Page 17 of 28
Re: BG/FAI/Doron - Moire's Import - Export - Transport
Posted: Thu Aug 02, 2018 9:32 am
by lum
And then suddenly, the business was closed (?)
((Sorry people who ordered things, consider me as if on a break but likely I'll stop playing. I'm not sure if Seraphina will carry on a bit with the business.))
Re: BG/FAI/Doron - Moire's Import - Export - Transport (CLOS
Posted: Thu Aug 02, 2018 9:51 am
by Miyuki
((As I told you. I won't carry in here for now. I'm not only saying this, I won't. I can't.....sorry but how can I play if only posting this makes me cry....))
Re: BG/FAI/Doron - Moire's Import - Export - Transport (CLOS
Posted: Mon Oct 29, 2018 10:53 am
by lum
A sign was added to the former locations.
--Reopening for business today and an undetermined period of time--
At the bottom a small addition :
Some products may not be available anymore.
Re: BG/FAI/Doron - Moire's Import - Export - Transport (open
Posted: Mon Oct 29, 2018 11:21 am
by Arn
Passing by one of the signs, Wendi harrumphs. However, after a moment's reflection, she shrugs to herself.
"Well, it was hard for me to keep up with the additional orders after Moire closed shop. I suppose this is a good thing, all in all."
((Welcome back!

))
Re: BG/FAI/Doron - Moire's Import - Export - Transport (open
Posted: Sun Nov 11, 2018 6:16 am
by lum
((heya, should anyone have problems with the forum and finding him or herself unable to check my sale list on page one of this topic, you can solve it this way :
Click on page 2 of this topic, then click on 'previous' page. You then should get to see the lists again.
Cheers!
-Lum))
Re: BG/FAI/Doron - Moire's Import - Export - Transport (open
Posted: Thu Nov 15, 2018 4:31 am
by lum
Moire was spotted in Baldur's Gate negotiating prices for a particular blade for a customer. After a while she returned from her suppliers with a smug smile to her tent.
Re: BG/FAI/Doron - Moire's Import - Export - Transport (open
Posted: Sun Nov 18, 2018 8:49 am
by Hoihe
A letter was left for Moire in Doron Amar with an offer by Lafali'Atria-Hoihe Dacino.
Re: BG/FAI/Doron - Moire's Import - Export - Transport (open
Posted: Sun Nov 18, 2018 9:43 am
by lum
The letter was forwarded to Baldur's Gate from where Moire replied.
Re: BG/FAI/Doron - Moire's Import - Export - Transport (open
Posted: Mon Nov 26, 2018 4:57 am
by lum
Moire updated and added items to her "Used objects" section.
She underlines that people are free to make a bid on any of the items in that section.
Re: BG/FAI/Doron - Moire's Import - Export - Transport (open
Posted: Tue Nov 27, 2018 11:29 pm
by Svabodnik
A letter arrives, seemingly written with a fast and careless hand, addressed to Moire Rouge at the Friendly Arm.
Dearest Moire,
Such a fate has befallen me that I seek a gift, a gift for one that find the shadows as close a friend to them as I. What a better token then, than a hooded mantle which would offer them a close embrace within such. Word travels that such may be provided by your hand, given sufficient glimmer of gold crosses palms. Perhaps we may meet at such an intersection? Please send a reply to the Elfsong, to one of the name I will etch below, if wayward words have not mislead me.
Inquisitively,
Aliss Elisonta
((OoC: Looking to buy the Greater Cloak of the Stalker and Ninja Cowl Epic for 231,000 gp.))
Re: BG/FAI/Doron - Moire's Import - Export - Transport (open
Posted: Wed Nov 28, 2018 9:38 am
by lum
Moire would provide this written word poet with a reply.
Dear miss Elisonta,
Likely, during the next moonlit night, and with a mild wind sweeping over the corn hopefully from the south, I shall compete with myth in order to make my way back fast to the city. Either in the shadow of stealth or the rich light of flames can this business be concluded.
At your discretion.
May the coin of the Merchant's Friend spin endlessly,
Lady-Merchant Moire Rouge
((For example I can check on today maybe 8.30pm gmt+1))
Re: BG/FAI/Doron - Moire's Import - Export - Transport (open
Posted: Thu Nov 29, 2018 7:25 am
by onetwothree
A note would find its way to Moire's Import-Export-Transport Business …
My Name is Benon, and i'd be interested in purchasing one of the items you're offering. One of the belt looks promising and i will pay what you're asking for it.

Akromatic Belt -- 55 bags (normal 80) -- EQ
Type : belt
+3 hide, +3 move silently, bonus feat improved crit kukri, +1 save vs death
lum wrote:...

Purposes for which you may seek out my company
Paying high prices at the local merchants? Having a hard time surviving in today's fast-paced business environment? Looking for more special or exotic merchandise but getting nowhere? Having trouble settling a deal?
Then perhaps Moire's Import-Export-Transport is what you have been looking for all the time. My company offers you a variety of services.
The following are just a few of such services :
* A professional negotiator/mediator which can save you a considerate amount of bags on the purchase price. The fee consists of a part of the difference in price, determined on the spot, depending on location. Regardless, you are been given your money's worth.
* Posting and deliveries of letters, pickup and delivery of merchandise in, or leading through problematic environments. Privacy, mental comfort & discretion guaranteed.
* We are not like any other shop, yet we provide similar services by importing requested merchandise. Please have a look at the examples of what we can deliver. Feel free to inquire about other types of equipment you may have been looking all your life for.
We also still seek :
* Guards, couriers, and possibly personal bodyguards, although on the latter position I may have sufficient staff.
* I'm also open to work with any "significant investors". Don't ridicule me with the promise of copper or silver. Good days are gold days.
Interested?
Contact me at the local inn at FAI, or Doron.
