This falls into the current unequal situation where Underdarkers have to give up a big portion of their areas but surfacers don't have to do the same. The north is the surface's Upperdark and should be treated as such in pvp rules.
Should we lessen restrictions on the Underdark? [Poll]
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Re: Should we lessen restrictions on the Underdark? [Poll]
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Re: Should we lessen restrictions on the Underdark? [Poll]
What? How'd this come about (in your opinion)?
From the Forgotten Realms Campaign Setting:
EDIT: Sshamath is located in the Middledark (as per source book lore, as I've seen stated).The Underdark is divided into three general levels.
The upper-Underdark is close to the surface, has considerable interaction (trade, raids, or conquest) with surface races, and is mainly inhabited by drow, beholders, dwarves, mind flayers, svirfneblin, and—under cities—wererats. Water and food are relatively abundant, and adaptation to darkness is mild.
The inhabitants of the middle Underdark tend to see surface races as slaves. These include drow, lone aboleths, cloakers, derro, mind flayers, svirfneblin, and kuo-toas. Water and food are difficult to find.
The lower Underdark is incredibly strange, filled with alien societies and bizarre cultures, hostile to any unlike them, ruled by aboleths, cloakers, derro, and mindflayers. Food and water are very rare, so the races here prey upon each other for survival. Adaptation to darkness is often extreme, with new and peculiar senses appearing in some monsters.
All levels contain evil humanoids, usually as slaves in civilized cities.
Last edited by Steve on Sun Aug 15, 2021 12:49 pm, edited 1 time in total.
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Re: Should we lessen restrictions on the Underdark? [Poll]
Also...with the successful split (
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Re: Should we lessen restrictions on the Underdark? [Poll]
Because it is a border area. A border area that, like the Upperdark, is far from the reaches of civilized society. Baldur's Gate and the other cities have no reach there. It's more or less lawless wilds. It should not be a safe area. And, again, it's unfair to UD characters that they have to give up areas to surfacers, but surfacers do not have to do the same.
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Re: Should we lessen restrictions on the Underdark? [Poll]
The Upperdark was never classified as a UD character only, or especially, Area, iirc.
Also, let's not forget Kheldrivver, Corm Op, Triel (what was and once will never be...lol), even Soubar. "Lawless" in terms of no-real-oversight by the Dukes, means one thing. There do exist town militias, etc.
I read what you're saying Rhifox, but making "the North" global KOS does not make sense, unless you would declare all non-Flaming Fist present NPCs Lands also KOS. Is that not then truly fair??
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Re: Should we lessen restrictions on the Underdark? [Poll]
I mean, I'd totally be game for that. Cities and patrolled areas should be safe, wilds should be dangerous.
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Re: Should we lessen restrictions on the Underdark? [Poll]
LET'S DO THIS!!!
DMs are like:
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Re: Should we lessen restrictions on the Underdark? [Poll]
As far as I am concerned, you are free to repeat whichever lie soothes thy sore posterior.
The server is big, it has a large quantity of areas, and it is entirely possible to travel for hours and not meet even one player along the way. This holds true even when the server sits at full capacity. And yet, and yet, the number of areas on this server are very limited indeed, and especially so when it comes to areas where one is not instantly interrupted by randomly spawning mobs. In my opinion, the server would be much improved if there were more areas of peaceful wilderness, places where people could just put out their own tents and campfires. It would even offer a possibility to have those 'guild' areas on a small plot of their own, but mechanical limitations will always exist, even with the recently enough split servers. Thus, the interaction between players will largely focus around a small handful of campfires here and there on the server. This brings us right back to my supposedly anecdotal story, because it was not some one incident, it was literally a repeating source of complaints on this server. You had two groups of players. The first were the followers of Shevarash, the black archers, who are expected to strike first against the drow and the very lore of Forgotten Realms states that only Evermeet is safe from the constant stream of Drow attacks. Thus the number of elves in the realms is steadily decreasing, because more and more elves are choosing to flee to Evermeet. A human settlement might forget a drow attack in but a few generations, but because elves live much longer than humans, the 80 year gap between two drow surface raids is less than a quarter of a moon elf's lifespan. From an elven perspective, the ancient war still wages on. The situation is not helped by the fact that drow are known to use whatever means available to strike against their surface cousins, and these means include feigned attempts claims of refuge. And the second group are the drow who worship Eilistraee, who wish to flee the Underdark in favour of a peaceful life on the surface. Therefore, from a Forgotten Realms lore perspective, these two groups are like oil and water, they do not mix no matter how hard you try to stir.
