100% Optional Permadeath Mode

Suggestions Should Be Posted in Their Respective Categories

Moderators: Moderator, Developer, DM

NegInfinity
Posts: 2449
Joined: Wed Feb 05, 2014 11:24 am

Re: 100% Optional Permadeath Mode

Unread post by NegInfinity »

aaron22 wrote: "but i love my character and don't want them to die from my careless actions and/or my git gud is not as gud as i think... oops i mean lag."
too bad. play better.
While I sorta see where you're coming from...

The reality is that most people do not enjoy permadeath, meaning they'll either leave the server, or will only participate in social events meaning chatting around campfire. So you'll have hordes of characters sitting in aroudn campfire and telling their life stories to every passerby they meet.

Do you want that?

The right idea is to make it optional, and provide bonus for taking extra risk. I kinda really liked how permadeath was handled on arelith. That server did many things in wrong way, but permadeath was one thing they got right.
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: 100% Optional Permadeath Mode

Unread post by aaron22 »

i play by the rules of the land and do what i want inside those rules. im not forcing anyone to do anything. i am well aware that the server will not ever go to a permadeath scenario. that is fine with me. i am also well aware that this creates the RP that is totally ridiculous.

the presumption that you consider your characters as being mortal and that you RP as such is false. I am sorry to burst your little bubble but I dont care. hearing the truth is sometimes hard to hear. Im a pretty good pretender. i can pretend with the best of them. i still know what i do and know what i see. everyday. everywhere on this server. most of the really dumb RP comes from the understanding that your character is IN FACT immortal.

im a pie in the sky kinda guy. (poetic) so i argue for this because i honestly think it is better. *shrugs* but deep down... its whatever. I just play the cards i am dealt. and do the best with what i got.

im not telling everyone they need to do this. i dont have any power to make such a demand. i can try to enlighten all of you on something that i think is good. take it or leave it. im sure most will just leave it.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: 100% Optional Permadeath Mode

Unread post by aaron22 »

NegInfinity wrote:
aaron22 wrote: "but i love my character and don't want them to die from my careless actions and/or my git gud is not as gud as i think... oops i mean lag."
too bad. play better.
While I sorta see where you're coming from...

The reality is that most people do not enjoy permadeath, meaning they'll either leave the server, or will only participate in social events meaning chatting around campfire. So you'll have hordes of characters sitting in aroudn campfire and telling their life stories to every passerby they meet.

Do you want that?

The right idea is to make it optional, and provide bonus for taking extra risk. I kinda really liked how permadeath was handled on arelith. That server did many things in wrong way, but permadeath was one thing they got right.
yes. this is called separating the heroes from the pack. heroes risk life and limb to better the world around themselves. in fact this would likely be the best part of a server in permadeath mode. who out there is a chicken and who is a hawk? right now.. everyone pretends to be a hawk but is actually just a big chicken. and there is nothing that can prove this wrong or right.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
User avatar
Reckeo
Posts: 214
Joined: Sat Dec 07, 2013 1:02 pm

Re: 100% Optional Permadeath Mode

Unread post by Reckeo »

aaron22 wrote:i can pretend with the best of them.
Then why don't you pretend to act like you have some respect for others.
aaron22 wrote:the presumption that you consider your characters as being mortal and that you RP as such is false. I am sorry to burst your little bubble but I dont care. hearing the truth is sometimes hard to hear. Im a pretty good pretender. i can pretend with the best of them. i still know what i do and know what i see. everyday. everywhere on this server. most of the really dumb RP comes from the understanding that your character is IN FACT immortal.
Who exactly are you talking to? I'm sensing some severely pent up anger here. Are you still talking about the game?
User avatar
Hoihe
Posts: 4719
Joined: Thu Nov 03, 2011 2:25 pm

Re: 100% Optional Permadeath Mode

Unread post by Hoihe »

Reckeo wrote:
aaron22 wrote:i can pretend with the best of them.
Then why don't you pretend to act like you have some respect for others.
aaron22 wrote:the presumption that you consider your characters as being mortal and that you RP as such is false. I am sorry to burst your little bubble but I dont care. hearing the truth is sometimes hard to hear. Im a pretty good pretender. i can pretend with the best of them. i still know what i do and know what i see. everyday. everywhere on this server. most of the really dumb RP comes from the understanding that your character is IN FACT immortal.
Who exactly are you talking to? I'm sensing some severely pent up anger here. Are you still talking about the game?