-Moire Rouge, Assistant of the Merchant's Friend
Import-shop with examples :
As of now items are divided in their respective categories. A code has been added that’s indicating either quality and/or origins.
Codes are : DO = Dock / DR = Doron / EG = East Gate / NO = Northern / CO = Coastal / GU = Gullykin’s / CL = Cloud Peaks / BE = Beregost / EQ = Epic Quality / XX = exotic
Weapons
Longswords
Elven longsword –- 24 bags -- DR
Type : longsword
+3 enhancement, 1d4 piercing, Mithral
Starsword -- 285 bags –- DR
Type : longsword
+4 enhancement, +1d4 magical damage, Mithral (only elf – half elf, or UMD)
Beautiful Blade -- 43 bags -- BE
Type : longsword
+2 enhancement, +2 charisma, +1 magical damage, made of alchemical silver
Nine Lives Stealer -- 262 bags (normal 400) -- EQ
Type : longsword
+4 enhancement, 1d4 massive criticals, +2 vampiric regeneration (only evil or UMD)
Sword of Virtue Beyond Reproach -- 277 bags (normal 425) -- EQ
Type : longsword
+4 enhancement, 1d4 vs evil, +2 vs mind affecting, 1 sunbeam/day (LG, LN, NG or UMD)
Sword +4 -- 68 bags -- EQ
+4 enhancement
Rapiers & scimitars
Rapier of Shielding +3 -- 71 bags -- CO
Type : rapier
+3AC shield bonus, +3 enhancement
Ghost Blade -- 355 bags (normal 550) -- EQ
Type : rapier
+4 enhancement, +2 negative damage, 1x Displacement/day
Rapier of desperate measures -- 53 bags (normal 75) -- EQ
Type : rapier
+4 enhancement, bonus feat improved critical rapier, 1x Haste/day (neutral, any chaotic or UMD)
Viperblade -- 285 bags (normal 400) -- EQ
Type : scimitar
+4 enhancement, 1d4 acid bonus, on hit poison dc18 1d2 dexterity damage
Sylvan Scimitar -- 283 bags (normal 433) -- EQ
Type : Scimitar
+4 enhancement, 1d4 piercing, bonus feat cleave (chaotic or UMD)
Bastard swords & katana’s
The Flaming Bastard -- 262 bags (normal 400) -- EQ
Type : bastard sword
+4 enhancement, 1d6 fire damage, on hit stun DC18 5% - 2 rounds
Bastard sword, or katana +4 -- each 68 bags -- EQ
+4 enhancement
Devil's Bane -- 98 bags (normal 150) -- EQ
Type : katana
+4 enhancement, 1d8 extra damage versus outsiders (normally incl tieflings), 1d6 massive criticals, made of silver
Greatswords
Manticore Greatsword -- 261 bags (normal 400) -- EQ
Type : greatsword
+4 enhancement, 1d6 piercing damage, +4 diplomacy, +4 intimidate, 1 manticore spikes/day
Divine Wrath -- 229 bags (normal 350) -- EQ
Type : greatsword
+4 enhancement, bonus feat divine might
Greatsword +4 -- 68 bags -- EQ
+4 enhancement
All sorts of axes
Handaxe, battle axe, dwarven waraxe, or greataxe +4 -- each 68 bags -- EQ
+4 enhancement
Stonereaver -- 229 bags (normal 350) -- EQ
Type :Greataxe
+4 enhancement, 1d4 damage v construct, 1d4 damage vs elemental, 1d6 electrical damage
Hammers
Maul of the Titans -- 47 bags (normal 70) -- EQ
Type : warhammer
+4 enhancement, 1d8 massive criticals, 1d10 damage vs constructs, +4 intimidate
Spears & halberds
Utghardt Warspear -- 95 bags -- NO
Type : spear
+4 enhancement, +3 strength, +2 slashing damage
Pole Axe, greater -- 79 bags -- CL
Type : Halberd
+3 enhancement, +1 extra damage slashing, +3AC (deflection)
Spear, or halberd +4 -- each 68 bags -- EQ
+4 enhancement
Forceful Skyspear -- 164 bags (normal 250) -- EQ
Type : spear
+4 enhancement, 1d4 magical damage, 3x magical missile (9) / day, made of cold iron
Ballistics
Elven Longbow -- 37 bags -- DR
Type : longbow
+3AC (deflection), +3 enhancement, mighty +3, Duskwood (elf, half-elf or UMD)
Reloading Heavy/Light Crossbow of ammunition -- 103 bags -- CO
Type : both light and heavy crossbow are available
+3 attack bonus, bonus feat rapid reload, mighty +4, unlimited ammo, +3 enhancement to damage
Bonecrusher longbow +3, the bow vs undead -- 38 bags -- BE
Type : longbow
+3 enhancement, extra ranged damage : bludgeoning, mighty +4
Shortbow, longbow, light crossbow, or longbow +4 -- each 68 bags -- EQ
+4 enhancement
Bow of the Wintermoon -- 263 bags (normal 403) -- EQ
Type : longbow
+4 enhancement, mighty +5, +1 cold damage, 1d6 damage vs elf, +4 listen, +4 spot, +4 survival
Bow of Songs -- 86 bags (normal 130) -- EQ
Type : shortbow
+4 enhancement, +3 strength, mighty +3, +4 perform
Swordbow -- 48 bags (normal 70) -- EQ
Type : longbow
+3 enhancement, +1d4 fire damage, +10 hitpoints, extra ranged damage : slashing
Stunshot Sling -- 42 bags (normal 60) -- EQ
Type : sling
+4 enhancement, +1 sonic damage, +1 piercing damage, +1 electrical damage
Bladed Crossbow -- 86 bags (normal 130) -- EQ
Type : heavy crossbow
+4 enhancement, +1d4 slashing damage, +2 wisdom, +2 saving throw will
Maces, clubs & staves
Doorsmasher -- 144 bags -- DO
Type : mace
+4 enhancement, +1d4 fire damage, +3 strength