Now, let us consider the fact that people have limited amount of time they can spend on this server, in addition to safe 'role-play' areas. If these two groups play at the same time, they will be at odds time and time again, because there can be no easy compromise between these conflicts of interest. Both groups are unhappy, both groups are getting nowhere, and they will complain about it to no end of the world. And speaking of forcing a limited view on another, it is a complaint that both sides can easily make on the other group. Thus a decision has to be made, and that decision will be either based on Dungeon Master favoritism, or the actual lore of the setting itself. Which leads us to the next point.
Elsewhere is not here. This is Forgotten Realms campaign setting, and a Black Archer would not wait and see what a drow is about. He would let that arrow fly without a single blink or hesitation. Drow are an evil monster race, and should be treated like an evil monster race and attacked -- or fled from -- on the first sight, unless the encounter itself is somehow spectacularly strange and unexpected. A follower of Eilistraee should expect to be attacked on the surface, because the deep seated lore based hatred does not vanish with but a snap of fingers and the first 'friendly' greeting of a supposedly 'good' drow. So when you are attacked on the surface, flee. If you must fight, defeat but do not slay, tend their wounds and then flee. It is going to take time, you might not succeed, but eventually even a Black Archer of Shevarash might hold that arrow long enough to entertain the idea that there might be a 'good' drow who wishes to escape the horrors of the Underdark. If the role-play is good, this is something that is not achieved in a week, a month, or even in years. A single good deed does not overcome a millennia of warfare.
Then allow me to point back at your own words, how these elven players are just griefers and bullies who shoot on sight.
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If you must open the North for Underdark, just add a handful of safe wilderness areas. You might have some path or road running on one side of the map, while rest of it is just pure peaceful wilderness. You know; forest, swamp, rocky hills, ruined village, etc. These maps need not be the most square in shape, so that the road part will be easily traversed. This would allow that there are areas for the followers of Eilistraee to dance under the moon, or to try and have some friendly interactions with whoever they may meet. The more evil drow can also use these areas to gather and plot, etc.
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Re: Should we lessen restrictions on the Underdark? [Poll]
After reading this topic ,I think it's not a good idea to give Drow this OOC KOS immunity in the form of a neutral area.
A drow heading to the surface is not normal , mechanical wise there are a limited amount of maps giving a wrong image how long this journey actually is.
You don't have to eat/drink/sleep and oocly you know what creatures are weak, the UD is a lot more dangerous than that.
The epic levels are more there for gameplay and should not be taken serious in terms of what your character is, we can't have so many demi gods running around.
The normal reaction of the majority of the surface creatures is to kill the drow, while evil characters enslave you.
Sitting with a drow near a shrine or campfire is being oocly nice to the player, given that it has little to do with the setting.
It's not D&D like to be a non racist character that judges every one individually by today's western moral standards, while thinking tieflings/grey orcs are nice and a drow can be trusted.
Further more allowing this with Drow will result in an infestation, just like we're having too many tieflings running around.
Players like to pick what is mechanically good as this server rewards it, the 3/20 rule and some homebrew changes enhance this while RP skills/stats are downplayed.
It will do the server good to enforce RP a bit more and have DM's sometimes take a look at what people are doing.
Allowing Drow to have a neutral area in Soubar is going against the setting bit most of all will cause more problems than it will do good.
A drow heading to the surface is not normal , mechanical wise there are a limited amount of maps giving a wrong image how long this journey actually is.
