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Re: Bone, boss and vendor camping
Posted: Sun Jul 02, 2017 7:43 am
by Mork
Holy cow I was really sure that "Medium RP" server argument is a thing that only salty players pull of. Never expected it come from actual staff member. Please someone tell me that it has not come to this...
viewtopic.php?f=7&t=36831 :
– Roleplay
– This is a roleplay server set in the Forgotten Realms campaign world.
I gues you need to edit that part.
Also here:
viewtopic.php?f=7&t=45816
Add DM ruling saying that players strength is half their HD compared to DnD cause last time I've checked my character dodged something described by DM like a small atom bomb that turned everyone else to ash so yea - seems some DM-s don't know about this rule of yours either.
Also add note that Avernus, UD, and all high lvl areas are OOC where you can lol around since your character is really not even there (how could he be?).
Even if something does not fit PnP setting - those areas are there and are possible to explore with strong enough character. You cannot just expect players to cover their ears every time someone mentions going there IC.
Valefort wrote:It is a problem but not a big one, disable location saving, put Avernus entrance behind a group wall and it's sorted.
All I ask is some kind of solution - not a rocket sience. Yours sounds ok.
I'm just struck with what some staff members write here...
Re: Bone, boss and vendor camping
Posted: Sun Jul 02, 2017 7:47 am
by chad878262
Well I suppose the DM's should start giving characters found in Avernus evil points. And maybe occasionally spawn a mega boss to wipe them out and issue a perma strike...the hells are dangerous after all.
I can quote rules too, like the one that allows AFK tags while questing or whatever, but instead I will simply state that what looks salty to me is the fact that you have this major issue about a minor concern simply because other players don't play the way you do and it hurts your 'business'. You want to make your 10-100K profit selling goods from Avernus and don't like that there is competition. So make an OOC post to 'fix' the problem, rather than IC trying to better compete with the other's prices.
Throw all the venom you want over here, maybe we aught to just remove Avernus and the store, would be far more RP supportive to not have a portal to the hells readily available.
Re: Bone, boss and vendor camping
Posted: Sun Jul 02, 2017 7:55 am
by Mork
chad878262 wrote:Well I suppose the DM's should start giving characters found in Avernus evil points.
Sounds ok
chad878262 wrote:And maybe occasionally spawn a mega boss to wipe them out and issue a perma strike...the hells are dangerous after all.
And how exactly you're a staff member with that approach?
chad878262 wrote:I will simply state that what looks salty to me is the fact that you have this major issue about a minor concern simply because other players don't play the way you do and it hurts your 'business'.
Right now I have only major issue with how you represent staff of this sever. I agree that vendor camping is really a tiny problem compared to this.
chad878262 wrote:Throw all the venom you want over here.
So that is what a player noticing a meta-gaming problem is to you? Throwing a venom? Cool - go sleep and get sober or something.
Re: Bone, boss and vendor camping
Posted: Sun Jul 02, 2017 8:06 am
by Steve
Valefort wrote:Preventing location saving in Avernus is easy, just hardly enough. One possibility would be to set Avernus entrance behind a group wall so to say, like the stone giant area. 3 people needed to enter.. that would limit things a lot.
Or just take the Epic Shop out of Avernus!

Re: Bone, boss and vendor camping
Posted: Sun Jul 02, 2017 8:06 am
by chad878262
So your problem is that you want to say things in negative manner to those who disagree with you, but can't take similar response without assuming intoxication. Got it, carry on.
Re: Bone, boss and vendor camping
Posted: Sun Jul 02, 2017 8:19 am
by Mork
chad878262 wrote:So your problem is that you want to say things in negative manner to those who disagree with you, but can't take similar response without assuming intoxication. Got it, carry on.
How exactly am I suppose to be positive when you're first try lying:
chad878262 wrote:Our development resources are a limited commodity (though it may not often seem so because they put out such an amazing amount of content in each update!)
While apparently it is not the case:
dedude wrote:There is no technical, nor resource limitation reason for not doing something about this.
Valefort wrote:Preventing location saving in Avernus is easy, just hardly enough. One possibility would be to set Avernus entrance behind a group wall so to say, like the stone giant area. 3 people needed to enter.. that would limit things a lot.
Then you're pulling "Medium RP server" argument and then telling I "spit venom" when all I wrote is my concern and how stunned I am by all this?
Re: Bone, boss and vendor camping
Posted: Sun Jul 02, 2017 8:26 am
by dedude
Let's cool it on the personal comments, they are not helping either side of the argument.
If we are not willing to support having a shop located in avernus in an IC mechanical way, we should relocate it to someplace that we
can support. Placing it there in the first place was a poor design choice, considering what that entails from an IC and lore-centric perspective.
PS. We have a rule that allows AFK tag while questing?