Lichbane -- 144 bags -- DO
Type : mace
+4 enhancement, +1d4 vs. undead, +2 divine damage, +2 fortitude save
Wizard's focussing staff -- 77 bags -- EG
Type : staff
bonus slot sorcerer level 2, bonus slot sorcerer level 3, bonus slot wizard level 2, bonus slot wizardlevel 3, 1d4 electrical damage, +2 intelligence, +2 concentration, +2 spellcraft (only usuable by wizard, sorcerer, red wizard, arcane scholar or UMD)
Staff of magical missiles -- 24 bags -- EG
Type : staff
+4 concentration, unlimited uses magical missile (3), only by wizard, sorcerer or UMD)
Quarterstaff, club, or mace +4 -- each 68 bags -- EQ
+4 enhancement
Mace of Disruption -- 67 bags (normal 100) -- EQ
Type : mace
+4 enhancement vs undead, +1 enhancement, 1d8 damage vs Undead, made of silver
Devasheen Warmace -- 298 bags -- EQ
Type : warmace
+4 enhancement, +1d6 magical damage, bonus feat power attack
Rod of the Viper -- 105 bags- EQ
Type : mace
+4 enhancement, +1d4 acid damage, neutralize poison 1x/day, poison 2x/day
Morningstars & flails
Star of the Greypeaks -- 106 bags -- DO
Type : morningstar
+4 enhancement, +1d4 cold damage, Resist fire 10/-
The Dark Heart -- 122 bags -- DO
Type : flail
+4 enhancement, +2 vampiric regeneration
Cavalier's Flail -- 43 bags -- BE
Type : flail
+2 enhancement, +1d4 piercing damage, +1d6 massive criticals
Crimson flail -- 72 bags -- BE
Type : flail
+2 enhancement, +2 fire damage, +2 strength, bonus feat power attack, +4 hitpoints
Morningstar, or flail +4 -- each 68 bags -- EQ
+4 enhancement
Dawnstar -- 177 bags (normal 270) -- EQ
Type : morningstar
+4 enhancment, +1d4 positive energy damage, +1 electric damage (CG, LG, neutral, NG or UMD)
Small arms
Combat Knife +3 -- 49 bags -- DO
Type : Kama
+1d4 piercing damage, +3 enhancement, +1 will saves, +3 survival, +3 tumble
Rogue's stealth dagger -- 24 bags -- DO
Type : dagger
+3 enhancement, +3 hide, +3 move silently
Wyvern dagger -- 84 bags -- DO
Type : dagger
+3 enhancement, +1d4 acid damage, on hit : drain strength (rogue or UMD)
Burning cutter -- 22 bags -- GU
Type : kukri
+1 fire damage, +3 enhancement, +1 save vs fire
Dungeon Diver -- 34 bags -- GU
Type : dagger
+2 enhancement, Keen, 1 cure light wounds/day, 1 find traps/day, 1 identify/day, 1 knock/day, unlimited uses of 'light'/day
Jolt of Lightning -- 21 bags -- GU
Type : dagger
+2 enhancement, +1d6 electrical damage, Darksteel
Scouts Honor -- 21 bags -- GU
Type : dagger
+2 enhancement, +2 hide/move silent, +1 spot/listen
The Arcane Ally -- 148 bags -- GU
Type : dagger
bonus slot sorcerer level 2, bonus slot wizard level 2, +3 enhancement, +2 save mind affecting, spell resistance 20
Short sword, light hammer, or kama +4 -- each 68 bags -- EQ
+4 enhancement
Imbued Cold Iron Sword -- 170 bags (normal 260) -- EQ
Type : short sword
+4 enhancement, bonusfeat Improved Critical Shortsword, +1d4 vs evil, made of cold iron (only good, lawful or UMD)
Hellfire Sword -- 80 bags -- XX
Type : short sword
+3 enhancement, +2 fire damage, light dim orange, flame arrow (5) 1x/day (evil or UMD)
Kukri of Subtlety -- 75 bags (normal 110) -- EQ
Type : kukri
+4 enhancement, bonus feat +1d6 sneak, +3 hide, +3 move silently
Sickles
Blindsighted Sickle -- 100 bags -- EQ
Type : sickle
+4 enhancement, +1d4 negative energy damage, blindsight 1x/day
Armors
Light
Melodic chainmail -- 195 bags -- DR
Type : light armor
Base armor class : 6
Maximum dexterity bonus : 4
Weight : 20 lbs
+3 AC, +3 charisma, Dash, +3 perform, +2 tumble, Mithral (only elf - half elf or UMD)
Shadow of Silent Moves -- 48 bags (normal 71) -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, +4 hide, +4 move silently
Shadow of Silent Moves -- 48 bags (normal 71) -- EQ
Type : light armor (AC1, DEX bonus 8)
+4AC, +4 hide, +4 move silently
Tigerskin Armor -- 55 bags (normal 84) -- EQ
Type : Light armor (AC4, DEX bonus 4)
+4AC, bonus feat improved critical unarmed strike, +4 hide, +4 move silently, +4 intimidate,
+4 parry, +4 spot, +4 taunt, 1x cat's grace/day
Foxhide Armor -- 37 bags (normal 52) -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, +2 hide, +2 move silently, 1x fox's cunning/day, 1x pass without a trace/day
Bearskin Armor -- 75 bags (normal 113) -- EQ
Type : light armor (AC5, DEX bonus 5)
+4AC, +2 fortitude, +4 concentration, +4 intimidate, +2 nature lore, +4 survival, +4 taunt, 1x bear endurance/day, made of mithral
Leather Armor of Mysterious Focus -- 76 bags (normal 116) -- EQ
Type : light armor (AC1, DEX bonus 8)
+4AC, bonus feats Spell Focus Conjuration + Spell Focus Enchantment, 1x shadow conjuration/day, 1x charge summon monster VI (eldritch knight or UMD)