You don't have to eat/drink/sleep and oocly you know what creatures are weak, the UD is a lot more dangerous than that.
The epic levels are more there for gameplay and should not be taken serious in terms of what your character is, we can't have so many demi gods running around.
The normal reaction of the majority of the surface creatures is to kill the drow, while evil characters enslave you.
Sitting with a drow near a shrine or campfire is being oocly nice to the player, given that it has little to do with the setting.
It's not D&D like to be a non racist character that judges every one individually by today's western moral standards, while thinking tieflings/grey orcs are nice and a drow can be trusted.
Further more allowing this with Drow will result in an infestation, just like we're having too many tieflings running around.
Players like to pick what is mechanically good as this server rewards it, the 3/20 rule and some homebrew changes enhance this while RP skills/stats are downplayed.
It will do the server good to enforce RP a bit more and have DM's sometimes take a look at what people are doing.
Allowing Drow to have a neutral area in Soubar is going against the setting bit most of all will cause more problems than it will do good.
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Re: Should we lessen restrictions on the Underdark? [Poll]
If I want to know what drow do on the surface and how lore appropriate it is, I just check with Ed Greenwood or many of the official sources, sorry guys I like you and all but I am not taking your word when you say that drow on the surface shouldn't exist, it's simply not true.
People want to spin a strange narrative of tiefling invasions and real surface drow numbers, and go to the OOC to complain about it? And mind you this server has around, 50 people playing, you think there are too many tieflings because you see 10 or 20 but remember that Baldur's Gate has like 5000 citizens, stop using player numbers as an actual RP census because it isn't, just a way of light complaining about something you dislike doesn't make it "lore accurate"
Sorry but whatever people say about lore and all, it's just not even backed up by anything, just their own interpretation of the setting.
Heed my words
If this change goes through, things will barely change, especially if it's implemented after the 100% rcr. And there's always the option to revert it if things get too out of hand, don't be afraid of change, it's how good things happen.
People want to spin a strange narrative of tiefling invasions and real surface drow numbers, and go to the OOC to complain about it? And mind you this server has around, 50 people playing, you think there are too many tieflings because you see 10 or 20 but remember that Baldur's Gate has like 5000 citizens, stop using player numbers as an actual RP census because it isn't, just a way of light complaining about something you dislike doesn't make it "lore accurate"
Sorry but whatever people say about lore and all, it's just not even backed up by anything, just their own interpretation of the setting.
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Re: Should we lessen restrictions on the Underdark? [Poll]
Actually, drow heading to the surface is fairly normal. Staying there is somewhat less so, until you start considering the Eilistraeen and Vhaeraunite communities. (Heck, Rhifox's history feats make explicit reference to such communities existing amidst the remnants of Cormanthyr.)Calen wrote: ↑Sun Aug 15, 2021 9:28 pm After reading this topic ,I think it's not a good idea to give Drow this OOC KOS immunity in the form of a neutral area.
A drow heading to the surface is not normal , mechanical wise there are a limited amount of maps giving a wrong image how long this journey actually is.
I do agree that the journey is too trivial, though, mechanically. As convenient as it was that I could start a crossplay story just by drinking a few invisibility potions, I found Dae and Ishi's trip to the surface to be orders of magnitude more interesting than the OOC work involved in starting their story, with a real sense of jeopardy and the possibility that neither of them would survive their conflict with the ogres blocking their path.
Are you suggesting we should mechanically represent fatigue? Because I don't mind.You don't have to eat/drink/sleep and oocly you know what creatures are weak, the UD is a lot more dangerous than that.
Can't have demigods. Can't. Hmm.The epic levels are more there for gameplay and should not be taken serious in terms of what your character is, we can't have so many demi gods running around.
I'm going to have to go tell the balors, dragons, giant kings, liches, pit fiends, some DM monsters, etc., that they're being slain/defeated by mere mortals. Be right back.
I would like to agree with this. I really would.The normal reaction of the majority of the surface creatures is to kill the drow, while evil characters enslave you.
