That description sounds a lot like the arterial strike feat...SpookySkeleton wrote: ↑Fri Oct 16, 2020 3:29 pmGood to note here, the bleeding wound in the PnP case is not simply 2, 4 or 6 damage over three rounds. The invisible blade gets regular sneak attack progression and can choose to forego using 1d6 of sneak damage and instead apply 1 damage over time (stackable) that only goes away when healed. This gives it a cool feeling of slowly bleeding your opponent out rather than killing them outright.
Not saying that is balanced -- but if we are speaking of giving regular sneak dice to invisible blade I feel like bleeding wound should somehow still get in there to make the class still have that flavor. Perhaps it could be something like low CON damage with a fort save? Or maybe acid damage, not sure if that would get around some of the DR on the server. I believe we could come up with a more fun answer to this than just replacing with regular sneak dice -- should the black box allow it.
What if IB granted arterial strike at 1 in lieu of sneak attack then regular sneak dice at 3 and 5? Maybe a compromise between flavor and balance.