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Re: Split 1.2 Bug Reports

Posted: Sun Aug 01, 2021 9:45 am
by izzul
Rhifox wrote: Sun Aug 01, 2021 4:32 am Please report any new issues from the recent patch here.

Known Issues

- Many spell descriptions are out of date in terms of which domains grant them. I was only able to get through 1st and 2nd level spells before the update. Will be fixed next update.
Some spells casted by arcane team mates made my PC crashed. or sometimes after i try to cast arcane spell. not sure what exact spell.

Re: Split 1.2 Bug Reports

Posted: Sun Aug 01, 2021 9:56 am
by Theodore01
How can we tell what alignments are legal for each deity clerics?
Any chance you could add these alignments to your spreadsheet

Re: Split 1.2 Bug Reports

Posted: Sun Aug 01, 2021 10:04 am
by Domovoi
Shifter's Weapon Weilding Forms Inherit no properties form weapons (Ogre Magi & Pixie don't get anything from weapon items, no extra damage and the like). They also correctly get nohting from the gloves, while the unarmed forms do.

Stat bonus items from weapons don't work on any form. They work if they come from shields.

>POLYTOGGLEWEAPON also does nothing. >POLYNOWEAPON removes the weapon permanently. My ogre and pixie are now weponless with no way of getting it back. BUT the glove stats still don't affect him, nor does it get the +5 enhancement bonus when weaponless. Quite an issue.


Oddly enough, even with the broken weapon my ogre inherits spell resistance from the weapon while unarmed forms don't.

The "polyspellfix" items are also often not being correctly removed, leading to them stacking up and since each weighs 0.1lb they eventually overtake your carry capacity.

Dryad Form's Vindictive Vines do nothing. The ability casts, no saves are rolled, no vines remain on the ground, no damage is taken.
Dryad Form's Sleep spell displays no cooldown, though I suspect that holds true for all of these abilities. It also doesn't display any DCs rolled, though that appears to be the case for most of these abilities as well.

Werewolf Form's Knockdown does nothing. If you click it from the bar on a distant mob, it has no effect. If you click it while engaged in combat it likewise does nothing.

Owlbear form looks too adorable and it's preventing me from using any other form.

Mind Flayer's Extract Brain is not applying its bonuses when it slays the target.

The following abilities display no cooldown timer in the combat log:
Dryad's Greater Sleep
Pixie's Irresistable Dance
Gorgon's Petrification Breath
Ogre Mage's Firebrand
Mind Flayer's Mind Blast

Mind Flayer isn't getting the +5 enhancement bonus to it's attacks nor any of the gloves' weapon properties.

((Any other bugs I find I'll simply add to this post to avoid littering on the forums.))

Re: Split 1.2 Bug Reports

Posted: Sun Aug 01, 2021 11:29 am
by Anrilor
DMFI Renaming seems to be broken
  • Activate DMFI
  • Use it on desired object
  • Text box opens to rename
  • Hit Accept
  • Get prompt saying name was accepted, and to move object in inventory to 'refresh' it
  • Move Object, name not refreshed and not changed.
Expected result is to move the object and the name change remains

Re: Split 1.2 Bug Reports

Posted: Sun Aug 01, 2021 11:44 am
by EasternCheesE
Theodore01 wrote: Sun Aug 01, 2021 9:56 am How can we tell what alignments are legal for each deity clerics?
Any chance you could add these alignments to your spreadsheet
Usually, deities and clerics follow one-step-rule, which means cleric can't be more than 1 step far from deity alignment.
So if your desired deity is lawful good, you can roll neutral good or lawful neutral too.

Re: Split 1.2 Bug Reports

Posted: Sun Aug 01, 2021 12:00 pm
by Theodore01
Furys/Hatreds Battlemaster is 5 min cooldown. (Ingame descr. has both once a day and 5min, sheet has 10 min)

Made an NE cleric of auril , took fury and cold damain. Somehow i have the dragon domain also on my char. sheet !

