Reduce Weight

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DaloLorn
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Re: Reduce Weight

Unread post by DaloLorn »

Antras89 wrote: Sun Jul 14, 2024 4:44 am Its not topic about umd and who can use what, its about weith characters and not if someone is rich or poor.

What if characters do not have umd and still have some wands/staffs/ scrolls ? Then what ? Problem is too big weith of this items compare to normal weight. I doubt average (str 10) person cannot run with 30 small metlal/wooden/bone sticks in bag
We're already making wands a lot cheaper (... assuming nobody charges for the XP costs, which is admittedly a risky assumption and one I hoped would be proven incorrect). Setting them to approximately their PnP weight without changing the way they work (like introducing the PnP-accurate UMD checks instead of letting you take 20) would amplify an already serious problem with the way consumables work on BG.
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Antras89
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Re: Reduce Weight

Unread post by Antras89 »

DaloLorn wrote: Sun Jul 14, 2024 5:05 am
Antras89 wrote: Sun Jul 14, 2024 4:44 am Its not topic about umd and who can use what, its about weith characters and not if someone is rich or poor.

What if characters do not have umd and still have some wands/staffs/ scrolls ? Then what ? Problem is too big weith of this items compare to normal weight. I doubt average (str 10) person cannot run with 30 small metlal/wooden/bone sticks in bag
We're already making wands a lot cheaper (... assuming nobody charges for the XP costs, which is admittedly a risky assumption and one I hoped would be proven incorrect). Setting them to approximately their PnP weight without changing the way they work (like introducing the PnP-accurate UMD checks instead of letting you take 20) would amplify an already serious problem with the way consumables work on BG.
And again, it's topic about reducing weight, not about how much wands cost, umd, who is rich or not, or others off topics or not related things to topic
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selhan
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Re: Reduce Weight

Unread post by selhan »

I much rather reduce weight since the topic is about reducing weight.

Magic bags..now that is music to my ears as well as a dream that has yet come true for many years. Along with few other things Not related. lol

I myself would rather not resort to having so much damn wands and its not just them being 1 pound each, its also the bag space. I'm heavy into Rp and much rather have space to carry more RP items or not be so weighted down trying to carry more Rp items. Wands is essential to some builds / classes / PC's. I've lesson consumables before thinking to lose wands, dont even need to hesitate on that.

Now I know some people might disagree or got their own ideals and what not, but honestly, "Convivence" does play a notable factor when trying to make people enjoy a "game". I know most of us are DnD fans. And the direction is we are trying to make this games "custom content" closer to pnp. Which is great in all. But just a reminder.. This isn't table top. This is STILL a "Video Game". "Convivence " sells in video games. So the question is..are we trying to make the game enjoyable and fun and entice players to play or even try to get more players to play? Or are we stuck with securing personal beliefs? Ready to so easily risk the interest of others to log in and play?

Reduce weight in wands break Balance? Theres a dozen of other more serious things people can list in that subject.
We gonna go with the direction of source stuff okay..
Wands
A wand is a thin baton that contains a single spell of 4th level or lower. Each wand has 50 charges when created, and each charge expended allows the user to use the wand’s spell one time. A wand that runs out of charges is just a stick.

Physical Description
A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Most wands are wood, but some are bone. A rare few are metal, glass, or even ceramic, but these are quite exotic.
Now last I check, we playing the same game. You need a bone wand to craft a wand, not a rebar. ijs. :lol:
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matelener
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Re: Reduce Weight

Unread post by matelener »

If only a mighty archmage who goes toe-to-toe with devils, dragons, and whatnot could figure out a way to not get encumbered by a couple of sticks :lol:

I think Ewe's idea is a good one, give everyone extra base capacity and let people role-play magical bags in the absence of the real thing.
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Ewe
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Re: Reduce Weight

Unread post by Ewe »

The game's baseitems.2da stores weight as "TenthLBS" so the only unit we have is tenths of an lb.

If we were to set crafted wands from 10 to 1, they would only weigh 0.1lb and a player could carry ten times the amount they previously could. The 2da doesn't support a 1/16th of an lb (1 oz).

I'm not in favor of this change because wands are already too powerful and this is one of the only ways we have of controlling how prolific they are.

I do acknowledge that I think low str characters should be able to carry more than they can, though. An 8 str character can only carry 80lb while a 14 str character can carry 388lb, and a 20 str character 878lb. This scaling doesn't seem to make a lot of sense and is way too punishing on the low end. Altering carry capacity is one way in which the OP's concern can be addressed while at the same time addressing a larger issue.


The essence of this discussion revolves around the concepts of weight limits and carrying capacity within the game. The foundational user story we're exploring is, "As a low strength player, I wish to increase my capacity to carry additional wands." This opens the floor to a variety of potential solutions and implementations that could effectively address this desire. It’s important to approach this topic with an open mind to various possibilities, rather than fixating on a single method from the outset. By doing so, we ensure a diverse range of ideas that all aim to achieve the same end goal: expanding the player's ability to carry more wands.

I don't find it helpful to bat away any other perspective by saying it's not your solution and is therefore off topic.
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Re: Reduce Weight

Unread post by Tanlaus »

I agree with both Rhifox, about the consumables issue, and Ewe on investigating the overall carry capacity issue. Too much consumable capacity dies throw off game balance.

To be honest, and I’m quite sure wildly unpopular, I don’t think low strength characters have too low of a carry capacity. I think high strength characters have too high a carrying capacity.

In the meta, one of the things that wrecks the economy is the sheer volume of useless 1400gp items people can sell after a loot run.

