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Re: Soubar: Exotic Wares
Posted: Thu Apr 30, 2020 3:18 am
by realayer
After exchanging a few words in private, the man in gray armor is seen leaving the stall with a new set of plate armor.
Re: Soubar: Exotic Wares
Posted: Wed May 06, 2020 3:39 pm
by qwertyh88
Zeland wrote: ↑Wed Apr 29, 2020 10:15 pm
The armored merchant would give the smiling man a long cold stare before shaking his head no.
"Taken slighty back, quickly inserts, eh..I meant 800 bags for the mace, would that do?"
Re: Soubar: Exotic Wares
Posted: Wed May 06, 2020 6:23 pm
by Zeland
qwertyh88 wrote: ↑Wed May 06, 2020 3:39 pm
Zeland wrote: ↑Wed Apr 29, 2020 10:15 pm
The armored merchant would give the smiling man a long cold stare before shaking his head no.
"Taken slighty back, quickly inserts, eh..I meant 800 bags for the mace, would that do?"
"That is better.. but still not enough."
Re: Soubar: Exotic Wares
Posted: Mon May 11, 2020 5:16 pm
by Zeland
*Updated stock*
//added:
Adamantine Greataxe: Enhancement bonus vs neutral +1, Material Metal: Adamantine
Vampiric Creepy Katana: AC bonus deflection +4, Enhancement bonus +1, Massive Criticals 8, Spell immunity: Web, Vampiric Regeneration +3
Djinn Ring: Only useable by: Good, Chaotic, Neutral /umd, Skill Bonus: +4 appraise, +4 diplomacy, Use: Summon Djinni 1/day
Paladins Longsword: Bonus spell slot: paladin lvl 3, Damage bonus vs chaotic 1d4, Massive criticals 1d4, Material Metal: Alchemical Silver
Greater Mask of Persuasion: Enhancement bonus: Charisma +2, Skill bonus: Diplomacy +5, concentration +1, low light dim yellow 10m
Simbulmy Bracers: AC bonus armor +2, Bonus feats: Improved initiative, Iron Will, Toughness, Only useable by: Elf, Half-Elf, Human
Rogues Short Sword: Damage bonus: +2 bludgeoning, Enhancement bonus: +2, Extra melee damage bludgeoning, Skill bonus: Set trap +3, Survival +3, Only useable by: Assassin, Guild Thief, Invisible Blade, Rogue, Shadowdancer /umd
Re: Soubar: Exotic Wares
Posted: Wed May 13, 2020 5:28 pm
by Zeland
The armored merchant and another man could be seen exchanging a large sum of coin for a blade. He then crossed the blade off his list and adds another.
// Added:
Huntsman's Damage Bonus: 1d6 vs Animal/Beast/Reptilian, Enhancement Bonus +2
Re: Soubar: Exotic Wares
Posted: Mon May 18, 2020 12:16 am
by spyvsspy
A women with sharp ears passed by but stopped. She looks a bit confused
"Is this really a cloth but made by iron?"
//35 bags on
Cloth Duelist Garbs: AC bonus +3, Bonus feat: Power attack, Use Haste(5) 2 uses/day, Only usable by duelist/umd, material: metal (iron)
Re: Soubar: Exotic Wares
Posted: Mon May 18, 2020 6:28 pm
by Zeland
spyvsspy wrote: ↑Mon May 18, 2020 12:16 am
A women with sharp ears passed by but stopped. She looks a bit confused
"Is this really a cloth but made by iron?"
//35 bags on
Cloth Duelist Garbs: AC bonus +3, Bonus feat: Power attack, Use Haste(5) 2 uses/day, Only usable by duelist/umd, material: metal (iron)
The merchant nods to the sharp eared women then grabs the garbs and lays them over his table to show her.

Re: Soubar: Exotic Wares
Posted: Tue May 19, 2020 1:00 pm
by spyvsspy
"OK, if it's really a AC0 cloth then I'm very interested with it"
//Can not see the picture, but ok for me
Re: Soubar: Exotic Wares
Posted: Tue May 19, 2020 1:50 pm
by Zeland
spyvsspy wrote: ↑Tue May 19, 2020 1:00 pm
"OK, if it's really a AC0 cloth then I'm very interested with it"
//Can not see the picture, but ok for me
// pm sent