aaron22 wrote:i apologize if i have disrespected you and everyone i am doing this to. i imagine that me saying "you (generalization) are (difinitive, perhaps inappropriate) RPing incorrectly." that this is offensive and i can understand that. let my try to make this a little less offensive.
there are things that are a norm on the server that i believe if you were truly considering the mortality of your character as being important beyond xp loss and a bit of time out of your evening. they would not be a norm at all. in fact these dangerous actions repeated and repeated and repeated would be considered lunacy if mortality was real. there are actions that I do. and this does not end with me. that i might reconsider if i actually rped death as a real thing. To me death is not real at all. I am not the only one that plays with this in their head. I know this because i can see it. everyday. from everyone i see. even the best RPers on the server do things that i know means they do not respect death the way it should be respected if it were real. this may only be a tiny .01% of the actions from the best Rpers and players on the server's player base. someone like me, who is not a top end RPer, does these things at least 20% of my actions are completely devoid of consideration of death being real or permanent. but no matter if it is .01% or 100% it is wrong.
i am not at all angry.. perhaps a bit frustrated. but because i want the best for us. at least partially for me. but i do know the difference between a selfish and selfless act. this like most things is in between. feel like a guy pulling hard on the mule to come in from the storm. and the mule will not budge. there is a point that i know where i will throw up my hands and let the mule get rained on.
i dont feel like im going insane. maybe one would not know if they were. to all the ones that sent PMs saying they see the trust in what i am saying, we can be crazy together.
some of what i say is tongue and cheek. there is some truth in it though.
If you ask for permadeath to exist so that players have a deterrent, item loss perfectly fulfills that role. It does not hurt people like me whose entire enjoyment is made or broken depending on the quality of their mask, but it instead hurts everyone equally.
It doesn't matter if you consider your PC to be a chess piece or a better world to live in. Items are worth the same to you. For a grinder/pvper, items are the endgoal. For a storyteller/character experiencer, items hold story or sentimental value, or act as a means to an end.
aaron22 wrote:hoihe... how many posts have you made where you complain that your toon cannot kill mobs that are 4 cr less than your current dice or whatever?
Hoihe wrote:I still question why people have difficulty with losing their OOC knowledge when playing ICl
so? i guess you are " people" after all.
When there is absolutely no one to interact with, I still try to derive enjoyment from the game somewhat. However the mechanical aspect is less compatible than the RP aspect, so I cannot truly lose myself in that manner.
Furthermore, I consider how it might seem to a new player. New player arrives, knowing this is an ancient game with an amazing cadre of old guard players. As a general rule, games lose their unique flavor mechanically as players learn more and more how to optimize their enjoyment and mechanics. Games that are an exception to this are the highly complex strategy games with a million variables.
NWN2 is rather simple, and by making PvE too difficult you create the illusion that you must adhere to the metagame developed over the 7+ years of the game's existence or you will be in for a bad time.
So people will adhere to the metagame, reducing variation, and by reducing variation they either increase the amount of clones present or play characters with builds that hold no relation to their character.
We already have the terrible habit of using NWN2DB even before starting a new character, sitting down and planning out everything to the last skill point even before a character is born. I consider this to be a horrible habit that essentially broadcasts that you have already set the path of your character in stone.
Doing this NWN2DB thing makes me feel sick, yet I am forced to adhere to it if I seek to do PvE and play as someone who is more than a commoner.
The less you force people to optimize for content, the less people are forced to worship the idea of pre-planning the character, and the more likely you will see people who go "My RP of late has had me doing a lot of X, I will take a PRC/base class that is related to X." And you will see much fewer people RPing their character sheets as if they already had level 30 when it comes to the lore skills and whatnot.
Maybe one day we will be able to do away with the class limit and the 3b20 rule and make every level up become a moment of introspection where you consider the events of the last level and choose the most appropriate feat/class/skill spread.