On the RP side, someone waking around with ten suits of armor in their pack is just one of those things you have to accept and work around.

I’m one of those players who vastly prefers NWN2 to NWN1 for a variety of reasons, but I do think NWN1 had it right with inventory where suits of armor took up many spacers where trinkets and consumables took up far less.
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Louvaine
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Re: Reduce Weight

Unread post by Louvaine »

I think talks of UMD or non-UMD usage of consumables and looting capacity are definitely on topic.

The characters with low STR are already equipped with more other stats to compensate. An example would be high INT, resulting in more skill points, and high CON, resulting in hit points. The reason we're looking at what higher carrying capacity means is because things like scrolls, wands and other consumables are a massive burst in power. Just because your full spellcaster could use some strength to carry an additional stack of scrolls or a staff doesn't mean that the same allowance won't be abused by other characters, if given freely.

One could argue, you already have at your disposal temporary measures such as Bull's Strength that you can extend and other spells that increase STR. Look no further than Abyssal Might for a spell that you could cast once per reset. You might even get a cool RP out of what your character is prepared to cast in order to carry that additional scroll. Or you could just ask to make the game easier on an OOC level. That's also okay. Just realise that there is more to consider than the way you interact with the game. Try to consider the broader impact. Try to understand why allowing more wands, more scrolls, and an extra pair of boots will impact characters around you. It's like giving additional skills and spell slots. The game revolves around managing resources - carrying capacity being one of them.
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Re: Reduce Weight

Unread post by RoseMiriel »

Yes but Sirion won’t carry that least spell mantle wand I keep telling him to get!=^^=

I really don’t mind the weight I could fill my inventory with as many wands as I’d like weight wise. Rp items keep my space down luckily the gem/herb have helped with those tiny objects, crossing finger for prop bag. The only benefit I get is the ability to run while tiny.

I still think it should be reduced weight, people who want to be overpowered will find a way. (I die a lot power isn’t my thing)=^^=
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Re: Reduce Weight

Unread post by Antras89 »

About reducing weight, wands are just example, can ge elixirs rp items or other things. I think it's good solution to incerance base weight for all characters. Since we cannot have bags what in pnp can reduce weight or carry alot things (bags of holding), or spells who allow to store items too, it's good solution.

About nwn1, you have there some storages, bags and other who also reduce weight.
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Re: Reduce Weight

Unread post by Louvaine »

All items are role-play items. Your limits are role-play limits. I don't understand why this needs to be changed. Just carry less items or use storage system. Am I missing something?
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Re: Reduce Weight

Unread post by renshouj »

Louvaine wrote: Tue Jul 16, 2024 11:30 am All items are role-play items. Your limits are role-play limits. I don't understand why this needs to be changed. Just carry less items or use storage system. Am I missing something?
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Re: Reduce Weight

Unread post by Garnet »

I don't usually respond to stuff like this, but I completely agree with the above-- I don't think anything should be changed with weight. I'm a character who struggles immensely with what to carry -but- It really really forces me to 'pick and choose' what is truly important and 'worth the weight' from an RP perspective. Probably at least once a week I go through my bags and am like "Do I really need this thing?".... even 0.3 weight is significant in my world, its like a mini-game for me :D .

What I have found that really makes a difference is gear that has the special property of 'weight reduction 20%'. This is extremely significant and makes gear I wouldn't normally carry, something obtainable. it will make that a 1.0 weight dagger a 0.2 weight dagger for example :) . If weight was changed I think it would devalue this item property.
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Re: Reduce Weight

Unread post by RoseMiriel »

Louvaine wrote: Tue Jul 16, 2024 11:30 am All items are role-play items. Your limits are role-play limits. I don't understand why this needs to be changed. Just carry less items or use storage system. Am I missing something?
Waah? Are you Sure? I'm sure that not all items are rp items! *gasp!* Some items people would wonder why I waste space with a Dolly that does nothing, vrs my wands, scrolls, armor, ect. Obviously they are all roleplay items only some do nothing but roleplay and a non roleplayer would nearly never carry them. I think you know this and are being snarky. Stop it.

I don't mind your opinions but don't get snarky with me and treat me as a sub par roleplayer. "All items are role-play items" pfff

It doesn't need to be changed it's a suggestion in the "suggestion" forum, because some of us might not agree with you.

((ADDED))

I am not happy with how the community, when I have a suggestion, puts me down as a "inferior" role-player, ya'll need to get off your high horse's this is why the community is so small.
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Re: Reduce Weight

Unread post by Garnet »

*Blink* not sure how to respond here, I don't think anyone called anyone an inferior role-player, or if there is anyone on a high horse? I think the person above was just trying to say characters with less strength just carry less things from an RP perspective?

For me at least I've definitely considered that if I was to RCR again, I would put more points in strength solely so I could carry more loot and items, but over the years I've mostly grown used to it (for 1.0 weight you can get a bull strength wand and it really helps)

Anyway, I don't think the intent was for anyone to cause offense or be snarky, at least that's not how I interpret it, sorry you feel that way-- I think it was more of just a general disagreement to change the weight system.
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Antras89
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Re: Reduce Weight

Unread post by Antras89 »

Louvaine wrote: Tue Jul 16, 2024 11:30 am All items are role-play items. Your limits are role-play limits. I don't understand why this needs to be changed. Just carry less items or use storage system. Am I missing something?
You missing alot, like we missing proper pnp tools for, proper rp some of the classes or rp by it, and without them, and with poor weight system, it generate problems what people post it.
If you do not have problems with your character with weight, Good for you, gz.
But other, alot people have. Ideal solution for now it's change weight system like eve posted.
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