GONDSMAN!!!

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dzidek1983
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GONDSMAN!!!

Unread post by dzidek1983 »

1 - What is his base AC? 15 natural???
2 - what is his base dmg on the las lvl (23HD)
3- does he have 230HP (according to the description on 23HD)?
4- does he have all construct immunities like immune to mind, death spells and criticals?
5 - does he have a natrual construct damage reduction?
6 - is he a summon or a companion? can i have summons beside him working?
7 - do feats like augment summonig and beckon the frozen work on him??
8 - does he block the ability of Thaumaturge to have the cohort active? can we have him + summon and cohort active?
9 - if he is small version - does he have the benefits like halfilngs and gnomes for being small? +1 size bonus to Armor Class, a +1 size bonus on attack rolls - if so does it affect his base dmg at 23HD level?
10 - can we heal him? and how?

Thank you for the answers :)

11 - if he has 23HD according to description why he only has 20 level??? is this correct? it steal 2AB and 1 APR from him
Last edited by dzidek1983 on Wed Mar 15, 2017 6:47 am, edited 1 time in total.
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Nachti
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Re: GONDSMAN!!!

Unread post by Nachti »

9. I dont see a new apperance made within the toolset for the gondsman, so I assume it takes the iron golem appearance but rescaled and tinted. If this is true and not fixed through scripting it should be considered large and thus have -1 AB and -1 AC for being large.

But better wait for someone else to state if thats true.

10. I am pretty sure you can heal him with healpacks.
dzidek1983
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Re: GONDSMAN!!!

Unread post by dzidek1983 »

Thanks - new question added.

PS. that size AB and AC decrease would be super stupid and unfair...
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dzidek1983
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Re: GONDSMAN!!!

Unread post by dzidek1983 »

Can the Techsmith be played as a wizard i was told you need to be a cleric to open the class...
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Sun Wukong
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Re: GONDSMAN!!!

Unread post by Sun Wukong »

I have no idea what I am talking about, but here you go:
Comments Only wrote:What pushes down an arcane Techsmiths of Gond is the requirement of 4th level divine spells. Hence you pretty much need to take 7 levels of cleric or 8 levels of favored soul, which means that at best your arcane caster level will be either 27 or 26.

Now, because Archmage requires 7th level arcane spells, you really cannot combine it with Techsmith of Gond which pretty much leaves you no alternative than making use of Bloodmagus for that +2 caster levels. A character combining blood and steel? Hey, Gond is True Neutral and Bloodmagus only requires you to be nonlawful - so you could easily role-play as some kind of a maverick. (Gond has earth domain so that grants free Toughness feat to boot.)

Thus a Cleric 7/Techsmith of Gond 10/Wizard 6/Bloodmagus 7? Or perhaps Cleric 8/Techsmith of Gond 10/Wizard 6/Bloodmagus 6 to get one extra level 4 cleric spell. You could go for Automatic: Still Spell III and go for a strength based build to make most out of your '3 casts' of Divine Power and Tenser's Transformation.

As a human, it would be quite easy to start out with following ability scores:

Code: Select all

STR: 16
DEX: 10
CON: 10
INT: 16
WIS: 14
CHA: 10
In otherwords, your Gondsman should be buffed with strength increments and it is your primary way of killing things and Concealment from any source should add some general survivability to it. If things look to be going south, you can cast Divine Power or Tenser's Transformation and help out your mechanical wonder.

The only downside to this build... is well... the need to have both 7 levels of cleric, 3 levels of Techsmith, 3 levels of Bloodmagus, and 5 levels of Wizard before by level 20, which means that you can only have 5 levels of Techsmith at level 20...


As for using sorcerer, well your spell book would be focused on gish buffs so in theory it would possible to pull off. Heck, you might even try using some 'Divine Power + Shapechange' schehanigans... But those would be limtied by the short DP duration... And you have less feats to spare...


So yeah, a Wizard would be the best way to go...
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dzidek1983
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Re: GONDSMAN!!!

Unread post by dzidek1983 »

thanks....
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Planehopper
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Re: GONDSMAN!!!

Unread post by Planehopper »

You can qualify for Techsmith with wizard. Unless it has changed recently, I have one myself.
Sun Wukong
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Re: GONDSMAN!!!

Unread post by Sun Wukong »

Planehopper wrote:You can qualify for Techsmith with wizard. Unless it has changed recently, I have one myself.
"Spellcasting: Ability to cast 4th level divine spells" reads on the forum as one of the requirements.
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Planehopper
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Re: GONDSMAN!!!

Unread post by Planehopper »

Right.

It is either wrong or was changed after I leveled through mine and wasn't publicized.
dzidek1983
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Re: GONDSMAN!!!

Unread post by dzidek1983 »

Can someone check this in game? Some QC. This is really important stuff.
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mrm3ntalist
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Re: GONDSMAN!!!

Unread post by mrm3ntalist »

Like planehopper said, there was a decision to allow wizards to qualify for the PRC with no divine levels. It was implemented at some point because some got wizard/Techsmiths. I dont know if something happened since then.
dzidek1983 wrote:Can someone check this in game? Some QC. This is really important stuff.
Fine. i ll test it now
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mrm3ntalist
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Re: GONDSMAN!!!

Unread post by mrm3ntalist »

Yes wizards can take techsmith. The description needs to be updated to include "or level arcane spells"
Last edited by mrm3ntalist on Fri Apr 21, 2017 3:30 pm, edited 1 time in total.
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Planehopper
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Re: GONDSMAN!!!

Unread post by Planehopper »

Thanks for checking, man. Didn't want to have to break Wizzelbert Cranksproket, his name is too cool to scrap.
dzidek1983
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Re: GONDSMAN!!!

Unread post by dzidek1983 »

thanks guys.. do you need 7 wizard levels or just the 3rd lvl spellcasting?
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RunEMC
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Re: GONDSMAN!!!

Unread post by RunEMC »

1 gondsman is different in nwn2 because it can only equip a weapon vs the PnP and all weapons/armor
It has a base natural AC of +20, and 2 from dex from what I can tell, +1 more from small
2 its damage will always be 2D10+str, unless you equip it
3 10+con+toughness, its HD scales to your levels (3+techsmith + 1/3max hd, so 23 is max)
4 it has none of the construct attributes, no crit immune, mind effects, death spells, none
5 like above, it has none of it
6 Companion, you can summon another creature along side
7 Augment summoning does not affect, not sure about beckon the frozen
8 not sure, but i think thaumaturge gets blocked because of the barred prerequisites
9 yes +1ac +1hit rate, also it does not stop it from using large weapons like great swords and long bows
10 yes you can totally heal it
11 I'm not sure if it caps at 20HD, but it should be 23
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