This is a concern, but I RPed Liam, a character model teifling with horns, as not having horns for the longest time (he mostly wore hats to hide them, but it came off occasionally) and put something in my examine to the effect that he didn't have horns. And I never had problems. He has horns now, and wears them loud and proud, so it's a moot point.Azure wrote:A re-post of mine from a different thread, edited for context:
My biggest concern about this feature is: will players use it responsibly?In it's current incarnation, this feature, more or less, appears to completely disregard a characters in game appearance and provides the "appraiser" with meta-information about the target with the simple click of a button. And it does it with no role-play required. As it stands, and considering that almost no characters will have yet invested in the Disguise skill, as opposed to the vast amount of those invested in Spot, the appraise feature is heavily biased in the sense that it puts the emphasis on lop sided mechanics, and ignores the work a player puts into concealing their heritage through role-play/biographies.
As a minor aside, this feature also seems to provide the character being appraised with an indication of such, and then the combat log proceeds to, in parenthesis, attempt to dissuade us from acting on the meta-information of being appraised while offering us meta-information by informing us of the appraisers spot roll.
As a player of a character who often utilizes a full hood and mask/alternate wardrobe for "work", and who also does not have any disguise investment, I find the thought of another player potentially RP'ing recognizing my characters race(or what have you) by simply clicking a button to be very disconcerting. Regardless of how I may RP averting my characters hooded head, or modulating/masking their voice, or what I've written in my character description, and despite my attempt to RP away any recognizable trait, opposing players will now have been given the power to mechanically discern things about mine with, quite literally, no roleplay required.
My main question here is: how will this mechanical disguise implementation be conducive and beneficial to over-all roleplay?
The problem is on this server it will only take one or two bad apples to ruin everything for everyone. And I want to reiterate what I said before. Disguising is masking your identity with another. No amount of spot check can see through a simple mask designed to simply conceal your identity completely. I will want to do some more testing with disguise at some point, but I also want to add that I have noticed that when using it I am informed of my own disguise DC, which is a violation of the PNP rules. Disguise is a skill for which no information should be provided in the combat log for anyone, the spotter or the disguised, period.