Re: Northlander Hewing
Posted: Fri Jul 27, 2018 12:40 pm
Very good additions SW. I would argue that with an EDM build where you have to take PA to qualify you are still better off going for NH rather than IPA. Now, depending on feats you may just want to stick with PA or not use anything to go EDM+shield since it's static. However, if we are using the previous example where you have a PC with a great weapon (d12 damage) you can see below that NH outshines the damage per round of either going EDM with no IPA or NH or going EDM with IPA. Obviously the actual attack bonus of the character and the AC of the enemy is not static and thus these calculations are only applicable to the specific scenario of 40AC and 46AB. However, as you can see NH is the clear winner in damage per round. As an added bonus, it has more synergy with EDM since NH bonuses are the same while using a shield as they are two handing. Thus for a high AC Sword and Board build, NH will be a damage boost for the EDM character and will far outshine IPA.Sun Wukong wrote:Warmace (1d12 20/x3 weapon on this server).
Anyhow, while Northlander Hewing is great on high strength characters due to high strength giving higher AB and Damage... I think IPA still has its edge on builds that get most of their AB from feats such as the Weapon Focus-line. For example, with Epic Weapon Focus and Melee Mastery you are looking at +6 AB, which is the same as the AB benefit from +12 strength. This allows a character with base strength in the 20-30 range to achieve high enough ABs to negate the -6 AB from IPA or ICE. Not to mention that both ICE and IPA are found in the fighter bonus feat list.
Thus while Northlander Hewing in my opinion is solid pick for strength based barbarians, cavaliers, and Divine Power casters, I think those with 12+ fighter levels are actually better off combining the AB feats with IPA. For example, my EDM based Fighter/Blackguard/Frenzied Berserker/Divine Champion does not exactly need Northlander Hewing.
AC 40
AB has no penalty so it is 46.
Now, my personal opinion is EDM works best with either a shield or a TWF build, rather than a great weapon. However, to make comparison comparable we'll stick with a d12 weapon using two handed:
Atk 1: 95% hit; damage = ~6.5 + 10 (STR) + 14 (EDM) + 4 (EB) = 34.5*.95= 32.775
Atk 2: 95% hit, 32.775
Atk 3: 85% hit, 29.325
Atk 4: 60% hit, 20.7
Atk 5: 35% hit, 12.075
Atk 6: 10% hit, 3.45
Total average damage (with no crit) = 131.1 per round.
With IPA...
Atk 1: 95% hit; damage = ~6.5+18+12+14+4 = 54.5*.95= 51.775
Atk 2: 75% hit; damage = 54.5*.75= 40.875
Atk 3: 50% hit; damage = 54.5*.5 = 27.25
Atk 4: 25% hit; damage = 54.5*.25 = 13.625
Atk 5: 5% hit; damage = 54.5*.05 = 2.7025
Atk 6: 5% hit; damage = 54.5*.05 = 2.7025
Total average damage (with no crit) = 138.93
With NH...
Atk 1: 95% hit; damage = 12+18+12+14+4 = 60*.95= 57
Atk 2: 95% hit; damage = 60*.95= 57
Atk 3: 70% hit; damage = 60*.70= 42
Atk 4: 45% hit; damage = 60*.45= 27
Total average damage (withno crit) = 183