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Re: survival, cleaning and cooking

Posted: Thu Nov 30, 2017 11:39 pm
by Hoihe
DeepFriedMoose wrote:
RaiderOne wrote:Actually a cleaner solution would be to give more "parts" per skill ranks.
This seems really reasonable to me, actually. More skill = more (or a higher quality) product.

What about a loot table that you roll against? Low score = a chunk of meat that is edible; Med score = better quality; Superior Score = Best Quality; Nat20 = double yeild; Nat1 = nothing? Table can be divided 100/5, so every 20 ranks basically allows you to get better and better meat/hide?

100/5 feels arbitrary.
Skills have no critical success/failure, so no on nat20 and nat1.

I'd make it ranges of 15-30: Medium; 30+ superior. It would keep it realistic in context of commoners.


For comparison, lore DCs:
Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).

In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.

For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
Craft DCs:

http://www.d20srd.org/srd/skills/craft.htm

Re: survival, cleaning and cooking

Posted: Sat Dec 02, 2017 6:33 am
by Wandering_Woodsman
I'll throw this in here:

I have a ranger character, and he is HIGHLY SKILLED in survival. As in, that's one of his focuses. Why? RP, but also just because..he's a ranger, and that's what my character is good at.

Give him a city, and he hates it. People even moreso.

But give him a forest, and he's perfectly happy. Well, as happy as he can be....he's an ornery bastard. Suffice it to say, I'd be all over anything that gives more use to survival.