Owlfeather Armor -- 55 bags (normal 83) -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, bonus feat Dash, +4 concentration, +4 heal, +4 move silently, +4 perform, +4 spot, 1x owls wisdom/day
Serpent Armor -- 85 bags (normal 125) -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, bonus feat Lightning Reflexes, +4 saving throws vs poision, +2 reflex saving throw (total reflex saves +4)
Wight Armor -- 59 bags (normal 88) -- EQ
Type : light armor (AC3, DEX bonus 5)
+4AC, +4 bluff, +2 hide, +2 move silently, +4 intimidate, +4 lore dungeoneering, 1x greater invisibility (7)/day
Any light armor +4 -- 35 bags -- EQ
+4AC
Medium
Improved Armor of Command -- 97 bags (normal 148) -- EQ
Type : medium armor (AC5, DEX bonus 3)
+4AC, +3 charisma, +4 bluff, +4 diplomacy, +2 lore arcana, +2 lore history, +2 lore nobility, made of iron
Any medium armor +4 -- 35 bags -- EQ
+4AC
Zombie Hide Armor -- 47 bags (normal 70) -- EQ
Type : medium (AC3, DEX bonus 5)
+4AC, +10 hitpoints, +2 reflex saving throw, resistance slashing 5/-
Heavy
Smooth Band Plate -- 54 bags -- BE
Type : full plate armor
+2AC, 10% fire immunity, +2 strength, light : red, +2 intimidate, +2 taunt
Any heavy armor (except full plate) +4 -- 35 bags -- EQ
+4AC
Full plate +4 -- 38 bags -- EQ
+4AC
Stoic Armor -- 53 bags (normal 78) -- EQ
Type : heavy (8AC, DEX bonus 0)
+4AC, bonus feat combat expertise, +4 taunt, 1x displacement(5) /day
Plate of Undead Controlling -- 75 bags (normal 111) -- EQ
Type : full plate
+4AC, 1x control undead(20) /day (evil or UMD)
Shields
Light
Trader's companion, greater -- 57 bags -- CL
Type : light shield
+3 AC, +3 charisma, +3 appraise, +3 bluff, +3 diplomacy
Light shield +4 -- 35 bags -- EQ
+4 AC
Light Bladed Buckler -- 65 bags -- EQ
Type : light shield
+3AC, +1d6 slashing damage, +4 open lock (rogue or UMD)
Heavy
Campaigner's shield -- 158 bags -- DO
Type : heavy shield
+4 AC, +3 strength
Stout Hand Shield, greater -- 49 bags -- CL
Type : heavy shield
+3 AC, +3 constitution, +3 heal, +3 survival
Heavy shield +4 -- 35 bags -- EQ
+4 AC
Heavy Wraith Shield -- 85 bags -- EQ
Type : heavy
+3AC, +1d6 negative damage, intimidate +4 (fighter, evil or UMD)
Tower
Riot Control shield -- 150 bags --DO
Type : tower shield
+4 AC, 2 damage reduction, adamantine
Beast Tower Shield -- 99 bags (normal 150) -- EQ
Type : tower shield
+3 AC, bonus feat Monkey Grip, +4 intimidate, +4 lore, +4 sense motive
Towershield +4 -- 35 bags -- EQ
+4 AC
Bashing Tower Shield -- 164 bags (normal 220) -- EQ
Type : tower shield
+4AC, bonus feat improved shield bash, +4 intimidate, +4 parry (fighter or UMD)
Tower Shield of Torms -- 90 bags -- EQ
Type : tower shield
+3AC, +1d6 piercing damage, survival +4 (fighter or UMD)
Jewelry
Amulets
Commander's insignia -- 39 bags -- DO
Type : amulet
+3 AC, +2 wisdom, +3 diplomacy, +3 intimidate
Primal rage -- 28 bags -- NO
Type : amulet
+3 AC, bonus feats : extra rage + extend rage
Zendalure Amulet -- 33 bags -- NO
Type : amulet
Bonus spell slots spirit shaman level 3, level 4 and level 5, 10% acid immunity, 1 charge/use remove disease
Ninja Amulet, epic -- 402 bags (normal 620) -- EQ
Type : amulet
+4 AC (natural), bonus feat power crit katana, +4 bluff, +4 disguise, +4 escape artist, +1 lore nobility, +4 set trap, +4 survival, +4 tumble (assasin or UMD)
Amulet of Tears -- 325 bags (normal 500) -- EQ
Type : amulet
+4 AC (natural), +4 bluff, +4 lore arcana, +4 perform, 3x False Life/day
Gem of Glitterdepth -- 325 bags (normal 500) -- EQ
Type : amulet
+4 wisdom
Amulet of Wordtwisting -- 118 bags (normal 180) -- EQ
Type : amulet
+2 charisma, +3 intelligence, +4 bluff, +4 diplomacy, +4 intimidate, +4 sense motive, 1x tongues/day (gray orc, half orc or UMD)
Amulet of Second Chances -- 166 bags (normal 250) -- EQ
Type : amulet
+3 AC (natural), +3 universal saving throws
Cat's Eye Brooch -- 122 bags (normal 180) -- EQ
Type : amulet
+3 AC (natural), +2 dexterity, +1 universal saving throws, +4 saving throws vs disease
Contact Medallion -- 6,5 bags (normal 8) -- EQ
Type : amulet
3 sendings to use
Rings
Ring of the Golden Lion -- 56 bags -- NO
Type : ring
+3 AC, +4 AC vs evil, 10% damage immunity electrical, -1 fortitude save
Dark ring of resistance -- 7 bags -- CO
Type : ring
+2 universal saving throws
Bone Ring -- 25 bags -- BE
Type : ring
Bonus spell slot cleric level 2, bonus spell slot cleric level 3, +2 saves vs death, +2 saves vs negative energy
Ironskin ring -- 20 bags -- BE
Type : ring
+2AC deflection, bonus feat toughness
Ring of the bard -- 11 bags -- BE
Type : ring
Bonus spell slot bard level 3, bonus spell slot bard level 4
