Custom creature thread
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adzling
- Posts: 439
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Re: Custom creature thread
isn't it a setting in the creature template?
http://bgtscc.fomwaa.com/forum/viewtopic.php?f=13&t=78
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Welcome to Sshamath!
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Sir_Carnifex
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Re: Custom creature thread
I would encourage you to ask on the RWS forums if you're stuck. I'm sure they could give you some pointers as to why you're still getting the armor.
Retired Dungeon Master and Developer
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Thrasher
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Re: Custom creature thread
Yep, someone pointed out on a forum you can change the armor in properties. whoops! 
-Michael Thelissar
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Sir_Carnifex
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Re: Custom creature thread
Haha! I knew that. Just was in a rush the other day.Thrasher wrote:Yep, someone pointed out on a forum you can change the armor in properties. whoops!
Glad someone else helped out though.
Retired Dungeon Master and Developer
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Thrasher
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Re: Custom creature thread
http://www.subtlejustice.com/files/Grimlock.rar
Grimlock 1.0
Structured to just unzip into NWN2 root directory. Be sure to backup the dialog.tlk before hand. If there's a way to not modify the tlk for the server mod then go for it!
Grimlock 1.0
Structured to just unzip into NWN2 root directory. Be sure to backup the dialog.tlk before hand. If there's a way to not modify the tlk for the server mod then go for it!
-Michael Thelissar
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Luna
- Retired Admin
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Re: Custom creature thread
Thrasher.. in the 2DA. Just get rid of the TLK entry number and put in Grimlock in it's place.
Then you don't need the TLK at all.
It will show up as Grimlock in the toolkit.
So like below.
1051 Grimlock Grimlock 1 .............
His fingers and feet are very flat. The fingers from certain angles look like a piece of paper.
And it looks like where his neck is connected to the body there is a very fine line where you can see through the creature.
Otherwise it looks like it's coming along nicely for your first creature.
Then you don't need the TLK at all.
It will show up as Grimlock in the toolkit.
So like below.
1051 Grimlock Grimlock 1 .............
His fingers and feet are very flat. The fingers from certain angles look like a piece of paper.
And it looks like where his neck is connected to the body there is a very fine line where you can see through the creature.
Otherwise it looks like it's coming along nicely for your first creature.
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deserk
- Posts: 111
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- Location: Norway
Re: Custom creature thread
From the pictures I've seen, it seems like a really great model and well-textured, how ever I wonder if perhaps the goblin skeleton is a bit unfit for the model?
From all the depictions I've seen of grimlocks, they are heavily built with large shoulders, they stand upright and they usually are as tall as humans (5 and a half feet typically, much taller than goblins). Perhaps the half-orc or hagspawn skeleton might suit the model better?
But yes, very nice work, always a exciting to see more nwn2 modelers about.
From all the depictions I've seen of grimlocks, they are heavily built with large shoulders, they stand upright and they usually are as tall as humans (5 and a half feet typically, much taller than goblins). Perhaps the half-orc or hagspawn skeleton might suit the model better?
But yes, very nice work, always a exciting to see more nwn2 modelers about.