I still question why people have difficulty with losing their OOC knowledge when playing ICly.


OOC ruling: All death is reversible.

What are its effects?

OOCly: You are willing to commit 100% to a character without fear of being short-charged for your investment.

ICly: It changes nothing. You know nothing about OOC rules, you only know enough about resurrection as your lore arcana, plane or religion provides. Or, if been around long enough, your experience. To act like knowing death is fully reversible without the character sheet to back it up is at best metagaming, and at worst godmodding of your PC having abilities they don't have.

ICly cont: And even if you know full well death is reversible, you are a group of maybe 200 people surrounded by hundreds of thousands who die and do not answer the call. My PC will do her best to ensure every NPC that dies under her command gets presented to a priest for resurrection, and will cover the costs. NPCs tend to lack the same drive that pushes PCs onwards (if they had it, they wouldn't be level 1 commoners but rather level 1 rogue/fighter/swashbuckler/barbarians), so when given the option of paradise vs hardship, they'll pick paradise more often than not.
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: 100% Optional Permadeath Mode

Unread post by aaron22 »

i apologize if i have disrespected you and everyone i am doing this to. i imagine that me saying "you (generalization) are (difinitive, perhaps inappropriate) RPing incorrectly." that this is offensive and i can understand that. let my try to make this a little less offensive.

there are things that are a norm on the server that i believe if you were truly considering the mortality of your character as being important beyond xp loss and a bit of time out of your evening. they would not be a norm at all. in fact these dangerous actions repeated and repeated and repeated would be considered lunacy if mortality was real. there are actions that I do. and this does not end with me. that i might reconsider if i actually rped death as a real thing. To me death is not real at all. I am not the only one that plays with this in their head. I know this because i can see it. everyday. from everyone i see. even the best RPers on the server do things that i know means they do not respect death the way it should be respected if it were real. this may only be a tiny .01% of the actions from the best Rpers and players on the server's player base. someone like me, who is not a top end RPer, does these things at least 20% of my actions are completely devoid of consideration of death being real or permanent. but no matter if it is .01% or 100% it is wrong.

i am not at all angry.. perhaps a bit frustrated. but because i want the best for us. at least partially for me. but i do know the difference between a selfish and selfless act. this like most things is in between. feel like a guy pulling hard on the mule to come in from the storm. and the mule will not budge. there is a point that i know where i will throw up my hands and let the mule get rained on.

i dont feel like im going insane. maybe one would not know if they were. to all the ones that sent PMs saying they see the trust in what i am saying, we can be crazy together.

some of what i say is tongue and cheek. there is some truth in it though.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: 100% Optional Permadeath Mode

Unread post by aaron22 »

hoihe... how many posts have you made where you complain that your toon cannot kill mobs that are 4 cr less than your current dice or whatever?
Hoihe wrote:I still question why people have difficulty with losing their OOC knowledge when playing ICl
so? i guess you are " people" after all.
Last edited by aaron22 on Tue Jan 30, 2018 2:31 pm, edited 1 time in total.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
User avatar
Hoihe
Posts: 4719
Joined: Thu Nov 03, 2011 2:25 pm

Re: 100% Optional Permadeath Mode

Unread post by Hoihe »

aaron22 wrote:i apologize if i have disrespected you and everyone i am doing this to. i imagine that me saying "you (generalization) are (difinitive, perhaps inappropriate) RPing incorrectly." that this is offensive and i can understand that. let my try to make this a little less offensive.

