Make Warlock application only

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Hitman Hard
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Re: Make Warlock application only

Unread post by Hitman Hard »

Darksider_war wrote:For that matter, there was a certain feyling warlock around that found that warlock so silly, she offered him a dish of fried chicken and watermelon (waHlocks* adore it!) that also happened to be spiced up with unhealthy dosages of laxatives, much to everyone's enjoyiment.

*WaHlock: a term I coined for fiend pacted warlocks that are absolutely moronical in their behavior, basically going around and yelling "Look amme! Imma evoool waHlock gangstah!"
Maybe the toon you refer to is "insane" or chaotic evil, judging by most of your comments, just another hate post. So feel free to continue.
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ragnarok1983
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Re: Make Warlock application only

Unread post by ragnarok1983 »

Who? Wha?

Things I agree with:
1. (known/suspected) Warlocks should be crazy-shunned by the populace.
2. I'd love more DM involvement in pacts (even PM'd them about possibly giving me the "terms" of my contract on the wierdlock I have)

Things I don't:
1. Application only!? HA!

If it is about rarity, human fighters would be the ONLY nonapplication race/class.. I may allow Dwarf fighters as well.

Silliness. Tyrannical silliness.
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gundar
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Re: Make Warlock application only

Unread post by gundar »

The entire premise is silly and a tad elitist and arrogant. Not to mention completely surface centric considering a whole underdark awaits where warlocks would be far more tolerated if not outright respected/feared( but I repeat myself)
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Aelcar
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Re: Make Warlock application only

Unread post by Aelcar »

Enaylius wrote: Warlock is not a class like fighter, ranger, wizard, druid, etc... where you can just make up a quick backstory and splash for 'powers' and role play it any way you want to on a whim.
I diasgree with this statement. Druids have an extremely complex RP, akin to Paladins for difficulty of their path. The other classes can give birth to deep RP concepts as well, and I have seen plenty of them. I have also seen excellent warlocks being played. Then, you have the bad ones.

You have bad wizards, bad druids, bad paladins, bad fighters...and yeah, bad warlocks. Unfortunately, warlocks tend to be a lot on the server, so maybe you can meet more "less than optimal" RP concepts among them. Making the class application only doesnt solve the problem, because
tooley1chris wrote:Making anything application only causes more work for staff and ALWAYS gets complaints of favoritism.
I would much rather see obviously evil or casters who traffic with devils/demons become KOS.
Warlocks are my favorite class to play and the class of my main so...
Yeah. KoS on the surface sounds good. Warlocks are excellent mechanically, they dont need to desperately jump on every party train to visit areas safely. This is a kind of RP consequence I would like to see, and I could support. But no application only, which is reserved for very specific situations that already need monitoring and take away time and energy from the DM team.
Aelcar Lightbringer, Knight of the Merciful Sword: Disappeared after the victorious defense of the Gate against The Blight.

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Eden
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Re: Make Warlock application only

Unread post by Eden »

Aelcar wrote:
Yeah. KoS on the surface sounds good.
I agree too and I already said thatI don't like application classes in general, but do you know what is going to happen with KoS? It starts with "w"and continues with "hining". Simply because there are too many good warlocks around.
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Simian
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Re: Make Warlock application only

Unread post by Simian »

Eden wrote:Simply because there are too many good warlocks around.
I guess it has more to do with being outed as a warlock than anything. Being outed as one is always bit problematic.

I could easily roll an evil warlock, and I would be quite annoyed for anyone outing my character as a warlock simply because they saw my character cast a single eldritch blast or an invocation. :roll:

The server has had its share of 'warlock' hunters, some of which have been deeply rooted in role-playing, and some others that were much less so.

Hence, I think the best approach to have is to role-play hostility towards arcanists you do not know. Things like eyeing the mage suspiciously. Making the mage explain something before they can cast spells on you. And actually, the same goes for clerics. A question such as; 'whose priest are you?' should be asked so much more often.

I've been on the server for far too long. Expecting people to 'role-play properly' has not produced the expected results. So, you have to start role-playing yourself to get others role-play. Literally, you have to shove it down peoples' throats.

Hence, when you question the priest, they become more aware of the role-playing requirements of their class - and it works for all classes.
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Hoihe
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Re: Make Warlock application only

Unread post by Hoihe »

Just be careful who you ask for explanations on spells. :lol:

I dare you to ask someone like Hoihe! I dare you!