Lockpicking Ring -- 14 bags (normal 20) -- EQ
Type : ring
+4 disable device, +4 open lock
Archon's Ring of Protection -- 139 bags (normal 206) --EQ
Type : ring
+4AC deflection, damage vulnerability cold 50%, damage vulnerability negative energy 25%
(good, lawful, neutral or UMD)
Baator Ring of Protection -- 139 bags (normal 206) -- EQ
Type : ring
+4AC deflection, damage vulnerability electric 50%, damage vulnerability divine 25% (evil, neutral or UMD)
Abyssal Ring of Protection -- 139 bags (normal 206) -- EQ
Type : ring
+4AC deflection, damage vulnerability fire 50%, damage vulnerability divine 25% (chaotic, neutral or UMD)
Other wearables
Robes
Robe of Energy -- 16 bags -- CO
Type : clothing
+7 concentration, light : red, spell immunity magic missile, 1x magic missile (9) /day
Robes of Eyes -- 282 bags (normal 500) -- EQ
Type : robe/clothes
+4 AC, bonus feat uncanny dodge, +4 search, +4 spot (duelist, monk or UMD)
Ninja Robe of Stars, epic -- 215 bags (hot, normal 326) -- EQ
Type : robe/clothes
+4AC, bonus feat power critical shuriken, bonus feat improved critical shuriken, bonus spell slot assassin level 1, +4 disguise, +4 escape artist, +4 hide, +4 move silently, +4 lore nobility, +4 sleight of hand, +4 tumble (assassin or UMD)
Epic Robes of Blending -- 38 bags (normal 53) -- EQ
Type : robe/clothes
+4AC, +3 disguise, +3 hide, +3 move silently, 1x camouflage (5)/day
Cloaks
Shimmering Cloak -- 82 bags -- DO
Type : cloak
Spell resistance 32
Cloak of the Charismatic Fool -- 101 bags (normal 150) -- EQ
Type : cloak
+3AC (deflection), +3 charisma, regeneration +1, +4 bluff, +4 diplomacy, +2 lore nobility & royalty
Ninja Backpack -- 322 bags (normal 495) -- EQ
Type : cloak
+4AC (deflection), bonus feat improved critical katana, +4 hide, +3 move silently, +4 set trap, 1x darkness/day
Greater Cloak of the Stalker -- 56 bags (normal 83) -- EQ
Type : cloak
+4 hide, +4 move silently, +4 listen, +4 spot, +4 search, +4 survival, regeneration +1
Cloak of the Predatory Vigor -- 262 bags (normal 400) -- EQ
Type : cloak
+4AC (deflection), regeneration +1, +4 intimidate, +4 lore nature, 2x lesser vigor/day (barbarian or UMD)
Greater Cloak of the Tombraider -- 56 bags (normal 83) -- EQ
Type : cloak
+4 hide, +4 move silently, +4 disable device, +4 open lock, +4 lore arcana, regeneration +1
Greater Piwafwi -- 262 bags (normal 400) -- EQ
Type : cloak
+4AC deflection, +4 improved saving throw vs fire, +4 hide, +1 regeneration (elf or UMD)
Greater Cloak of the Spellblade -- 52 bags (normal 77) -- EQ
Type : cloak
+2 saving throw vs fortitude, +4 concentration, +4 spellcraft, regeneration +1
Dragonscale Cloak -- 134 bags (normal 200) -- EQ
Type : cloak
+3AC deflection, acid resist 3/-, cold resist 3/-, electric resist 3/-, fire resist /3-, regeneration +1 (CN, CN, NE or UMD)
Helmets & hoods
Headband of Intellect +4 -- 233 bags -- EG
Type : headband
+4 intelligence
Corsair's Eyepatch -- 62 bags (normal 92) -- EQ
Type : headwear
+3AC (deflection), bonus feat +1d6 sneak attack, +3 intelligence (swashbuckler or UMD)
Ninja Cowl Epic -- 175 bags (normal 265) -- EQ
Type : headwear
Bonus feat Dash, Bonus feat Stealthy, +4 disguise, +4 hide, +3 move silently, +1 lore nobility, 1x darkness/day, 1x poison/day (assassin or UMD)
Crystal Mask of Mind Armor -- 38 bags (normal 56) -- EQ
Type : headwear
+3AC (deflection), +3 will saves
Headband of the Lorebinder -- 37 bags (normal 53) -- EQ
Type : headwear
+3AC (deflection), bonus spell slot bard level 3, bonus spell slot bard level 4, +4 lore arcana, +4 lore history, +4 perform (bard or UMD)
Circlet of Mages -- 41 bags (normal 60) -- EQ
Type : headwear
+3 intelligence, bonus spell slot wizard level 2, bonus spell slot wizard level 3, bonus spell slot wizard level 4, +4 concentration, +4 spellcraft
Mask of Blood -- 28 bags (normal 41) -- EQ
Type : mask
Bonus feat extend rage, bonus feat extra rage, use of acid splash unlimited times (evil or UMD)
Mask of Fury -- 38 bags (normal 57) -- EQ
Type : mask
Use Rage (20) 1x/day
Eyes of the Eagle -- 33 bags (normal 48) -- EQ
Type : glasses
+3AC deflection, +4 concentration, +4 nature lore, +4 search, +5 spot
Crystal Mask of Discernment -- 34 bags (normal 49) -- EQ
Type : mask
+3AC deflection, +10 hitpoints, +4 bluff, +4 diplomacy, +4 intimidate, +4 sense motive, +4 taunt
Blindfold or True Darkness -- 41 bags -- EQ
Type : helmet
+3 wisdom, -2 reflex save, spell immunity 'weird', blindsight 3x/day
Radiant Heart Helmet -- 15 bags -- NO
Type : helmet
Paladin spell slot level 1, paladin spell slot level 2, spell resistance 16
Natural Focus -- 27 bags -- NO
Type : helmet