there are things that are a norm on the server that i believe if you were truly considering the mortality of your character as being important beyond xp loss and a bit of time out of your evening. they would not be a norm at all. in fact these dangerous actions repeated and repeated and repeated would be considered lunacy if mortality was real. there are actions that I do. and this does not end with me. that i might reconsider if i actually rped death as a real thing. To me death is not real at all. I am not the only one that plays with this in their head. I know this because i can see it. everyday. from everyone i see. even the best RPers on the server do things that i know means they do not respect death the way it should be respected if it were real. this may only be a tiny .01% of the actions from the best Rpers and players on the server's player base. someone like me, who is not a top end RPer, does these things at least 20% of my actions are completely devoid of consideration of death being real or permanent. but no matter if it is .01% or 100% it is wrong.

i am not at all angry.. perhaps a bit frustrated. but because i want the best for us. at least partially for me. but i do know the difference between a selfish and selfless act. this like most things is in between. feel like a guy pulling hard on the mule to come in from the storm. and the mule will not budge. there is a point that i know where i will throw up my hands and let the mule get rained on.

i dont feel like im going insane. maybe one would not know if they were. to all the ones that sent PMs saying they see the trust in what i am saying, we can be crazy together.

some of what i say is tongue and cheek. there is some truth in it though.

If you ask for permadeath to exist so that players have a deterrent, item loss perfectly fulfills that role. It does not hurt people like me whose entire enjoyment is made or broken depending on the quality of their mask, but it instead hurts everyone equally.

It doesn't matter if you consider your PC to be a chess piece or a better world to live in. Items are worth the same to you. For a grinder/pvper, items are the endgoal. For a storyteller/character experiencer, items hold story or sentimental value, or act as a means to an end.

aaron22 wrote:hoihe... how many posts have you made where you complain that your toon cannot kill mobs that are 4 cr less than your current dice or whatever?
Hoihe wrote:I still question why people have difficulty with losing their OOC knowledge when playing ICl
so? i guess you are " people" after all.
When there is absolutely no one to interact with, I still try to derive enjoyment from the game somewhat. However the mechanical aspect is less compatible than the RP aspect, so I cannot truly lose myself in that manner.

Furthermore, I consider how it might seem to a new player. New player arrives, knowing this is an ancient game with an amazing cadre of old guard players. As a general rule, games lose their unique flavor mechanically as players learn more and more how to optimize their enjoyment and mechanics. Games that are an exception to this are the highly complex strategy games with a million variables.

NWN2 is rather simple, and by making PvE too difficult you create the illusion that you must adhere to the metagame developed over the 7+ years of the game's existence or you will be in for a bad time.

So people will adhere to the metagame, reducing variation, and by reducing variation they either increase the amount of clones present or play characters with builds that hold no relation to their character.

We already have the terrible habit of using NWN2DB even before starting a new character, sitting down and planning out everything to the last skill point even before a character is born. I consider this to be a horrible habit that essentially broadcasts that you have already set the path of your character in stone.

Doing this NWN2DB thing makes me feel sick, yet I am forced to adhere to it if I seek to do PvE and play as someone who is more than a commoner.

The less you force people to optimize for content, the less people are forced to worship the idea of pre-planning the character, and the more likely you will see people who go "My RP of late has had me doing a lot of X, I will take a PRC/base class that is related to X." And you will see much fewer people RPing their character sheets as if they already had level 30 when it comes to the lore skills and whatnot.

Maybe one day we will be able to do away with the class limit and the 3b20 rule and make every level up become a moment of introspection where you consider the events of the last level and choose the most appropriate feat/class/skill spread.
Last edited by Hoihe on Tue Jan 30, 2018 2:40 pm, edited 3 times in total.
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
NegInfinity
Posts: 2449
Joined: Wed Feb 05, 2014 11:24 am

Re: 100% Optional Permadeath Mode

Unread post by NegInfinity »

aaron22 wrote: yes. this is called separating the heroes from the pack. heroes risk life and limb to better the world around themselves. in fact this would likely be the best part of a server in permadeath mode. who out there is a chicken and who is a hawk?
Dude, do you want to be a lone hawk in a desert? "Lone" as in you'll be the only living thing in 500 mile radius.

