to get accused of favoritism no matter what, they might as well do the job right instead of being fearful of doing the job at all. Not rewarding players for the efforts doesn't seem right, especially when there are risks on the server that the player needs to take (perma-death, reputation damage, etc.). If there is going to be a risk to me, but no reward, why should I bother playing with DMs and taking the risk?

Also, going outside can cause you to get run over.

Also, if people are going to yell favoritism over someone else putting in work and getting a reward for it, then they need to be set straight. Why should petty behavior be pandered to? What incentive is there to put in the work with the DMs at all?

I mean, hell. By this token, we shouldn't even allow "Lord" titles, DM given items, or any sort of rewards at all. Yeah, that'll be nice. In-fact, players shouldn't be given audiences with powerful NPCs, for fear of that ever-present favoritism. And players shouldn't be allowed to request DM events, for fear of favoritism.

Honestly, fear mongering is not a good way to drive policy. Its one of the very worst ways. This should never be a valid argument.

As you said, they are going to get accused even if there is nothing going on at all. So, why not do that job right anyway. Either way, nothing changes, since they get the accusations thrown out.

Application-based classes or anything are a big no go for risk of accusations of favoritism. Even the existing application based classes can cause massive headaches if a player is denied their application or if someone witnesses someone they dislike getting approved.

I've personally been the butt of countless favoritism accusations for Hoihe->Atria. It doesn't matter how much work you put in, whether you try to involve countless players, if a DM does something for you then it's obviously favoritism.

I did DMing for a certain guild. Gave them like 3-4 events over an entire month and I already heard back rumors player side from people who were opposing this guild that they are obvs getting DM favoritism.

Noble titles get countless accusations of favoritism. Successful guild leaders get tons of accusations of favoritism by DMs. This server is at a retarded level of accusing others of favoritism.
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