Sitting with a drow near a shrine or campfire is being oocly nice to the player, given that it has little to do with the setting.
It's not D&D like to be a non racist character that judges every one individually by today's western moral standards, while thinking tieflings/grey orcs are nice and a drow can be trusted.
But this cuts both ways.
The majority of tieflings and grey orcs I've seen on this server (my own PCs notwithstanding) are nice, or at least not overtly evil. There are humans, elves, and freaking aasimar more vicious, more obviously monstrous than the average BG tiefling, and that's despite my efforts to bring the average down with every tiefling I create. Of the two grey orcs I've seen in my time here, one was a perfectly decent mage, and the other is a monster (in every sense of the word
You want to be treated like a monster? Then be one.
For my part, any prejudice - whether instinctive or based in a character's backstory - fails to hold up to the overwhelming amount of evidence that accepting XYZ in your presence will generally not be a bad thing. Many of my characters started out wary of tieflings, orcs, or drow, but in those instances where those characters actually met such, repeatedly? In very few cases were they able to remain hostile towards them. And even when they did, there would inevitably be someone who broke the mold enough to warrant more careful consideration.
My best defense against having my prejudices erased so far has been to be an ass in general, so that the targets of my prejudice didn't feel incentivized to prove themselves worthy of my character's friendship. Even so, one of my more hostile and irredeemable characters so far has managed to find herself what she feels is a genuine friend (the first and possibly only friend she'll ever have), despite snarking at and habitually putting down just about anyone she ran into.
Your logic here is... all over the place. Are you sure everyone takes tieflings for mechanical benefit? I've seen tieflings who were, at best, ambivalent to their strong DEX/INT, and I've seen (and am playing!) tieflings who actively defy their weak CHA score by playing things like sorcerers.Further more allowing this with Drow will result in an infestation, just like we're having too many tieflings running around.
Players like to pick what is mechanically good as this server rewards it, the 3/20 rule and some homebrew changes enhance this while RP skills/stats are downplayed.
Let's put aside the part where the notion of ECL races on BG having "overwhelming mechanical advantages" is bunk. How do you reconcile "we'll have a drow infestation because they're mechanically good" with the proposal of introducing a non-ECL variant of drow? (I probably wouldn't play one myself, unless someone gave me a better justification than "balance demanded it", but that's beside the point.)
Report. Report. Report.It will do the server good to enforce RP a bit more and have DM's sometimes take a look at what people are doing.
The DMs can't be everywhere at once. If you think people are doing something blatantly wrong, report it.
And here we get to the laughable part, the reason I decided to reply to your post in the first place.Allowing Drow to have a neutral area in Soubar is going against the setting bit most of all will cause more problems than it will do good.
Drow are already allowed in Soubar. Same as illithids, werewolves, wererats, kobolds, orcs... If they don't cause trouble, their presence is tolerated just as much as that of the paladins who might want to smite them. Soubar is neutral territory, and if you try to pick fights near the merchants or in the inn, you're the one that's going to get kicked out of town.
Anywhere else in Soubar? Sure, smite drow if you want to. But the moment your conflict starts using AoE attacks/spells, or interferes with the affairs of unrelated bystanders, you're getting the boot again.
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Re: Should we lessen restrictions on the Underdark? [Poll]
Again, this is a good starting point for a new character, but one cannot just give their character an amnesia every time they meet a decent tiefling/grey orc/drow. Because at the tenth time one interacts with them it is only natural they start questioning the previous prejudice, unless they have their own reasons and in which case is up to them and how they play their character. None of the two groups should be judged for how they choose to play their character as both approaches are valid.Calen wrote: ↑Sun Aug 15, 2021 9:28 pm The normal reaction of the majority of the surface creatures is to kill the drow, while evil characters enslave you.
Sitting with a drow near a shrine or campfire is being oocly nice to the player, given that it has little to do with the setting.
It's not D&D like to be a non racist character that judges every one individually by today's western moral standards, while thinking tieflings/grey orcs are nice and a drow can be trusted.
