Re: Northlander Hewing Changes
Posted: Fri May 24, 2019 5:48 pm
Correct.
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You seem to imply that the pool of players that choose to play clerics and favoured souls are all powerbuilders, while the average players choose other options. Which would justify nerfing these two classes. This chain of logic is a gross generalization. Just as mages and fighters contain a spectrum of players, so does clerics and favoured souls. This change will hit the mediocre players of this player pool the hardest, the same pool of players you claim to vouch for.Hoihe wrote: ↑Thu May 23, 2019 3:46 amPeople keep asking for "challenging content" while playing things that have no drawbacks and a ton of power. Players who actually choose not to pick the best tools in the toolbox because we ignore a ton of prcs and classes that need to be used, will suffer as people keep clamoring for tougher and tougher content for their easy builds.
By reducing the gap between the best and the mediocre, players might actually finally start using all the new PRCS and frats we have.
I assume you are speaking of the PrC class warpriest. Changing Divine Power wont make this class become viable when clearly better options such as Hospitaler and Dragon Slayer are available. If you wanted to make this class viable, then I would suggest taking a peek at the D&D version to improve the PrC class instead of impairing the archetype as a whole.
That cleric build will also not be able to take divine might. Which means you are stuck with damage numbers under 20 when buffed. With that kind of damage you do not kill anything quick enough. The average fighter has a damage reduction of 12/-, which means you'll do 8 damage/hit. Mages have access to a damage shield with 30/-, even if you do not factor in displacement and mirror image it will take forever to break their defence. Your AB numbers mean nothing unless you can deliver in damage.
When creating a cleric, favoured soul, wizard or sorcerer you generally decide to specialize in either casting or melee combat. I cannot be certain what you have opted for, but your numbers are not representative of what gishes and achieve in melee combat. Here is a link to an alternative:Hoihe wrote: ↑Thu May 23, 2019 3:46 am As an arcanist gish, i either need to gimp my main casting stat or take a feat to have remotely similar AB - and i'd not deal any dmg and make way less apr. To be anywhere near a cleric's prowess i need to sacrifice the like of 10 ish cl - taking a prestige class to be able to not wear armour/cast in armour (-4/5 cl from bs or duelist), taking a prestige class to deal decent (20-30) dmg (-5 cl), taking a prestige class that eats 1 cl. Or not sacrifice 5 cl but spend 3 epic feats to be able to cast in armour. With all this, i got a BAB for 21 and a cl of 20 and a dex/int of mod 8. With all this, i only got +10 ab from the spells i can cast. I can also drink 2 cleric pots for +12. My dcs suck, i cant heal, everything can dispel me. My only advantage is 57 AC if i am ok with having only 33 AB. And i still can't heal myself or have spell resistance.
For the last 8 ab bonus, i MUST give up my ability to drink poyions of heal or cast spells.
In conclusion, I feel that your argument that clerics are insurmountably better than gishes unfounded.Hoihe wrote: ↑Thu May 23, 2019 3:46 am Clerics? dump wis and get to level 30 and cast their buffs and DP and boom - 50 AB. For free. at 6 apr, 7 with haste. their dmg isnt that high, but they can get 13 str, get IPA and wield a 2 hander and not even notice either the AC loss from 2 handing thanks to extended regen and dr, nor the ab loss due to having 30 BAB + 20 AB + 3 STR. For free. No drawbacks. With a morningstar, that is at least 1d8 + 4 + 5 + 9 dmg not counting divine favour and other dmg buffs.
Meanwhile i need to play MAD, get only 21 bab, 26 int/dex buffed, 20 cl, dip into SD to dodge dispels and gain access to EW, Can only heal with pots or clickies, and do 1d6 + 2x8 + 5 +1d6 dmg using a piercing weapon after getting 11 levels of martial classes with an AB of 21 + 8 + 5 + 4. With 11 levels of 0 cl progression.
Now? clerics will be limited at least to a min ab of 42 ( 22 BAB and 20 AB bonus) - still for completely free.
I would also like to highlight Ewe's observation. Since Clerics and Favoured Souls already hit the AB cap, Divine Power will not be useful to them anymore. By contrast, fighters do not reach that cap. Which means they will use an Elixir of Divine Power in PvP to boost their capability. Essentially, we are making the most iconic spell Favoured Souls and Clerics use useless to them, whilst making it a must have consumable for all fighters. To me, that does not sound like sound game design. Did QC deem this a desirable outcome?
And as long as the target of the Song of Requiem is silenced he will be immune to sonic damage anyhow, which means that movement on the bard's side is meaningless when damage is concerned.Ariella wrote: ↑Wed May 22, 2019 3:35 pmRunning out of a silence area does not restart the requiem, it's on a 2m CD.

+1Grendunor wrote: ↑Sun May 26, 2019 1:54 pm I would like to thank our dev team for taking the time away from development projects to address game balance in this trying time where QC is without the leadership that's kept things reasonable for so long.
I'm sure they have the best of intentions of turning your fight with the three mook fire giants from a short encounter into a harrowing pitched battle in which your character barely escapes alive from a flurry of iron horns improved knockdowns and interestingly glitchy ambush spawns.
New design philosophy seems to completely miss the point that your characters are supposed to be heroes/villains in the setting. Adventurers are meant to be the ratcatchers the people you loose on the throngs of the slavering demons, from the plucky underdogs to champions of their ideals who beat back the hordes for civilisation.
I feel BG has lost that tone in favour of campfire powwow's in which no one is motivated to do anything because if it's a real threat NPC's will handle it, PvE content is unreliable in terms of rewards, and PvP is often used as a vehicle to force your ideas rather than tell a story.
To those who're nerfed worry not the RcR is here and so the power builders will crunch and search and tinker and make something capable once again of soloing the content they care about the only ones affected are those who don't enjoy tinkering with the crunchy bits and have to deal with less mechanical power to go behind their RP.
When in doubt Barbarian is faceroll, Warlock is a mage with no rest timer and for the love of god take UMD