NegInfinity wrote:
Coming from you, that's a very disappointing statement, and It is amazing that you, after all that time you spent here, can even think this way.
Steve, if you think that you can "lose" at nwn rp server, or that "death" means losing and the challenge you can think of is purely mechanical "get to level 1 to level 30 without dying", you're playing the game with a very wrong mindset and are missing out on loads of fun, and probably never experienced full potential of fun the server can offer.
Make a character and die gloriously, preferably while taking half of the world with you. That would be more fun than finishing the game from level 1 to level 30 without dying even once 100 times in a row.
Wasn't the server supposed to be about "people having fun?" Yet for some reason people talk about using "consequences" as a means of punishing people.
Well, whatever.
You consistently mix up things.
One can "lose" mechanically, or in the storyline. But currently, neither happens. What is the consequence of that, then?
Well, storylines of "dying gloriously while taking half the world with you" are not going to happen, for starters. Being lvl 30 and never losing power...what is glorious in that? Nada.
There are 2 things going on here: the mechanical challenge, and the storyline challenge—and since you mix them up too often, it's best we separate them out.
Where is the mechanical challenge if you can RCR from 30 to 30? There isn't one. DMs do not kill toons, and if they did, a) it would be far too easy to do, b) Players whine. So that about kills the mechanical challenge aspect. Also to mention, again, we do not lose levels (unless you ARE punished by a DM, which is usually via an OOC issue).
As for the storyline aspect, this idea of "fun" gained without a good dose of risk vs. reward...well, why not just write the story on a wordpress blog and publish it to the grand ol' Internet? I'm sure we'd all like to read it. Where your PC does whatever you want, however you want it, without consequence, nor with any "influence" by other PCs actually being taken into account, whether you like it or not. Or simply erasing away storylines via mechanical means, like...wait for it...RCRing!!! lol. That's a great story.
I have had huge amounts of fun on BGTSCC, and you can judge me from afar considering I do not think we have ever RP'd together, except for surface interactions. I continue to have fun and continue to see building a storyline—which I am currently active doing—that not only has the possibly of "dying gloriously and taking half the world with me" but, if that happens, I hope for mother truckin' Ao it happens because of a roll of the Dice in a intense Event hosted by an arbitrator of PC actions—a DM—and...I hang on the edge of my keyboard hoping that the result goes my way, but knowing if it doesn't, that it was an Epic Attempt
that wasn't bloody scripted for my own Ego Stroke!!!
Consequences are not about punishing people, and it is ignorant to keep pushing that thought.
I prefer the definition of "...of importance or significance; distinction."
And THAT needs to be earned, mate.