Not to mention some characters can have perfectly legitimate reasons not to shoot a drow/tiefling/grey orc on sight even if lore dictates otherwise. For example one might be a pacifist, have vow to only attack in self defense, have ulterior motives... you name it. Let us not assume people who are nice with such races are doing it because they cannot RP in a FR setting and they cannot let go of their "western moral standards".
If you mean for the DM to check people are following the rules, not griefing and keeping it civil and IC I absolutely agree with you. If you mean the DM should step in and give a wrist slap to everyone who is being civil with drow I do not. A DM doesn't know the bio and RP of every single character on the server, unless they took the time to read bio and diary (assuming there is one). Now, it would be frustrating if someone who has no idea what a character has been through and what their moral values are tells the player to OOC stop what they are doing because lore says we should all shoot drow on sight or run away. True, a DM may ask questions which, by all means, I would be more than happy to answer but this is something that takes time to be done for every single character talking with a drow.It will do the server good to enforce RP a bit more and have DM's sometimes take a look at what people are doing.
Allowing Drow to have a neutral area in Soubar is going against the setting bit most of all will cause more problems than it will do good.
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Re: Should we lessen restrictions on the Underdark? [Poll]
Just to address a few of the above post.
- Drow on the surface is lore appropriate if the server is allowing to deal with the drow in a lore appropriate way and the drow is allowed to be a drow in a lore appropriate way. This will lead to conflict based roleplay which may involve pvp or perma deaths of either sides and in general stuff that is not for this PG 13 server, especially with followers of Vhaeraun .
There are areas where drow raids are more common , just as followers of Vhaeraun and Eilistraee can be active on the surface and more often than not killing each other as well.
Just a 'I follow Eilistraee and I am a good drow' doesn't mean you won't get an arrow in your head the term 'good drown' and 'Eilistraee' isn't all that known.
If a Drow has a good reason to set out on a dangerous journey to the surface and rp this out they can do so ,though at any given moment at any given place they should be allowed to be killed simply based on them being a drow. Even if in some way they end up remaining on the surface, this should be ruled by a DM team as an exception not the norm.
- It's correct that we're a small representation of the coast, if your character met one nice tiefling he/she might rp favorable towards them if that is the only tieflings she/he ever met.
This argument goes both ways however, the majority of the tieflings end up being evil or at the very least questionable by nature duo to their heritage and upbringing.
Your character while being on the coast met a lot more tieflings than just the few at the campfire and thus that should be taken into account as well RP wise unless you wish to cherry pick your RP and ignore the setting.
The same can be said for racism , D&D is xenophobic and racists by nature nor is it evil to perceive other races like that.
But most of all a tiefling with claws/horns and a tail will scare the living hell out of the average commoner t, you look like the embodiment of what is evil in D&D.
For a tiefling to survive with a tail and horns is exceptionally rare, you're easily mistaken for a fiend or what not.
Now RP wise the farm lands are bigger, there are a lot more fist and the place is crowded. Having four tieflings that look like that stand at a campfire is rare and will cause some commotion especially after the devil invasion.
- A good chunk of the player base rolls tieflings because they are a strong race to pick and have a tail, it is a plausible argument that this will happen as well with drow. It's nothing new on this server that people tend to lean towards more power build orientated builds as they are rewarding in both DM events and solo play.
- The issue with perceiving your character as a demi god and one that has slain 100+ dragons is that you are all this until the DM decides you're not.
It's not uncommon that a single fist officer just knocks down a 'demi god' with one good hit or a DM spawns a balor that just happen to obliterate your PC.
If your PC is a known demi god a DM would not have Billy the random fist grunt step up to you and taunt you like you're his ........
Further more in P&P a DM controls how you level, here I can stand all day at the campfire or run basic errands and end up level 30 and solo a Draco lich.
This is something the DM team could clarify in my eyes anything you do +20 is pretty should not be taken into account by a DM in terms of events.
What I read from all of this is not 'We want conflict based RP with the surface' or 'we want stricter RP rules with IC consequences' .