Re: Bone, boss and vendor camping
Posted: Sun Jul 02, 2017 8:28 am
by Planehopper
Stick to the topic or this gets locked.
And the topic is not problems with players or staff because that's clearly against our forum rules.
Re: Bone, boss and vendor camping
Posted: Sun Jul 02, 2017 8:30 am
by Valefort
Steve wrote:Valefort wrote:Preventing location saving in Avernus is easy, just hardly enough. One possibility would be to set Avernus entrance behind a group wall so to say, like the stone giant area. 3 people needed to enter.. that would limit things a lot.
Or just take the Epic Shop out of Avernus!

Where would you put it ? Personally I think Avernus is bonkers but I have to admit that the RP generated, while not my cup of tea, is there and some find it fun so why killing it ?
@Mork Chad is not a developer and our hands are in general full, I assume he thought this to be a small problem and that there are more important matters. There's no lying there, let's calm down please !
AFK tag is only Orcs questing in places where they don't belong, a bad solution to a fairness issue (ideally Orcs should have a set of orc-only quests). AFK tag questing is otherwise blatant rule breaking as far as I know.
Re: Bone, boss and vendor camping
Posted: Sun Jul 02, 2017 8:33 am
by Svabodnik
Kiran wrote:Wont it just mean those who want the best items on game will just form ooc parties or go there invis to go shopping, or clear it real quick? All you are doing is wasting their time, not improving roleplay.
Maybe move the shop to somewhere thats not hell...?
Steve wrote:(...) Or just take the Epic Shop out of Avernus!

I won't pretend to be privy to the reasoning for why the Epic Shop was slapped in Avernus, but considering items of comparable power can be found topside (i.e. +4 Int headwear at Thayans, +3 mithral chainmail at elves, etc. - not to mention Epic loot that can drop even for sub level 10 characters), I personally don't see a problem with that. The exorbitant prices would tend to limit it towards the intended demographic (epic level characters), and if further limits would need to be set, whoever the shopkeep ends up being may only make the store available for characters of a certain level. Concerns of having one character purchase items for use by another won't really change between implementations - just a question of the amount of hoops needed to jump through. It would solve the odd concern about casually popping the kids in the back of the minivan and making a short drive to HellMart on a Wedensday morning for some quick last-minute groceries.
Re: Bone, boss and vendor camping
Posted: Sun Jul 02, 2017 9:01 am
by Mork
While idea of taking shop somewhere else has some advantages it kind of screws what Badgers wanted to start building around. There is only 4 of us by now but new people are coming and its something at least to consider since we're connected to present shop location in IC way.
Re: Bone, boss and vendor camping
Posted: Sun Jul 02, 2017 9:14 am
by Steve
Valefort wrote:Steve wrote:Valefort wrote:Preventing location saving in Avernus is easy, just hardly enough. One possibility would be to set Avernus entrance behind a group wall so to say, like the stone giant area. 3 people needed to enter.. that would limit things a lot.
Or just take the Epic Shop out of Avernus!

Where would you put it ? Personally I think Avernus is bonkers but I have to admit that the RP generated, while not my cup of tea, is there and some find it fun so why killing it .
I'd put it in the Nexus, of course!!! Muahahahaha...ha .....ha!
But seriously, I do think that putting an Epic Shop where many very rich Players will want to go, near or behind a Boss that also drops Epic Loot, and...the simple fact that it is Hell, which...c'mon, if you want an open and free medium-RP environment, is NOT a place you go regularly.
This is NOT Planescape ladies and germs!!!
You want an Epic Shop location? How about:
- - Sshamath (I can pull up the quote from the Lore Book about how this city is Ground Zero for high level magic items)
- The Friendly Arm Inn (talk about being friendly...
)
- Candlekeep (why not be a secure trading center for high magic)
- Beregost (also Lore-based important trading center, with long history to Ulcaster the Mage)
- Just anywhere but in the Hellz!
There are also some that don't find it fun to have to cross-RP lines with some forced idea just to be able to go there to see it (and get cool stuff!).
As Chad pointed out, it is super easy to get to (mechanically). If this is true, then why leave it difficult to get to via IC RP justification? Why not just put it somewhere relatively easy to access by any Race and Alignment, and let the fact that the high prices limit what PCs can purchase.
We already know the economy on BG is just bonkers insane and outside of realism even of a fantasy environment—i.e., an unlimited one—so really, why make the Epic Shop and jumping in/out of HELL even an issue anymore, when just taking the Merchant out to more "likely" place, would solve so many bloody issues!
Re: Bone, boss and vendor camping
Posted: Sun Jul 02, 2017 9:59 am
by Valefort
... Netherese maze ?
Sold by an archmage who is studying the locals.
Re: Bone, boss and vendor camping
Posted: Sun Jul 02, 2017 10:45 am
by Steve
Valefort wrote:... Netherese maze ?
Sold by an archmage who is studying the locals.
MAKE THE NETHEREZE MAZE GREAT AGAIN!!!

Re: Bone, boss and vendor camping
Posted: Sun Jul 02, 2017 11:56 am
by Velaris
And make it accessible from both sides.