Re: GONDSMAN!!!
Posted: Fri Dec 01, 2017 5:55 pm
Back each time you unsummon it? or when you destroy it?
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I think before the server resets.Hawke wrote:Back each time you unsummon it? or when you destroy it?
That is some risky business. Does this include when the server drops? When this does happen, the weapon becomes useless? Or I need to just spend another 500 gold to create a new gondsman?Nyeleni wrote:I think before the server resets.Hawke wrote:Back each time you unsummon it? or when you destroy it?
that's a relief. my gondsman is building a collection of rare silver and mithral weapons for his gondsman, i almost had a heart attack.adobongmanok wrote:Lol the weapon doesn't become useless. Just the value of it on merchants becomes 0 as in nil.
As for the gold to create gondsman, as long as it doesn't die/destroyed, you can just resummon it for free.
Seriously. 20 ac base. 5 def, 6 mage armor, dex bonus. Looking at low 30s for ac? Assuming no upgrades in ac. That wont survive much in mid level let alone epics. ??RunEMC wrote:1 gondsman is different in nwn2 because it can only equip a weapon vs the PnP and all weapons/armor
It has a base natural AC of +20, and 2 from dex from what I can tell, +1 more from small
2 its damage will always be 2D10+str, unless you equip it
3 10+con+toughness, its HD scales to your levels (3+techsmith + 1/3max hd, so 23 is max)
4 it has none of the construct attributes, no crit immune, mind effects, death spells, none
5 like above, it has none of it
6 Companion, you can summon another creature along side
7 Augment summoning does not affect, not sure about beckon the frozen
8 not sure, but i think thaumaturge gets blocked because of the barred prerequisites
9 yes +1ac +1hit rate, also it does not stop it from using large weapons like great swords and long bows
10 yes you can totally heal it
11 I'm not sure if it caps at 20HD, but it should be 23
When I summon mine... at level one Techsmith (around level 12 or 13 I think) he had 35 AC base. I do not see any options to increase his AB directly or I would just do that instead of boosting strength.electric mayhem wrote:Seriously. 20 ac base. 5 def, 6 mage armor, dex bonus. Looking at low 30s for ac? Assuming no upgrades in ac. That wont survive much in mid level let alone epics. ??RunEMC wrote:1 gondsman is different in nwn2 because it can only equip a weapon vs the PnP and all weapons/armor
It has a base natural AC of +20, and 2 from dex from what I can tell, +1 more from small
2 its damage will always be 2D10+str, unless you equip it
3 10+con+toughness, its HD scales to your levels (3+techsmith + 1/3max hd, so 23 is max)
4 it has none of the construct attributes, no crit immune, mind effects, death spells, none
5 like above, it has none of it
6 Companion, you can summon another creature along side
7 Augment summoning does not affect, not sure about beckon the frozen
8 not sure, but i think thaumaturge gets blocked because of the barred prerequisites
9 yes +1ac +1hit rate, also it does not stop it from using large weapons like great swords and long bows
10 yes you can totally heal it
11 I'm not sure if it caps at 20HD, but it should be 23
Isn't this meant to be an armor plated machine of wonder? Not some squishy fleshy summon.