Firstly regarding that one post I made few pages ago I was just getting frustrated because the 3 staff members posting here weren't seeing what I was, it happens. I apologise for that post, there are better ways to do things.
However, in an attempt to clarify what I saw, here it is:
Bladesinger Blaster
NOTES: Add Extend feat for that BS feat. No spell prodigy as didn't need it for saves, and only gained two spell slots.
AC = 58 : 10 (base) + 3 (tumble) + 4 (dodge) +4 (deflection) + 6 (IMA) +4 (shield) + 5 (shadow shield) + 6 (ICE) + 6 (mithral chain mail) +4 (DEX) + 5 (INT to AC) +1 (Dodge feat)
Bab /
AB:
22 ( 5 attacks) /
37 : +5 (STR) +5 (GMW) + 4 (Grt Hero) +1 (WF), Note Bab 25 has been stated as being the max for a gish build. My melee-lock was a wrecking ball on PvE in the UD, the max bab he ever had was 40.
You can switch off ICE (52ac) and go with summon, like a normal wizard, only you can melee better for those low/mid mobs. Then when you reach the boss switch on ICE and blast. He may hit you now and then on that first attack (Ie Pit Fiend has +40 ab I think) but then they have to get pass your mirror image and 50% conceal. He'll also have a hard job confirming a crit to bypass mirror image.
Of course that's assuming you do play through to the Boss without resting. Depends on the map I guess.
Re the blasting, I loaded up Vordans + Kaerdins to build a version of this to look at the spellbook.
It had
66 spells (with a angrays slave collar (0,1,2,3) and wizard ring (1 x 4 level). There are more spell slot items around but those would do for now. I filled up like this. I did this rather quickly so could perhaps be better.
Self Buff: Prot Evil, IMA, GMW, Elemental Immune, Sup. Resistance, Grt Stoneskin. Extended: Shield, Bulls, Bear, Cats, Shadow Shield, Grt Heroism, blindsight.
Summon + Buff: Gate, Lvl 9 summon (backup), Prot Evil, IMA, Spiderskin, Animal Instincts.
Auto Quickened: 7 x Lesser Orb Sound (9d8), 6 x Ice darts (9 x 2d4+1).
Further Quickened: 1 x Lesser Orb Sound (9d8), 2 x Arc of Lightning (21d6), 2 x IGMS (12 x 2d6)
Empowered: 7 x Orb of Sound (18d6), 2 x Polar Ray (30d6)
Maximised: 1 x Ice Darts (9 x 2d4+1), 4 x Orb of Sound (18d6), 3 x IGMS (12 x 2d6), 2 x Arc of Lightning (21d6)
Other: Assay, 2 x Avasculate, lssr breach, grt breach, Mirror Image x 2 (Auto quick), Ext. Displacement, 2 x Ext Haste.
So to repeat, buff you and summon then melee through low/mid mobs, reach the boss and blast.
The blast would be: Assay (if needed), Avasculate x 2, Vamp Feast, and then nearly 3000hp of blasting spells cast in less than 2mins (18 quickened, 19 Empowered or maxed)
Killing a boss solo (inc UD Pit Fiend?) in just over 2mins, Top Tier?
Notes:
- You can tweak str/Int to preference. Ie. Dropping to 28 Int loses 1 ac, 2 spells, put it in STR.
- If you did go with 28 INT you could instead of STR drop two epic INT feats for other stuff.
- I'm not sure what % damage Avasculate does on a boss (Ie Pit Fiend, 20-25%??), I know Vamp Feast does around 1200 rather than half hit point.
- I love the quick/max IMGS even with its SR (144dmg + 12 x 2d6). The sound spells (change to suit) would mostly be 108 + 9d8.
- You can reduce the number of quickened spells for emp/max, increasing casting time but also damage. You could even drop auto-quick 2, and use empowered spells there.
- If you are happy with 55ac on a blaster, you could drop ICE for something else.
- Using a lot of RTA spells with no save / sr, so maybe take imp crit RTA. You've a high ab for a caster, so wont miss and rolls of 1 or 20 will balance out.
There are quite a few tweaks you can make to this, dealers choice. Point being its High AC, can melee much better than other casters with a buffed summon, then blast the hells out of a boss mob (High damage) with relative safety.
Having 4 or 5 ac added by a PrC that STILL KEEPS IT whilst wearing armour, and giving that PrC the FREE ABILITY to cast in armour, creates an almost untouchable blaster unless a mob has better ab than 40. Even then it still has to get past the usual Mirror Image, Conceal and DR.
Will probably be pretty good at PvP too. I guess that is why there are way more ASoC builds on the server than any other arcane PrC, and it combines very nicely with this proposed Bladesinger PrC.
Question - In my test with Vordans + Kaerdrins Bladesinger I could cast fine with Stone Body active (No ASF). Is bgtscc code/method different?
Bigger Question: There are many ways to trim, change, tweak this build. Minor points or errors aside, what is the answer to whether my build above is 'Top Tier'?