This is about having Eilistraen Drow on the surface for a specific type of RP.
People that like drow RP have a whole UD created for them to do this in, sadly the numbers have dwindled a bit.
With the current server setting and rules Drow shouldn't be on the surface at all, the rules and server setting are not tailored towards it.
Edit: Considering there have been so many votes, are these all active players on the server?
- Drow on the surface is lore appropriate if the server is allowing to deal with the drow in a lore appropriate way and the drow is allowed to be a drow in a lore appropriate way. This will lead to conflict based roleplay which may involve pvp or perma deaths of either sides and in general stuff that is not for this PG 13 server, especially with followers of Vhaeraun .
There are areas where drow raids are more common , just as followers of Vhaeraun and Eilistraee can be active on the surface and more often than not killing each other as well.
Just a 'I follow Eilistraee and I am a good drow' doesn't mean you won't get an arrow in your head the term 'good drown' and 'Eilistraee' isn't all that known.
If a Drow has a good reason to set out on a dangerous journey to the surface and rp this out they can do so ,though at any given moment at any given place they should be allowed to be killed simply based on them being a drow. Even if in some way they end up remaining on the surface, this should be ruled by a DM team as an exception not the norm.
- It's correct that we're a small representation of the coast, if your character met one nice tiefling he/she might rp favorable towards them if that is the only tieflings she/he ever met.
This argument goes both ways however, the majority of the tieflings end up being evil or at the very least questionable by nature duo to their heritage and upbringing.
Your character while being on the coast met a lot more tieflings than just the few at the campfire and thus that should be taken into account as well RP wise unless you wish to cherry pick your RP and ignore the setting.
The same can be said for racism , D&D is xenophobic and racists by nature nor is it evil to perceive other races like that.
But most of all a tiefling with claws/horns and a tail will scare the living hell out of the average commoner t, you look like the embodiment of what is evil in D&D.
For a tiefling to survive with a tail and horns is exceptionally rare, you're easily mistaken for a fiend or what not.
Now RP wise the farm lands are bigger, there are a lot more fist and the place is crowded. Having four tieflings that look like that stand at a campfire is rare and will cause some commotion especially after the devil invasion.
- A good chunk of the player base rolls tieflings because they are a strong race to pick and have a tail, it is a plausible argument that this will happen as well with drow. It's nothing new on this server that people tend to lean towards more power build orientated builds as they are rewarding in both DM events and solo play.
- The issue with perceiving your character as a demi god and one that has slain 100+ dragons is that you are all this until the DM decides you're not.
It's not uncommon that a single fist officer just knocks down a 'demi god' with one good hit or a DM spawns a balor that just happen to obliterate your PC.
If your PC is a known demi god a DM would not have Billy the random fist grunt step up to you and taunt you like you're his ........
Further more in P&P a DM controls how you level, here I can stand all day at the campfire or run basic errands and end up level 30 and solo a Draco lich.
This is something the DM team could clarify in my eyes anything you do +20 is pretty should not be taken into account by a DM in terms of events.
What I read from all of this is not 'We want conflict based RP with the surface' or 'we want stricter RP rules with IC consequences' .
This is about having Eilistraen Drow on the surface for a specific type of RP.
People that like drow RP have a whole UD created for them to do this in, sadly the numbers have dwindled a bit.
With the current server setting and rules Drow shouldn't be on the surface at all, the rules and server setting are not tailored towards it.
Edit: Considering there have been so many votes, are these all active players on the server?
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Re: Should we lessen restrictions on the Underdark? [Poll]
We are not in disagreement on this front. All of my attempts at crossplay were made with the understanding that the characters could die at any time.Calen wrote: ↑Mon Aug 16, 2021 7:19 am Just to address a few of the above post.
- Drow on the surface is lore appropriate if the server is allowing to deal with the drow in a lore appropriate way and the drow is allowed to be a drow in a lore appropriate way. This will lead to conflict based roleplay which may involve pvp or perma deaths of either sides and in general stuff that is not for this PG 13 server, especially with followers of Vhaeraun .