But yes, outing can make it very annoying, and may make KoS troublesome.
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Simian
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Re: Make Warlock application only

Unread post by Simian »

[ Asks Hoihe about what he is going to cast. ]
[ Watches him produce a list for few seconds. ]
[ Retorts no thanks. And proceeds to drawn a monster to the group, cutting Hoihe's speech short. ]
[ Earns 100 Experience Points for defeating Hoihe. ]
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ragnarok1983
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Re: Make Warlock application only

Unread post by ragnarok1983 »

I would not mind them being KOS, as by and large, they were feared and assumed to be dealing with the hells.

Take this for what is worth though, as I despise the OOC-out process. (love the server naturally, but you can't please all of us all the time)
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Aelcar
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Re: Make Warlock application only

Unread post by Aelcar »

You can out them if your character has the appropriate background, and the appropriate skills. High spellcraft comes to mind. High lore, high sense motive might help.

If I had to choose between KoS and application only, my vote would definitely be with the first.

Between application only and leaving things as they are, with the second.
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Olath M'elzar Valshar The Black, The Phantom Wizard: Retired Steward of the School of Necromancy and former Eye of the 7th Circle.
Simian
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Re: Make Warlock application only

Unread post by Simian »

Warlock's invocations are not spells, those are spell-like abilities, hence the NWN2 engine does a foul when it automatically detects them..
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Aelcar
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Re: Make Warlock application only

Unread post by Aelcar »

Montaron Alagondar wrote:Warlock's invocations are not spells, those are spell-like abilities, hence the NWN2 engine does a foul when it automatically detects them..
I am aware, sorry for not being clear in my post Simian: I meant that a combined check of (sufficiently high) Lore and Spellcraft should point the onlooker towards strange ways of weaving. A competent mage would recognize (whether he cares to say it aloud or not) that what the warlock is doing isnt normal.
Aelcar Lightbringer, Knight of the Merciful Sword: Disappeared after the victorious defense of the Gate against The Blight.

Olath M'elzar Valshar The Black, The Phantom Wizard: Retired Steward of the School of Necromancy and former Eye of the 7th Circle.
Simian
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Re: Make Warlock application only

Unread post by Simian »

It iss still is a homebrewed convention.

Without deviating too much from the rules, I would first focus on this bit under the Spellcraft skill:
25 + spell level - After rolling a saving throw against a spell targeted on you, determine what that spell was. No action required. No retry.
Meaning that when you get hit by a 'spell-like ability,' you could try to identify what was it exactly that you were hit with.

The other thing to look at is:
30 or higher - Understand a strange or unique magical effect, such as the effects of a magic stream. Time required varies. No retry.
But what would be the appropriate DC? 30? Or something higher? I suppose that is for the DM to decide.
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Aelcar
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Re: Make Warlock application only

Unread post by Aelcar »

Montaron Alagondar wrote:It iss still is a homebrewed convention.

Without deviating too much from the rules, I would first focus on this bit under the Spellcraft skill:
25 + spell level - After rolling a saving throw against a spell targeted on you, determine what that spell was. No action required. No retry.
Meaning that when you get hit by a 'spell-like ability,' you could try to identify what was it exactly that you were hit with.

The other thing to look at is:
30 or higher - Understand a strange or unique magical effect, such as the effects of a magic stream. Time required varies. No retry.
But what would be the appropriate DC? 30? Or something higher? I suppose that is for the DM to decide.
Yeah, it's an idea.

I realize it's homebrew (a bit like the incarnation of the Lore skill), we surely could work on it. I would also like to set it a bit higher than conventional, because otherwise everyone will recognize them, which gets a bit silly...
Aelcar Lightbringer, Knight of the Merciful Sword: Disappeared after the victorious defense of the Gate against The Blight.

Olath M'elzar Valshar The Black, The Phantom Wizard: Retired Steward of the School of Necromancy and former Eye of the 7th Circle.
Eden
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Re: Make Warlock application only

Unread post by Eden »

The important thing about this is if it's possible to let the rolls appear mechanically as it works for spellcaft/wizards. If I know it's a warlock invocation from the game bar, I know it, and no one cannot say anything about it.
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