Re: Split 1.2 Bug Reports

Posted: Sun Aug 01, 2021 12:03 pm
by Theodore01
EasternCheesE wrote: Sun Aug 01, 2021 11:44 am
Theodore01 wrote: Sun Aug 01, 2021 9:56 am How can we tell what alignments are legal for each deity clerics?
Any chance you could add these alignments to your spreadsheet
Usually, deities and clerics follow one-step-rule, which means cleric can't be more than 1 step far from deity alignment.
So if your desired deity is lawful good, you can roll neutral good or lawful neutral too.
I know, but there are many exceptions. Especially with all these new and unpopular deities it's quite difficult to tell.

Example: Cannot select Grumbar as a LG cleric - wiki states any alignment.

Re: Split 1.2 Bug Reports

Posted: Sun Aug 01, 2021 12:15 pm
by Rhifox
Theodore01 wrote: Sun Aug 01, 2021 12:03 pmExample: Cannot select Grumbar as a LG cleric - wiki states any alignment.
Will fix that and double check the other neutral gods.

Re: Split 1.2 Bug Reports

Posted: Sun Aug 01, 2021 12:22 pm
by Steve
Thanks for tackling all the bugs!!!! Cause, you know...it's one thing to make the first coded iteration, and a whole other set of "work" to make sure it WORKS!!!

:clap:

Re: Split 1.2 Bug Reports

Posted: Sun Aug 01, 2021 12:51 pm
by matelener
Domovoi wrote: Sun Aug 01, 2021 10:04 am Shifter's Weapon Weilding Forms Inherit no properties form weapons (Ogre Magi & Pixie don't get anything from weapon items, no extra damage and the like). They also correctly get nohting from the gloves, while the unarmed forms do.

Stat bonus items from weapons don't work on any form. They work if they come from shields.

>POLYTOGGLEWEAPON also does nothing. >POLYNOWEAPON removes the weapon permanently. My ogre and pixie are now weponless with no way of getting it back. BUT the glove stats still don't affect him, nor does it get the +5 enhancement bonus when weaponless. Quite an issue.


Oddly enough, even with the broken weapon my ogre inherits spell resistance from the weapon while unarmed forms don't.

The "polyspellfix" items are also often not being correctly removed, leading to them stacking up and since each weighs 0.1lb they eventually overtake your carry capacity.

Dryad Form's Vindictive Vines do nothing. The ability casts, no saves are rolled, no vines remain on the ground, no damage is taken.
Dryad Form's Sleep spell displays no cooldown, though I suspect that holds true for all of these abilities. It also doesn't display any DCs rolled, though that appears to be the case for most of these abilities as well.

Werewolf Form's Knockdown does nothing. If you click it from the bar on a distant mob, it has no effect. If you click it while engaged in combat it likewise does nothing.

Owlbear form looks too adorable and it's preventing me from using any other form.

Mind Flayer's Extract Brain is not applying its bonuses when it slays the target.

The following abilities display no cooldown timer in the combat log:
Dryad's Greater Sleep
Pixie's Irresistable Dance
Gorgon's Petrification Breath
Ogre Mage's Firebrand
Mind Flayer's Mind Blast

Mind Flayer isn't getting the +5 enhancement bonus to it's attacks nor any of the gloves' weapon properties.

((Any other bugs I find I'll simply add to this post to avoid littering on the forums.))
Thanks for the test.

POLYTOGGLEWEAPON is working for me - it doesn't immidiately kick in, it simply stores variable for later. However, setting it to 1 = no weapon. Both commands are for RP purpose, recovering deleted weapon without re-shifting is not supported. Neither is unarmed combat.

Fixed dryad, werewolf, mindflayer and weapon merging issues.

As for cooldown feedback message, there is no workaround for that. What I would advise is to move feats onto a regular hotbar to always see the availability there.

Re: Split 1.2 Bug Reports

Posted: Sun Aug 01, 2021 2:23 pm
by Domovoi
Hidden: show
matelener wrote: Sun Aug 01, 2021 12:51 pm
Domovoi wrote: Sun Aug 01, 2021 10:04 am Shifter's Weapon Weilding Forms Inherit no properties form weapons (Ogre Magi & Pixie don't get anything from weapon items, no extra damage and the like). They also correctly get nohting from the gloves, while the unarmed forms do.