There are areas where drow raids are more common , just as followers of Vhaeraun and Eilistraee can be active on the surface and more often than not killing each other as well.
Just a 'I follow Eilistraee and I am a good drow' doesn't mean you won't get an arrow in your head the term 'good drown' and 'Eilistraee' isn't all that known.
If a Drow has a good reason to set out on a dangerous journey to the surface and rp this out they can do so ,though at any given moment at any given place they should be allowed to be killed simply based on them being a drow.
However.
There is a distinction that sometimes gets drawn in these debates between unannounced KOS behavior (for instance, opening fire out of HiPS with no prior IC or OOC warning), and RPing a minimum amount of hostility before engaging. Generally, when that distinction was made, I was in favor of a middle ground between the KOS rules and the regular PvP rules: You need to RP hostility, but you do not need to offer your victims an RP out.
Without godmodding both the existence and behavior of NPCs, it becomes difficult to determine how much contact one has had with a minority segment of the population, or what that contact entailed. As such, I am wary of such assumptions when determining my characters' attitudes towards such. This becomes even more relevant when considering the fact that many of my PCs start out with sheltered upbringings - either growing up in small villages or being somehow isolated from most of the people in their hometowns.- It's correct that we're a small representation of the coast, if your character met one nice tiefling he/she might rp favorable towards them if that is the only tieflings she/he ever met.
This argument goes both ways however, the majority of the tieflings end up being evil or at the very least questionable by nature duo to their heritage and upbringing.
Your character while being on the coast met a lot more tieflings than just the few at the campfire and thus that should be taken into account as well RP wise unless you wish to cherry pick your RP and ignore the setting.
The same can be said for racism , D&D is xenophobic and racists by nature nor is it evil to perceive other races like that.
(...)
Now RP wise the farm lands are bigger, there are a lot more fist and the place is crowded. Having four tieflings that look like that stand at a campfire is rare and will cause some commotion especially after the devil invasion.
True, and this was a significant contributor to the initial attitudes of my less educated PCs. (Unless they also happened to be utterly oblivious to most things, like Pixanie. 8)) However, such fear was typically mitigated by the fact that nobody else - not the Fist, not the City Watch, not the legions of veteran adventurers - in the area seemed particularly hostile to the scary monsters. They're entering a strange new world, and those of them who choose it will typically need to accept that not everything is going to work the way they're used to. Maybe not at first, but eventually.But most of all a tiefling with claws/horns and a tail will scare the living hell out of the average commoner t, you look like the embodiment of what is evil in D&D.
For a tiefling to survive with a tail and horns is exceptionally rare, you're easily mistaken for a fiend or what not.
(Sorry for quoting out of order here, by the way. I felt that answering the subsequent lines would have just rehashed my response to the previous paragraph.)
I honestly don't think they're as strong as you make them out to be. Occasionally easier to build with, since they can more easily hit the high ability score thresholds required for some feats and PrCs. But I have rarely seen a scenario where an ECL race wins a fight because it's an ECL race.- A good chunk of the player base rolls tieflings because they are a strong race to pick and have a tail, it is a plausible argument that this will happen as well with drow.
That's not to say drow aren't stronger than tieflings, mind you. Their spell resistance will certainly force you to consider alternative tactics. But I've already discussed how to beat spell resistance with little to no adjustment to your build, just by choosing your spells more carefully. (And that's if you're actually a spellcaster.) If we're saying that UMD or guaranteed Bigbies should always be sufficient to win a battle, I think we need to reevaluate something far more fundamental than surface-UD dynamics.
Still, I think the primary non-RP drivers behind the abundance of tieflings are building convenience (which is also why we see hordes of aasimar), or tails. Raw mechanical strength does not, IMO, factor very strongly into the matter.
I guess that part of my post was more a whimsical jab at BG's area design, and how adventurers who are allegedly level 15 can (sometimes singlehandedly!) defeat boss mobs well above their expected CR. I generally agree with this part of your post, too.- The issue with perceiving your character as a demi god and one that has slain 100+ dragons is that you are all this until the DM decides you're not.
