chad878262 wrote:Wand Recharger... The first use has no chance of failure and after that it increases by 20% each time, so you will get a minimum of 98 uses of your wand, usually you will get 147 before it breaks. You neglected to account for this in your calculations, which will vastly decrease the cost per use.
Wand recharger, doesn't it cost gold to use? At least it did years ago, and then it has been broken, fixed and what not. As I said before, I do not really have a character that makes use of UMD myself - I make builds that do not need it.
chad878262 wrote:Not really, because if you consider how many uses you get it really is cheap. If it gets dispelled you can just reapply, no real harm done.
Unfortunately you cannot craft a wand with just 10, 20, 30, or 40 uses. You must first have the money to get all 50 uses. You are too focused on the cost per use that you fail to see the forest for the trees.
chad878262 wrote:Valefort has said the same, but I'll repeat that a 'mountain of gold' is not strictly required. The Cloakwood run (without Chaos) and the Lions Way (Trolls/Gnolls) can be done in mid levels and will routinely give enough items to make ~10-15,000 gold in a one hour slot of time, plus an occasional item worth 5-30 K selling through Mudd. So really a maximum of 3 hour investment for a mid level PC over the course of 3 resets/play times will net you enough gold to buy a wand of IMA just selling items to Thunderhammer. If you chose not to do so it's up to you, but making enough gold for a few wands is not difficult and they last a LONG time.
Have you considered how that mid-level adventurer might have other expenses to consider as well? After all, you never know what gets put up into the consignment store, or auctioned off on the forums, or sold by an in game NPC merchant. You have said it yourself, wands can go poof, so what are you going to focus on early on? Equipment that you upgragde whenever you can afford something slightly better, or something that can go poof, and possible leave you to enect naked bard larping without being a naked bard.
And as Valefort said before, you have to first figure out what are safe areas to use UMD. How many dispels bosses have, etc... Something that is much more convenient to do as a level 30 character freed from the experience penalty on death, equipment amassed over the years, while sitting on that mountain of left over gold.
chad878262 wrote:Consumables increase the areas you can go to by making you more survivable and effectively higher level (better saves, better AC, better AB, etc.) If you chose not to use them then you will play in areas that are lower CR which is fine, but calling them useless is just accepting you don't know how to use them properly. Calling out the expense of wands without factoring in the recharger is inaccurate as well.
I call UMD consumables useless because of cost and unreliability. That scroll of Polar Ray deals about 35~ damage less than a caster level 30 Polar Ray, but it does cost that 4000 to scribe. Now, let us have look at that evershifting Balor with 10/- Cold and 5000 HP. If all your scrolls deal their average damage, and the critter doesn't suddenly have regeneration, you would need 84 scrolls of Polar Ray. That is 84*4000 = 336000 gold pieces down the sink.
Now, let us assume we have a Sorcerer with 34 Charisma scribing those scrolls. You have 8 level 8 spells. If it takes about 20 minutes for the rest timer to reset at level 30, then it would take about 3 hours to scribe those scrolls.
And let us not forget how costly the Master Alchemist potions can be... to a point where they are only worth it against some boss monsters, and to repeat your own words, you can already do loot runs while ignoring any bosses you might encounter on the way, such as Chaos in the Cloakwood.
And finally we have the wands, out of which only a select handful are somewhat useful under specific conditions, and even then you can do without.
So yeah, I insist. UMD is useless.