Stat bonus items from weapons don't work on any form. They work if they come from shields.

>POLYTOGGLEWEAPON also does nothing. >POLYNOWEAPON removes the weapon permanently. My ogre and pixie are now weponless with no way of getting it back. BUT the glove stats still don't affect him, nor does it get the +5 enhancement bonus when weaponless. Quite an issue.


Oddly enough, even with the broken weapon my ogre inherits spell resistance from the weapon while unarmed forms don't.

The "polyspellfix" items are also often not being correctly removed, leading to them stacking up and since each weighs 0.1lb they eventually overtake your carry capacity.

Dryad Form's Vindictive Vines do nothing. The ability casts, no saves are rolled, no vines remain on the ground, no damage is taken.
Dryad Form's Sleep spell displays no cooldown, though I suspect that holds true for all of these abilities. It also doesn't display any DCs rolled, though that appears to be the case for most of these abilities as well.

Werewolf Form's Knockdown does nothing. If you click it from the bar on a distant mob, it has no effect. If you click it while engaged in combat it likewise does nothing.

Owlbear form looks too adorable and it's preventing me from using any other form.

Mind Flayer's Extract Brain is not applying its bonuses when it slays the target.

The following abilities display no cooldown timer in the combat log:
Dryad's Greater Sleep
Pixie's Irresistable Dance
Gorgon's Petrification Breath
Ogre Mage's Firebrand
Mind Flayer's Mind Blast

Mind Flayer isn't getting the +5 enhancement bonus to it's attacks nor any of the gloves' weapon properties.

((Any other bugs I find I'll simply add to this post to avoid littering on the forums.))
Thanks for the test.

POLYTOGGLEWEAPON is working for me - it doesn't immidiately kick in, it simply stores variable for later. However, setting it to 1 = no weapon. Both commands are for RP purpose, recovering deleted weapon without re-shifting is not supported. Neither is unarmed combat.

Fixed dryad, werewolf, mindflayer and weapon merging issues.

As for cooldown feedback message, there is no workaround for that. What I would advise is to move feats onto a regular hotbar to always see the availability there.
These fixes will go in with the next patch right?

Re: Split 1.2 Bug Reports

Posted: Sun Aug 01, 2021 2:31 pm
by Rhifox
New subraces are not giving the proper human bonus features. Please don't create new characters of the new subraces until this is fixed or you will be missing skills and a feat.

Re: Split 1.2 Bug Reports

Posted: Sun Aug 01, 2021 4:32 pm
by Mergandevin
I don't know if it is related to today's update, or a split bug, but I can't seem to be able to log into my character. When I did manage to log in ~30 minutes ago, I went to the transition from Eastern Farmlands to Thundar's Ride. It didn't let me in the northern server at first, so I went to Northern Farmlands and tried it there. Still no luck, I relogged, after which it did let me cross, but I was booted immediately after materializing on the Fields of the Dead. Now each time I log in, I'm back at the transition, taken across to the other server, and then booted immediately.

I know of one other who experienced the same today.

Re: Split 1.2 Bug Reports

Posted: Sun Aug 01, 2021 4:42 pm
by EasternCheesE
Mergandevin wrote: Sun Aug 01, 2021 4:32 pm I don't know if it is related to today's update, or a split bug, but I can't seem to be able to log into my character. When I did manage to log in ~30 minutes ago, I went to the transition from Eastern Farmlands to Thundar's Ride. It didn't let me in the northern server at first, so I went to Northern Farmlands and tried it there. Still no luck, I relogged, after which it did let me cross, but I was booted immediately after materializing on the Fields of the Dead. Now each time I log in, I'm back at the transition, taken across to the other server, and then booted immediately.

I know of one other who experienced the same today.
Yes, this is split-related issue, but not today's update one. It should fix you after server reset or crash, cause servers sometimes keep thinking you are logged in on the other server which causes you being booted.

Re: Split 1.2 Bug Reports

Posted: Sun Aug 01, 2021 7:14 pm
by arctic_cold
With Spiders Domain, Spell Focus Divination feat does not show on character sheet.