Ranger spell slot level 1, ranger spell slot level 2, +2 wisdom, spell resistance 14
Boots
Campaigner's boots -- 125 bags -- DO
Type : boots
+3 AC, +5 hp, +3 constitution
Evereskan Wild Striders -- 153 bags -- DR
Type : boots
+3AC, +4 hide, +4 move silently
Ninja Boots, epic -- 296 bags (normal 454) -- EQ
Type : boots
+4AC, bonus feat circle kick, +4 hide, +4 move silently, +3 search, +3 spot (assassin or UMD)
Cold Respite -- 80 bags (normal 119) -- EQ
Type : boots
+3AC, bonus feat spring attack, bonus feat toughness, +15% cold immunity
Emerald Boots -- 132 bags (normal 200) -- EQ
Type : boots
+3AC, bonus feat extra turning, +3 charisma, +10 hitpoints
The Wise Way -- 100 bags (normal 150)-- EQ
Type : Boots
+3AC, +3 wisdom, bonus feat circle kick
Belts
Belt of Growth -- 85 bags (normal 125) -- EQ
Type : belt
+3 constitution, +3 strength, 3 enlarge person /day
Belt of Priestly Might -- 132 bags (normal 200) -- EQ
Type : belt
+3AC (deflection), bonus feat augment healing, +3 strength, +2 diplomacy, +2 heal
Akromatic Belt -- 55 bags (normal 80) -- EQ
Type : belt
+3 hide, +3 move silently, bonus feat improved crit kukri, +1 save vs death
Focused Monk's Belt -- 101 bags -- EQ
Type : belt
+3AC (deflection), +3 wisdom, bonus feat extra stunning attacks, +4 taunt (monk or UMD)
Gloves & bracers
Lieutenant's Bracers -- 72 bags -- DO
Type : bracers
+4AC (armor), +5 hitpoints
Bracers of the Peerless Archer -- 400 bags -- DR
Type : bracer
+4 dexterity
Gauntlet of Fury -- 59 bags -- CO
Type : gloves
+2AC deflection, 1x greater missile storm (15) /day, 1x magic missile (3) /day
Bracers of the Blinding Strike -- 86 bags -- CO
Type : bracers
+4AC (armor), 2x haste (10) /day
Balanced Hands -- 14 bags -- BE
Type : gloves
+2 dexterity, bonus feat two weapon fighting
Gauntlets of the Siegebreaker -- 357 bags (normal 550) -- EQ
Type : gloves
+4 enhancement, +3 strength, +2 electric damage, +1d4 damage vs constructs, 1x knock /day (monk or UMD)
Selfless Serf's Healing Hands -- 37 bags (normal 55) -- EQ
Type : gloves
3x cure critical wounds /day, 50% weight (cleric, favored soul or UMD)
Gloves of the Balanced Hand -- 54k (normal 80) -- EQ
Type : gloves
bonus feat two weapon fighting, bonus feat two weapon defense
Counterstrike Bracers -- 198 bags (normal 300) -- EQ
Type : bracer
+4AC deflection, +4 enhancement, bonus feat skill focus parry, +4 parry
Mithral Bells -- 13 bags (normal 17) -- EQ
Type : gloves
Bonus spell slot bard level 4, +4 perform, 3 uses orb of force, 3x soundburst(3) /day (bard or UMD)
Bracers of Entangling Grasp -- 60 bags -- EQ
Type : bracer
+3AC (deflection), +3 wisdom, caster level 15, entangle 3x/day (druid or UMD)
Wrappings of the Ninja -- 96 bags (normal 141) -- EQ
Type : gauntlet
Bonus feat deflect arrows, bonus feat improved initiative, +3 hide, +3 move silently, +4 parry,
+4 sleight of hand, +4 taunt, +4 tumble (assassin or UMD)
The Fist -- 52 bags -- EQ
Type: gloves
+4 enhancement, +1d4 pierce damage, +3 saving throw vs fire, +3 saving throw vs ice
Usables & other
Whetstones -– 6 bags -- DO
Keen Edge (50 charges)
Contact Medalion -- 6,5 bags -- EQ
Type : amulet
Sending (3 charges)
Skeleton Key -- 750 gold -- EQ
Thieves Tools +12
Spellsink Scarab -- 3 bags -- EQ
Type : amulet
Lesser spell mantle (9) (3 charges)
Brooch of Avoidance -- 3 bags -- EQ
Type : Amulet
Magic Vestment (20 = +5) (1 charge)
Potions, elixirs, wands and bombs
Potions
Any spell making sense as a potion and up to the 4rd Circle can be ordered. They will have up to half the power of a regular caster. (up level 4 spells, max caster level 15)
Potion of Shield (CL15, giving +4AC deflection, lasts 15 minutes)
550 gold/piece
Elixirs
Any spell making sense as an elixir and up to the 7th Circle can be ordered. They will have up to the full power of a regular caster, in which case it’ll be hard to dispel these. (up level 7 spells, max caster level 30)
Shield of Faith (CL30, giving +5AC deflection! lasts 30 minutes)
800 gold/piece
Elixir of Bless (CL30, lasts 30 minutes)
750 gold/piece, 33500 gold for 50
Elixir of Conviction (CL30, lasts 300 minutes)
850 gold/piece, 80000 gold for 100
Elixir of Eagle’s Splendor (CL 30, lasts 30 minutes)
1500 gold/piece, 140000 gold for 100
Elixir of Owl’s Wisdom (CL 30, lasts 30 minutes)
1500 gold/piece, 140000 gold for 100
Elixir of Greater Magic Weapon (max CL 19, weapon +4, lasts 19 hours)
1650 gold/piece
Elixir of Battletide (CL 30, lasts 3 minutes)
3200 gold/piece
Elixir of Regeneration (CL 30)
4600 gold/piece
Wands
Any spell making sense on a wand, and up to the 4rd Circle can be ordered. Prices are without/with wand.
