NegInfinity wrote:I say/write exactly what I think, and if you're trying to read between the lines, you should stop, because there's nothing there.
Okay, I'll bite.
Let me start off by saying what you think, may be not the best idea. That applies to everyone. For sake of my response, I will go along with a temporary belief that there is nothing behind what you write/say, which is also what you think...taking everything you've typed for "face-value."
Ready? Here we go....
Subject: SuggestIon: Keep 100% rcr
NegInfinity wrote:I think it is one of the best things that ever happened to the server, mostly because it allows to concentrate on your favorite character instead of wasting months or years grinding, running quests and doing other non-rp activities. Also, with bgtscc's low xp rates it allows comfortable play with limited time.
I think it would make sense to keep the system inplace permanently, with slight modifications:
restrict number of full RCRs player can perform in time period. For example, 1 full rebuild per week, or 1 full rebuild per month. I think the sweet spot would be 1 full rebuild per two weeks. Making longer delays will kill the point.
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This is your OP. Let's look at it, directly.
1. "...it allows to concentrate on your favorite character instead of wasting months or years grinding, running quests and doing other non-rp activities." How is 100% RCR actually allowing this more so than when the RCR was 50%, or
even more so, when there was NO RCR? What you are saying in my face-value reading of what you write is that a Player never has to go "backwards," i.e. never has to regain levels, no matter what "favorite character" they wish to play, at that time. What I read here is that a Player simply has to 1-time make a level 30 toon, then forever and ever, they can RCR into a fully experienced and "ultimate prowess" Character, over and over, and that then lends to more RP, better RP. Am I reading you at face-value correctly? That (re)gaining experience on more-than-one-toon is a waste of time. Isn't that, for lack of better response, so completely, utterly, subjective on your part? And if this is what you think, does that truly justify that the Server changes to accommodate your thoughts?
2. "Also, with bgtscc's low xp rates it allows comfortable play with limited time." What is comfortable play, in your thoughts? Is it comfortable in that a Player shall never worry about "losing" XP because they are RPing something that will—unknown to them in the moment—won't survive the test of time, i.e., the Player will become bored? And then, that Character, that experience gained, should be like a currency for the Player, something totally OOC, in which they can reinvest without any "discomfort" to knowing it could be lost? Do you realize that your adjective of "comfortable" is again a subjectivity applied to what is good or bad "play," and that because you find one thing—low xp rate...another total opinion—wrong, you want another thing to be "fixed." Yes, that is a double entendre!!!
3. "I think it would make sense to keep the system inplace (sic) permanently, with slight modifications..." You think it would make sense, or it does make sense? Well, the 100% RCR, according to you, is one of the best things that has happened to the Server, but wait...you feel it should be slightly modified! So, at face-value, you are actually saying isn't as great as it is. Which means...maybe it isn't the one of the best things every to happen...as it needs to be fixed!
4. "...restrict number of full RCRs player can perform in time period. For example, 1 full rebuild per week, or 1 full rebuild per month. I think the sweet spot would be 1 full rebuild per two weeks." A ha! A diplomatic effort! Reading at face-value, you point out that "we" can have choices, which is fair, but the best choice, you are giving us, this supposed "sweet spot." So, 100% RCR allowed each and every Player, every 2 weeks. Now, that would read that a Player can change their PC at will, every 2 weeks. Wait a minute...that's strange...did someone recently write that it will take only a "week or two" for a Character to become known. And then what? Poof??!! They are gone and another Character by the same Player arrives?
At face-value, your "sweet spot" suggestion reads that role-play on BGTSCC is best supported by and when a Player has the freedom to rebuild their PC, every 2 weeks. I fail to read anything from this other than the 100% RCR being used to entertain the Players whims, or failures, or boredom or inconsistency,
instead of actual investment, with long term goals and experience gained actually defining the Character, and thus the RP.
Now, I admit, I intentionally "misread" at face-value what your wrote. You wrote "rebuild," which should at face-value be read as "taking the same Character and using the RCR to fix or switch mechanical Character Sheet issues." That is what Rebuild was about, at least, in the past on BGTSCC. But what I think will occur more, is: a) Characters will be "rebuilt" into different Classes and PrCs over and over, which defies logic of D&D...and experience gained; b) Players will make new PCs, these "newcomers," at constantly higher and higher levels, since XP is always accumulative. So really, though you are writing/saying and thus thinking "rebuild," I truly believe—based on what I've seen myself of my friends here on BGTSCC since the 100% RCR has been active—is the creation of new Characters, so such an extent it devalues long term RP Character development.
And for this being an RP Focused Server, "we" should be very wary of allowing that to happen.
5. "Making longer delays will kill the point." Well, what is the point of a 100% RCR then? Can you honestly say that giving a Player a 1-time-per-year 100% RCR somehow has no point, at all? And, what about the "point" when we had 50% RCR? Was there no "living" point there, either?
At face-value, what I read is that is pure subjective thoughts, that would benefit you, as a Player. As well, they would probably benefit all Players of BGTSCC. But what I do not read is any thought that would benefit Role-Play, on BGTSCC. A "favorite character" is independent of role-play, in all terms. One's favorite character could easily be the STR Bard that lets you get all the Server Loots in a jiffy, without any RP invested.
Furthermore, what I read you are thinking is that BGTSCC has 2 problems: leveling speed and the equaling of gaining XP to not being RP. As I read this, I continue to see it as a mistake in thinking, on your part. The consideration of leveling speed not being fast enough is just as much about impatience of a Player(s), as it is some "fact" that can be attributed to BGTSCC, by comparison to other Servers (which could also be refuted, as some have done in this very thread).
Gaining XP is also possible through what most call RP, which is Chatting. Chat XP, to be precise. But why is adventuring, dungeoneering, clearing the forest of evil, searching for treasure, etc., NOT role-play? Is it because you write it, say it and think it...or is there something else to RP that is antithetical to the "action" and the repetitive nature of it?
When has Experience ever been gained without putting time into gaining it? Real life, or game life? You know...training. The Server is limited, our PCs need to train in the same Areas, we cannot change that. Call it technical limitations to accept. XP in general could be upped, so that it takes less "training" in order to gain Experience. But then again...that is not an issue that makes 100% RCR Tool to remain, necessary. It's like saying "I have this great orange. I want it to last forever. I also have this apple, but the apple is pretty crappy. So let's make the orange last forever cause somehow that makes the apple better!" Which it really doesn't.
So there you have it, how I read your OP suggestion with taking everything at face-value, as best that I could, while ignoring that there lies nothing else, behind those words. I doubt it will change your thoughts on the subject, but it was fun to write.
