Rhifox wrote: ↑Tue Dec 20, 2022 4:09 am
We have been considering changes to Feint and some were originally intended to go in with the combat update, but due to the ability's hardcoded nature we weren't able to do it at the time.
It's still on my radar though and I'd like to come back to it at some point.
I'm glad you agree that it needs tweaking. I made my 100% rcr from duelist an invis blade with max bluff and skill focus bluff to try it out and I'm very disappointed. It's awful when fighting anything I'd actually need it for, and the fact that invis Blade requires it kinda makes Invis Blade a bit rubbish, too. 4 feat requirements is bad enough, even worse when one is awful at high lvls (it worked great on another char, but that one was low lvl. Kobolds don't have much spot skill, apparently).
Any chance you could make Invis Blade
grant Feint at Invis Blade lvl 1 instead of requiring it? Keep the other reqs for IB the same (TWF, weap focus in a tiny blade, and 8 bluff)?
ETA:
OH, hey, another thought:
While I do think Feint should work a lot more reliably at high levels if you've spent the points on Bluff, I do NOT want it to be an instant death sentence for the opponent. I think it should not only have a cooldown of 12 seconds, but I think it should ALSO do HALF sneak damage because catching someone who is facing you off-guard for an instant isn't going to give you the same kind of time to line up your shot as when you're behind or flanking or unseen.
You roll 1d20 + your Bluff.
If the target opponent is an NPC it rolls 1d20 + either their BAB, or their Sense Motive, or 1/2 their Spot**, whichever of the three is highest.
If the target opponent is an PC they roll 1d20 + either their BAB +3, or their Sense Motive, or their Spot, whichever of the three is highest.
If you roll lower, the feint failed. Nothing happens.
If you roll higher, they are HALF flat-footed for 1 round***(see below). They are not as off guard as if you had snuck up on them. You deal 1/2 your sneak attack damage, and any effects that trigger on sneak attack like Death Attack stun or Rogue Crippling Strike or Invisible Blade Bleeding Wound are triggered. Bleeding Wound damage is not halved. That's what makes the PrC special.
** NPCs get half spot because way too many of them have spot way too high. PCs get full spot. Feint shouldn't become the ultimate PVP power move.
**I know half-flat-footed is not a thing. If possible, have the script calculate what their AC would be if they were flat-footed and impose a 1 round Dodge ac penalty equal to half of the difference. Example: Enemy has 50 AC, of which 10 is Dodge (3 dex, 3 acrobatics, and 4 magic boots). Flat Footed AC
would therefore be 40, so a one round penalty of -5 Dodge AC is imposed ( (50-40) / 2 = 5 )