Wand of Stoneskin
22050 gold / 25550 gold
Wand of Freedom of Movement
22000 gold / 25500 gold
Wand of Remove Blindness/deafness
13000 gold / 16000 gold
Bombs and such
Smoke Powder Bombs (20d6 damage, 15 feet radius)
750 gold/piece, 3500 gold for 5
Perfected Alchemist's Fire (use as bomb, or to coat a weapon with fire briefly)
2200 gold for a set of 10
The used objects section
Price negotiable, feel free to make an offer
Weapons
The Finisher
Type : Dagger
+1 enhancement, +2 strength, bonus feat cleave
The Whispering Sword
Type : shortsword
+3 enhanchement, +3 hide, +3 move silently
Elven Longsword
Type : longsword
+2 enhancement, +2 piercing damage, material mithral
Darksteel light hammer
Type : light hammer
+3 enhancement, +1 electric damage, +1AC deflection, made of darksteel
Ichthia's Neck-knife +2
Type : shortsword
+2 enhancement, +1 vampiric regeneration
Longsword +3
Type : longsword
+3 enhancement
Silver bastard sword
Type : bastard sword
+1 enhancement, +1 disable device, made of silver (neutral or UMD)
The Green Mummy
Type : bastard sword
+1 strength, made of cold iron
Wrist of the Rapid Prickle
Type : katana
+2 acid damage, 24 spell resistance
Dwarven Pride
Type : dwarven waraxe
+2 enhancement, +1d4 fire, +1d4 massive criticals
Darazz Hammer
Type : light hammer
+1 enhancement, +1 sonic damage, +1d8 vs goblinoid
Apprentice Vampire Slayer
Type : longsword
+1 fortitude, +1 enhancement vs chaotic, made of silver
Barbaric Greatsword +4
Type : greatsword
+4 enhancement
Cold Iron Rapier
Type : rapier
+3 enhancement, made of cold iron
The Huge Scimitar of Wildness (only sold under good conditions)
Type : scimitar
+1 attack bonus, +1 electric damage, +1 fire damage, made of mithral
Armors
Breastplate Armor of Asgorath's Boil
Type : breastplate (AC5, DEX bonus 3)
+4AC, +2 intelligence
Adept's Tunic of Foolishness
Type : clothes
+3 reflex saves, 10% cold immunity
Adept's Tunic of Flake
Type : clothes
+4 reflex saves
Skin of the Forest
Type : light armor (AC2, DEX bonus 6)
+2AC, +2 hide, +2 move silently, 1x day camouflage (druid, ranger or UMD)
The Green Late
Type : full plate armor (AC8, DEX bonus 1)
+3AC, 10% cold immunity
Red Dragon Studded Leather
Type : light armor (AC3, DEX bonus 5)
+2AC, resistance fire 5/-, combust 2x day, 40% of weight, made of dragonhide
The Red Strong Full Plate
Type : heavy armor (AC8, DEX bonus 1)
+4AC, +2 intelligence, iron
Full Plate of Mudd
Type : heavy armor (AC8, DEX bonus 1)
+3AC, +3 charisma, iron
Salamander Full Plate +2
Type : heavy armor (AC8, DEX bonus 1)
+2AC, +10hp, fire resist 5/, 60% of weight, material salamander
Gloves/bracers
The Bronze Squealing Gauntlet
Type : gloves
+4 enhancement, +2AC (deflection)
The Icy Gauntlet of Pleasantness
Type : gauntlets
+2 charisma, +1 sonic damage
The Orange Super Gauntlet
Type : gauntlets
+3AC (deflection), +1 enhancement
The Small Gauntlet of Reverence
Type : gauntlets
+2 intelligence, +1 attack bonus
Bracers armor III
Type : bracers
+3AC (armor)
Hands of Takkok
Type : gloves
+2 strength, bull's strength 1x day
Murdane's Brass Hallow
Type : gauntlets
+3 wisdom
Footwear
Boots of Elvenkind
Type : boots
+1AC (dodge), +6 move silently
Boots of the Silent
Type : boots
+2AC, +2 hide, +2 move silently
The Yellow Whopping Boots
Type : boots
+3AC
Knee of the Creepy Wealth
Type : boots
+3AC, +1 constitution, +1 charisma
Scattertrail Boots
Type : boots
+2AC, +5hp, +3 hide, +3 move silently (druid or UMD)
Boots of Elvenkind
Type : boots
+5 move silently
Boots of Hardiness
Type : boots
+2AC, +2 constitution
Greater Boots of Dodging
Type : boots
+3AC
Boots of Speed
Type : boots
+2AC, haste (5) 1x day
Neck of the Modern Troll
Type : boots
+3AC, 10% cold immunity, light : bright yellow
Shields
Heavy shield +3
Type : heavy shield
+3AC
Turtle Shield
Type : tower shield
+2AC, +1d6 sneak attack
Imaskari Shield
Type : tower shield
+2AC, 20 spell resistance
Jewelry
Calm Gold Ring (2 in store)
Type : ring
+2 wisdom
Ring of protection +3
Type : ring
+3AC (deflection)
Ring of fire protection +3
Type : ring
+3AC, 10% fire immune
Heart of Ilum Lura
Type : ring
+2 improved saving throws universal
Yurtrus's Different Buttock
Type : amulet
+3AC
Wisdom + special amulet
Type : amulet
1AC, +3 wisdom, divine favor (5) 1x day (cleric, monk or UMD)
Armored Ring
Type : ring
+3AC (deflection), +1AC vs slashing, -2 save vs fire, spell immunity delayed fireball
Savrass' Grey Hellhound
Type : ring
+3AC (deflection), +1AC vs bludge, +5% negative energy immunity
Ring of Insight
Type : ring
+5 lore arcana
Ring of Might (2 in store)
Type : ring
+2 constitution, +2 strength, +5 cold resist damage
Ring of Clear Thought
Type : ring
+3 intelligence
Ear of Homeless Piety
Type : ring
+3AC (deflection)
Power ring
