I appreciate your passion and all of the work you do in support of this server. Based on my current playing experience, I would not visit a dungeon without XP, Loot, or Combat more than once.
The original poster’s question is straightforward but hardly simple. This is because the purpose behind the question is not clear. Without knowing Gedweyignasia personally, I firmly believe she wants to make our playing experience better. Unfortunately, “better” is a relative term based on where one person stands.Alexander Holgart wrote: ↑Sun Mar 06, 2022 9:22 am Just a quick intervention to ask to keep this as much on topic as possible…
The request was simple, what feels like a reward in a dungeon apart from loot?
Personally, I completely disagree with the following assertions. They are one person’s opinion, and wholly inconsistent with the remarks already made.
I opine this is not an accurate supposition as PvE and PvP are foundational components of the game. More importantly, I do not believe this thread constitutes a sample size that is adequate to make this inference.gedweyignasia wrote: ↑Sun Mar 06, 2022 1:41 am It sounds like combat is not an enjoyable part of adventuring.
I disagree, and I opine that if dungeons are not “fun” the reason is due to balance. It is no fun to be spammed with dispelling, Moon Bolt, etc. while bosses have countless immunities. I look forward to any efforts to fix these root causes.gedweyignasia wrote: ↑Sun Mar 06, 2022 8:50 am It looks like our dungeons simply aren't fun, and I'm intent on fixing that.
From what I am reading, you strongly believe it’s possible to have fun in a dungeon without “mechanical incentives/rewards”. Okay. I respect your opinion and I disagree with you. Even though I disagree, I would never impose my belief system on you and any other player.gedweyignasia wrote: ↑Sun Mar 06, 2022 9:29 am Basically, it looks like the mechanical incentives explain nearly all of players' activities in dungeons. That's a failing on our part, because if dungeons were fun, people would go there to have fun, even without mechanical rewards. If dungeons offer nothing beyond the dopamine hit from mechanical progression, we're getting the fundamentals wrong. This was a very distressing discovery.
On a serious note, what is it exactly that you find distressing? Typically, when anyone feels frustrated, the root cause of these feelings can be attributed to a perceived suppression of one or more of your personal values. I opine problem-solving (or being a problem solver) is something you value in life. If you are a problem-solver at heart, then you will also know the first step to solving any problem is to identify “the problem”.
Cheers!