It's not uncommon that a single fist officer just knocks down a 'demi god' with one good hit or a DM spawns a balor that just happen to obliterate your PC.
If your PC is a known demi god a DM would not have Billy the random fist officer steps up to you and taunt you like you're his ........
Further more in P&P a DM controls how you level, here I can stand all day at the campfire and end up level 30 if I keep it on log ago and go solo a Draco lich.
This is something the DM team could clarify m in my eyes anything you do +20 is pretty should not be taken into account by a DM in terms of events.
Ultimately, there are as many motives in this discussion as there are participants.What I read from all of this is not 'We want conflict based RP with the surface' or 'we want stricter RP rules with IC consequences' .
No, this is about having Eilistraen Drow on the surface with out having them to suffer the consequences of being a drow.
For my part? I'm fine with both of the things you quoted, and think it would be a terrible shame if Eilistraeens had surface life simply handed to them on a silver platter - speaking as someone who played one, it's much more fun to have to convince the surfacers to tolerate you, or to have to deal with people who will never trust you or your surface friends. But there are some who will not accept the IC consequences you refer to, and would sooner leave the server than allow the DMs to enforce such. At the same time, there are others who demand that such stricter rules and consequences are made available. The result is a schizophrenic amalgamation of rules and counter-rules created to hopefully please both sides without upsetting anyone caught in the middle.
SB's original proposal could be taken as such, too: Codifying the status quo of "no crossplay KOS" across the North technically expands the neutral zone, but only if you assume that the majority of players already took advantage of the KOS ruling. The only true neutral zone, where full crossplay is supported, remains the Upperdark. However, I'm generally not raising too much of a stink about that because I understand the DMs' need for caution in loosening crossplayers' leashes, and why they don't want to do too much too soon. A proper expansion of the neutral zone, or other changes to crossplay rules/mechanics, can happen later if the community doesn't abuse this first step, so I'm arguing to push that step through and see how far we can safely take things.
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Re: Should we lessen restrictions on the Underdark? [Poll]
We cannot assume how many tiefling/orcs/drow a character met during their life and even if they met all evil examples of these races but only one good they might have their own reasons to be willing to give them a chance.
Tiefling go around with important houses insegna, candlekeep's armbands and one was even made lord. Clearly the DM don't seem to be intentioned to go down the route of spawning a linch mob next to every large group of tieflings at the farmlands.
That said, I can't see why the same campfire cannot exist in the north where there is already mindflayers and lychantropes to begin with. Not everyone like to RP conflict and at the end of the day the purpose is having fun not following a rulebook to the letter at the expenses of the character one wants to play. It is also true the opposite and someone can RP hostility without KoS. Even emoting before attacking is an acceptable middle ground. But just shooting imho is detrimental for RP and hands the victory to hipsing characters. There is room for conflict and consequences even without KoS rule.
Tiefling go around with important houses insegna, candlekeep's armbands and one was even made lord. Clearly the DM don't seem to be intentioned to go down the route of spawning a linch mob next to every large group of tieflings at the farmlands.
That said, I can't see why the same campfire cannot exist in the north where there is already mindflayers and lychantropes to begin with. Not everyone like to RP conflict and at the end of the day the purpose is having fun not following a rulebook to the letter at the expenses of the character one wants to play. It is also true the opposite and someone can RP hostility without KoS. Even emoting before attacking is an acceptable middle ground. But just shooting imho is detrimental for RP and hands the victory to hipsing characters. There is room for conflict and consequences even without KoS rule.
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Gleam of the Firefly - In your darkest hour, look for the firefly
Auntie Ed's Wands(TM): Saving the Coast one Protection from Evil at time.
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Gleam of the Firefly - In your darkest hour, look for the firefly
Auntie Ed's Wands(TM): Saving the Coast one Protection from Evil at time.
Candlekeep Public Collection Reference