It is not about "heroes", it is about having other people to interact with. Who is going to appreciate heroes when there's no one around?
NegInfinity
Posts: 2449
Joined: Wed Feb 05, 2014 11:24 am

Re: 100% Optional Permadeath Mode

Unread post by NegInfinity »

Hoihe wrote: OOC ruling: All death is reversible.

What are its effects?
The effect is there would be no longer any point in doing anything on the server.

Lack of risk renders anything you could possibly do on bgtscc completely meaningless.

For example: what's the point of being a devil worshipper if nobody can kill you? What is the point of breaking a law if you cannot be punished for it?

With this kind of ruling the only thing left to do would be to pack things up and leave for the greener pastures.
Last edited by NegInfinity on Tue Jan 30, 2018 2:41 pm, edited 1 time in total.
User avatar
Hoihe
Posts: 4719
Joined: Thu Nov 03, 2011 2:25 pm

Re: 100% Optional Permadeath Mode

Unread post by Hoihe »

NegInfinity wrote:
Hoihe wrote: OOC ruling: All death is reversible.

What are its effects?
The effect is there's no longer any point in doing anything on the server.

Lack of risk renders anything you could possibly do on bgtscc completely meaningless.

For example: what's the point of being a devil worshipper if nobody can kill you?

Why does death hold such a singular idea for you as "consequence"? Is not social degradation, item loss already serve the purpose?
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
NegInfinity
Posts: 2449
Joined: Wed Feb 05, 2014 11:24 am

Re: 100% Optional Permadeath Mode

Unread post by NegInfinity »

Hoihe wrote: Why does death hold such a singular idea for you as "consequence"? Is not social degradation, item loss already serve the purpose?
Social degradation and item loss are irrelevant. A character that can't die essentially plays with cheats enabled and "godmode" on. As long as character is alive he or she can recover from anything that could possibly happen to him or her. It is simply matter of time. Loss of items, social standings - all of it becomes meaningless and can be recovered if immortality is in effect.

Final death shuts that possibility down. And suddenly you need to pay attention to what you're doing.

Lack of death means lack of consequence, and essentially it shuts down any sort of evil roleplay as well. Because you risk nothing and there's no one in the world that can stop you.

The moment the ruling you proposed comes into effect, there will be no more reason to play on bgtscc - it'll turn into sandbox for making more mary sues.
Last edited by NegInfinity on Tue Jan 30, 2018 2:51 pm, edited 1 time in total.
User avatar
Reckeo
Posts: 214
Joined: Sat Dec 07, 2013 1:02 pm

Re: 100% Optional Permadeath Mode

Unread post by Reckeo »

aaron22

Thank you for the clarification.

I can understand your frustration and relate to it to an extent. I have absolutely rage-quit in games before due to a bad PVP or something not going well and there being a negative permanent result. I've rage-quit even when I went into it knowing the reckless behavior would end with either little reward, or death. I personally rather enjoy many perma-death hardcore games, rogue-like, rogue-lite, or heavily modded versions of Skyrim and Fallout where my characters have suffered from debilitating diseases, starvation, and even elements of freezing to death or drowning due to a freak storm, blizzard or radiation wise. The combat is swift, brutal, and intense, and I have many memorable moments in game where I felt like I was narrowly dodging an alien's plasma blasts and staring down the sights of my AR-15 and landing that perfect head-shot to see it's green blood splatter on the wall behind it as it slumps to the ground. F&% yeah dude! Running along a fence line only to see my characters head explode due a hidden sniper? AWESOME!

I think if I am reading into this correctly, I know what you are referring to when you talk about the 'mortality' role playing that goes on in the server. I cannot deny that I too have seen it being played out and have rolled my eyes at it. For awhile to me it seemed like it was the ONLY role playing that was really consistent, even being catered to and encouraged by the DM's at the time. Frustrating is putting it lightly, as it appeared that this group of players were the ones who had the most DM attention and were able to get into the 'closed event' raids and RP events.