Type : ring
+3 strength
Nula's Ring
Type : ring
+3AC (deflection), spell immunity lesser dispel
Amulet of Acid Resistance
Type : amulet
20 acid resistance
Talona's Forearm
Type : amulet
+3 charisma, spell slot cleric level 4, spell immunity flame arrow
Bone Ring
Type : ring
Spell slot cleric level 2 + level 3, +2 saves vs death & negative energy
Headware
Helm of Glory
Type : helmet
+2AC (deflection), +2 charisma
Enchanted Bull's Thorns
Type : headwear
+2 strength
Paladin's Helmet
Type : helmet
+2 charisma
Corellon Larethian's Buttock
Type : helmet
+3AC (deflection), +4 hp
Loose Shapechanger
Type : helmet
+3AC (deflection), +2 strength
Belts
Belt of Palemaster's Defeat
Type : belt
+3 dexterity
Belt of Stealth (2 in store)
Type : belt
+2 hide, +2 move silently
Belt of the Hill Giant Strength
Type : belt
+3 strength
Greycloak of Solid
Type : belt
+3AC (deflection), +1 survival
Cloaks
A Mad Gent's Cloak
Type : cloak
+3 wisdom, -1 concentration, -1 will save (cleric or UMD)
Cloak of Elvenkind
Type : cloak
+2 hide, +2 move silently, +2 spot, +2 listen, bonus feat Track
Cloak of Protection
Type : cloak
+3 deflection
Cloak of the Silent
Type : cloak
+1 regeneration, +2 hide, +2 move silently, +1 fortitude
Cloak of Arachnida (2 in store)
Type : cloak
+2AC (deflection), +2 vs poison, immune to web, web 3x day
Nymph cloak
Type : cloak
+2 charisma
Greater Cloak of the Spellblade
Type : cloak
+1 regeneration, +2 fortitude save, +4 concentration, +4 spellcraft
Company news updates
NEWSFLASH#1
We are also willing to help you with obtaining your daily supplies cheaper : healing kits, arrows, bolts. Or with selling your items and get more gold than some merchants are willing to offer.
...
NEWSFLASH#2
NEWSFLASH#3
design by Seraphina
How does it work?
-> For every 100 bags they spend, customers receive a ticket which features a number. After each big (epic) trade run, one winner will be picked (dice/card), and all of the remaining tickets of that 'round' expire.
-> To avoid misunderstandings, we restart with another color of tickets after a winner has been declared.
-> Owners of winning tickets will be invited to make a 6-sided dice roll to see what extra prize they receive on top of their order. Often these will be items from the 'Used Objects'-section, though know that one out of six chances it will involve a more expensive item.
-> Each next round various items will be thrown in the prize pool, those from the 'Used Objects'-section will then not be available for sale until the winner has been declared and the round has been handled.
Please take note :
-> The 'Used Objects'-section has been updated and is still expanding, so keep checking!
-> From this moment on, next to miss Seraphina (who also has other responsibilties), Master Sirion has been officially commissioned by myself to assist in receiving deposits from customers.
NEWSFLASH#4
Re: BG/FAI/Doron - Moire's Import - Export - Transport (open
Posted: Thu Nov 29, 2018 1:14 pm
by lum
Moire would the people requesting for items know that she is in the city this evening.
Re: BG/FAI/Doron - Moire's Import - Export - Transport (open)
Posted: Mon Dec 10, 2018 10:35 pm
by Kasus_Cloud
*After having received the message from Moire regarding his flyer, Kasus would seek out this individual whom he had not come across yet. Finding a list of wares, he would look it over briefly before writing back to Moire with a request.*
"Greetings Moire Rouge,
I recently came across your message in response to my flyer. After looking through your wares, two things caught my eye which I would like to barter for.
~Bearskin Armor -- 75 bags (normal 113) -- EQ
Type : light armor (AC5, DEX bonus 5)
+4AC, +2 fortitude, +4 concentration, +4 intimidate, +2 nature lore, +4 survival, +4 taunt, 1x bear endurance/day, made of mithral
~Perfected Alchemist's Fire (use as bomb, or to coat a weapon with fire briefly)
2200 gold for a set of 10
~Crystal Mask of Mind Armor -- 38 bags (normal 56) -- EQ
Type : headwear
+3AC (deflection), +3 will saves
Please be aware that I would like to exchange my current set of armor (Chain Shirt +4) to reduce the price of this purchase, say about 30 bags.
I would like to further negotiate on this transaction. Please seek me out when you are prepared to do so, as I will be staying closer to Baldur’s Gate.
Sincerely,
Kasus Cloud
Re: BG/FAI/Doron - Moire's Import - Export - Transport (open)
Posted: Tue Dec 11, 2018 1:33 am
by Kasus_Cloud
*A few days after the initial letter, another letter would arrive from Kasus.*
My apologies for the inconvenience Miss Moire Rouge, but naught but a day after the initial letter was sent, I had come across the armor I had been seeking. I am no longer in the market for them.