Re: Server Names
Posted: Sat Aug 07, 2021 1:43 pm
Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
https://bgtscc.net/
Volo’s Guide:

For years, the lands between Waterdeep and bustling Amn have been thought of as the Empty Landsa vast, inconve-
nient stretch of wilderness folk venture into only to get from one place to another. Legends abound of grisly fates that befell unfortunate travelers at the hands of orcs, trolls, hobgoblins (and worse!) said to infest the area in verita- ble armies. In recent times, dark evil has arisen in ruined Dragonspear Cas- tle, and the snakemen who inhabit the Serpent Hills are extending their patrols to menace folk far afield. As the mer- chant Falodel of Amn once put it, The only reason to set foot in the Coast lands is to get down from a caravan wagon thats going to make you a lot of coins when it gets to someplace else.
The strategic, in-the-middle location of the Coast lands forces most overland travelers in western Faerûn to visit them, ere long. The main caravan route to the Inner Sea from Amn to the south, and Waterdeep to the north, runs through the Sword Coast. Thanks to both human and bestial predators, the trip has always been dangeroushence the name Sword Coast. Down through the ages, many folk have dreamed of founding a kingdom in the verdant val- ley hidden in the moors. A few have tried, notably around Daggerford and northeast of Beregostbut only tattered tales and well-hidden ruins remain of such glories today
The Sword Coast is home to some important independent cities: Baldurs Gate, Berdusk, Elturel, Hills Edge, Iriae- bor, and Scornubel.
This guidebook directs the traveler to the things to see and good places to stay in the cities. I also mention craftfolk of note, landmarks, and places it is best to avoid, and discuss key landmarks in the sparsely inhabited, lawless wildernesses between the cities. Readers should note that these wildernesses are studded with many independent holds, castles, and self-styled baronies not discussed here. Those not traveling with a caravan in the Sword Coast are warned to hire escorts of armed, trustworthy adventurers.
For convenience, Ive divided this guide into five areas: the Coast, the High Moor, the Fields of the Dead, the Back- lands, and Sunset Vale. Isles off the Sword Coast, such as Mintarn and Orlumbor, are not covered in this work. May my words prove useful, and thy journey safe.
F
https://forgottenrealms.fandom.com/wiki ... oast_NorthSteve wrote: ↑Sat Aug 07, 2021 2:36 pmVolo’s Guide:
For years, the lands between Waterdeep and bustling Amn have been thought of as the Empty Landsa vast, inconve-
nient stretch of wilderness folk venture into only to get from one place to another. Legends abound of grisly fates that befell unfortunate travelers at the hands of orcs, trolls, hobgoblins (and worse!) said to infest the area in verita- ble armies. In recent times, dark evil has arisen in ruined Dragonspear Cas- tle, and the snakemen who inhabit the Serpent Hills are extending their patrols to menace folk far afield. As the mer- chant Falodel of Amn once put it, The only reason to set foot in the Coast lands is to get down from a caravan wagon thats going to make you a lot of coins when it gets to someplace else.
The strategic, in-the-middle location of the Coast lands forces most overland travelers in western Faerûn to visit them, ere long. The main caravan route to the Inner Sea from Amn to the south, and Waterdeep to the north, runs through the Sword Coast. Thanks to both human and bestial predators, the trip has always been dangeroushence the name Sword Coast. Down through the ages, many folk have dreamed of founding a kingdom in the verdant val- ley hidden in the moors. A few have tried, notably around Daggerford and northeast of Beregostbut only tattered tales and well-hidden ruins remain of such glories today
The Sword Coast is home to some important independent cities: Baldurs Gate, Berdusk, Elturel, Hills Edge, Iriae- bor, and Scornubel.
This guidebook directs the traveler to the things to see and good places to stay in the cities. I also mention craftfolk of note, landmarks, and places it is best to avoid, and discuss key landmarks in the sparsely inhabited, lawless wildernesses between the cities. Readers should note that these wildernesses are studded with many independent holds, castles, and self-styled baronies not discussed here. Those not traveling with a caravan in the Sword Coast are warned to hire escorts of armed, trustworthy adventurers.
For convenience, Ive divided this guide into five areas: the Coast, the High Moor, the Fields of the Dead, the Back- lands, and Sunset Vale. Isles off the Sword Coast, such as Mintarn and Orlumbor, are not covered in this work. May my words prove useful, and thy journey safe.
F
It is set, I probably need to restart nwnx but I haven't caught it during a reset window yet.