I often ask myself "Why in the hell would you want to role play a bed-ridden character that is 'healing' from an in-game attack", especially if there is magical means to heal disease, wounds, and yes, resurrect the dead (nullifying any sense of actual character mortality). Why would you want to role play what is essentially a 'hospital visitor' when you visit that friend? It's a bit too much "Soap Opera" for me, and I'm not trying to offend or make judgement calls over other people's desire to play out certain events in a particular way that may be pleasing to them.

I quit the server for 4 years and only recently just returned with a fresher, more mature mind-set and approach to the matter.

I recognize some people may wish to RP this and whatever, not for me, not my cup of tea (and doesn't make sense in the setting to me). However, I would also not try to force these role players to cease what they are doing, simply search out like minded individuals if they exist and then formulate some coherent role play.

I think it would be interesting to see an in-game Cult of characters centralized around the theme of in game mortality. Perhaps they undergo a special ritual that renders them 'immune' to res spells and Fugue. This opens up LOTS of awesome RP potential, as it could be a cult that also is devoted to ridding the world of unnatural extension of life, not only swearing off resurrection etc, but also undead, skeletons, other means of magic that bring in an element that unnaturally prolong a life past the point of death. Such a group could be sworn to hunting down and eradicating undead at all costs, even at the costs of their own mortal lives since they will have the benefit of knowing their corpses would never be able to be manipulated or used by any means of necromancy magic. Other players could see these players and be like "Who are the ones in black robes with the silver scythes that stick to themselves?"..."ahh....those are the feared and revered Darkfallen (or whatever)" "They are sworn to mortality....resistant to be brought back from death that not even the Gods will return them....there's is a tragic story....".....and they would be among the bravest community of players and RP'ers on the server....and why not? Make it lore friendly.

I know my post is wordy, but it was an idea. One of many. The cool part about D&D is it's only limited by our imaginations. I think a guild like above would be very cool to see in game wise, though it may not be exactly what you are looking for, it's not a bad thought.
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: 100% Optional Permadeath Mode

Unread post by aaron22 »

Hoihe wrote: If you ask for permadeath to exist so that players have a deterrent, item loss perfectly fulfills that role. It does not hurt people like me whose entire enjoyment is made or broken depending on the quality of their mask, but it instead hurts everyone equally.

It doesn't matter if you consider your PC to be a chess piece or a better world to live in. Items are worth the same to you. For a grinder/pvper, items are the endgoal. For a storyteller/character experiencer, items hold story or sentimental value, or act as a means to an end.
but to me. i dont think of this as try to convince people to lose things they cherish. i feel like i am offering something that gives. gives a reason to love that toon. give a reason to feel good about that item. give a sense of doing something that actually means something in our little make believe world. that want of a child to have a statue built because of your heroics. make that a reality a possibility if you do the right things at the right times. or be that villain that overcame the odds and really set (x) in motion. gathered the right allies and used power and fear to turn the world on its head.

all you guys.. im not a PvPer. i suck at PvP kinda. i am pretty good at PvE. not the best. im pretty good at building. not the best. i have a pretty substantial collection of items and coins. not the best. i dont want to have the best gear or the best toon or the best reputation or whatever. i just want my characters actions to mean something. i want my character to earn them. that is it. it doesnt mean anything when its easy. anything worth having is difficult to achieve.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
NegInfinity
Posts: 2449
Joined: Wed Feb 05, 2014 11:24 am

Re: 100% Optional Permadeath Mode

Unread post by NegInfinity »

Hoihe wrote:item loss perfectly fulfills that role.
Item loss as "consequences" is a joke. Recovering from it is simply matter of spending a bit of time and essntually equivalent of "no consequences for your actions". One could also always roll a class that does not rely on items at all.
Post Reply

Return to “Suggestions and Discussion”