Re: Feint
Posted: Tue Jan 03, 2023 2:52 am
Suggestion updated to allow opposed roll that would give more options for PvP targets to resist move.
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You can't disable the original feat and create a new one to replace it? Call the new one "Diversionary Tactic" or something?
My original plan was this. It had to be scrapped because there are no means to make a mob flatfooted by code. This is why Feint changes were delayed. We have ways of adjusting it in the hardcode in the future but that will take time.Flatted Fifth wrote: ↑Tue Jan 03, 2023 4:25 pmYou can't disable the original feat and create a new one to replace it? Call the new one "Diversionary Tactic" or something?
Yeah, but making the opponent flat-footed would be over-powered if it worked reliably, especially with no cooldown, because then everyone in the party gets a full flurry of sneak attacks against the flat-footed creature/person. Not just the person who performed the feint. Can you make the feat just grant one sneak attack to the one person performing the feint? Otherwise one feinting swash/ib in a party with 2 or 3 high lvl rogues could have the rogues sneak attack practically every attack. Possibly literally every attack, depending upon how long flat-footed lasts.Rhifox wrote: ↑Tue Jan 03, 2023 4:39 pmMy original plan was this. It had to be scrapped because there are no means to make a mob flatfooted by code. This is why Feint changes were delayed. We have ways of adjusting it in the hardcode in the future but that will take time.Flatted Fifth wrote: ↑Tue Jan 03, 2023 4:25 pmYou can't disable the original feat and create a new one to replace it? Call the new one "Diversionary Tactic" or something?
Nope. Not possible to code sneak attacks either.Flatted Fifth wrote: ↑Tue Jan 03, 2023 6:12 pmCan you make the feat just grant one sneak attack to the one person performing the feint?
Phooey. You'd have to simulate it by getting the number of sneak dice and adding 1d6 damage per, + 2 per rank of ib bleeding wound, but that wouldn't actually trigger the bleed, or the assassin's stun, or a rogue's crippling strike, or anything else triggered by a sneak. But honestly, if it gave a minor AB bonus for that hit or if Invis Blade granted the feat instead of requiring it I'd personally be fine with that.Rhifox wrote: ↑Tue Jan 03, 2023 6:51 pmNope. Not possible to code sneak attacks either.Flatted Fifth wrote: ↑Tue Jan 03, 2023 6:12 pmCan you make the feat just grant one sneak attack to the one person performing the feint?
im confused... whats wrong with everyone getting sneaks because someone is flatfooted? thats literally the way that is suppose to workFlatted Fifth wrote: ↑Tue Jan 03, 2023 6:12 pm Yeah, but making the opponent flat-footed would be over-powered if it worked reliably, especially with no cooldown, because then everyone in the party gets a full flurry of sneak attacks against the flat-footed creature/person. Not just the person who performed the feint. Can you make the feat just grant one sneak attack to the one person performing the feint? Otherwise one feinting swash/ib in a party with 2 or 3 high lvl rogues could have the rogues sneak attack practically every attack. Possibly literally every attack, depending upon how long flat-footed lasts.
Because with feint I can get 12 sneak attacks in a row. Quite certain I made it very clear that with Feint as-is, if you invest in the bluff gear, every attack in a combat can be a sneak attack, every round.Blackman D wrote: ↑Wed Jan 04, 2023 1:17 amim confused... whats wrong with everyone getting sneaks because someone is flatfooted? thats literally the way that is suppose to workFlatted Fifth wrote: ↑Tue Jan 03, 2023 6:12 pm Yeah, but making the opponent flat-footed would be over-powered if it worked reliably, especially with no cooldown, because then everyone in the party gets a full flurry of sneak attacks against the flat-footed creature/person. Not just the person who performed the feint. Can you make the feat just grant one sneak attack to the one person performing the feint? Otherwise one feinting swash/ib in a party with 2 or 3 high lvl rogues could have the rogues sneak attack practically every attack. Possibly literally every attack, depending upon how long flat-footed lasts.![]()
with or without feint, getting jumped by a group of rogues means you probably gonna die by sneak attack
The DC for Feint is far from a sure success. When it does succeed, it’s great, and powerful, but DOES require and “all in” investment, which is the challenge. A challenge, because, investing all in on Feint in a Build plan and gear plan leaves glaring weaknesses, as the trade off. In both PvE and PvP.Feint user: d20 + total modifed Bluff skill
Target DC: d20 + Base Attack Bonus + total modified Spot skill
Other bonuses:
+4 for non-humanoid
+8 if unintelligent (1 or 2 intelligence)
or Impossible if 0 intelligence.
For an entire six seconds, though? It's not like the opponent was knocked down. Feint should grant one sneak attack (or simulation thereof), or possibly some kind of damage bonus that works if the user doesn't have sneak attack, or both, but not that target flat-footed for an entire six seconds.
Welp, when duelist Elaborate Parry was given +1 ac per duelist level I thought "That's excessive. I'll only take enough duelist levels to get that feat so I can just barely squeeze in assassin 8, rogue 3, and swash 12. +7 AC is enough." Then it was changed to +1 per 2 levels, rounded DOWN, and suddenly my build was broken and I had to RCR and I'm still not happy with any build I could come up with to replace. If elaborate parry had simply been capped at 5, I'd have been ok with it. Stuff happens. I would suggest everyone who currently has Feint get a 100% rcr if it was changed.
The thing is that even though a mob/PC is flat footed for an entire round, it doesn’t mean all the attacks will land. Not all mobs/PCs have high DEX AC to lose.Flatted Fifth wrote: ↑Thu Jan 05, 2023 11:08 amFor an entire six seconds, though? It's not like the opponent was knocked down. Feint should grant one sneak attack (or simulation thereof), or possibly some kind of damage bonus that works if the user doesn't have sneak attack, or both, but not that target flat-footed for an entire six seconds.
Welp, when duelist Elaborate Parry was given +1 ac per duelist level I thought "That's excessive. I'll only take enough duelist levels to get that feat so I can just barely squeeze in assassin 8, rogue 3, and swash 12. +7 AC is enough." Then it was changed to +1 per 2 levels, rounded DOWN, and suddenly my build was broken and I had to RCR and I'm still not happy with any build I could come up with to replace. If elaborate parry had simply been capped at 5, I'd have been ok with it. Stuff happens. I would suggest everyone who currently has Feint get a 100% rcr if it was changed.
whatever123 wrote: ↑Thu Jan 05, 2023 8:38 am I don't personally mind as I don't play such characters, but it is seems that feint in NWN is not really within the spirit of DnD. Generally in DnD, effects that place a powerful debuff on a creature against their will, are opposed by saves, not skill checks. Given the implementation of feint in 3.5, the idea seems to be that the feinter performs somekind of combat manuever that lets them strike into a vulnerable spot (like pulling back a strike, and then quickly striking from the other side) - it makes sense that this is opposed by a skill check & BaB. But in NWN, it seems that feint completely disorients the target so that they cannot defend themselves at all for 6 seconds. That seems like something that should be opposed by a save (probably a will save, if physical contact is not required).