A man clad in dark armor sets up a stall in Soubar's merchant area. He stands behind the stall with his arms crossed, scanning the area for potential buyers.
Items are categorized into certain areas, with the most valuable sitting behind the armored man.
Items are categorized into certain areas, with the most valuable sitting behind the armored man.
Helmets:
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-Greater Mask of Persuasion: Enhancement bonus: Charisma +2, Skill bonus: Diplomacy +5, concentration +1, low light dim yellow 10m
-Anagry's Mindmaze: Bonus spell slot: Wizard 2-3, +2 Intelligence, Improved saving throw mind +4
-Helmet of Silk: Bonus spell slot: Sorcerer level 6
-Paladin Helmet of Hezrou Import: AC bonus +4, reduced saving throws will -3, lore local +2
-Helmet: AC Bonus +4 Deflection, +3 Charisma, +1 concentration
-Anagry's Mindmaze: Bonus spell slot: Wizard 2-3, +2 Intelligence, Improved saving throw mind +4
-Helmet of Silk: Bonus spell slot: Sorcerer level 6
-Paladin Helmet of Hezrou Import: AC bonus +4, reduced saving throws will -3, lore local +2
-Helmet: AC Bonus +4 Deflection, +3 Charisma, +1 concentration
Armor:
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-Studded Leather Armor: +4 constitution, useable by neutral/umd
-Arcane Scholar Robes: Ac bonus +2, Concentration +10, Bonus feat: Spell Penetration, Usable by Arcane Scholar/umd
-Earth Plate: +4 ac armor, Improved saving throws acid +2, Resistance acid 5/-, Use Shield (5) once a day
-Adamantine Breastplate: Bonus Spell Slot: Level 6 Bard, Damage reduction 2/-, Low light dim purple
-Padded Armor of Thard Harr's Happiness: AC bonus +3, bonus hitpoints +4, Bonus spell slot: spirit shaman level 4
-The Bronze hushed padded armor: Wisdom +2, Spell Resistance 32
-Leather armor: +3 strength, 32 spell resistance
- Cloth Duelist Garbs: AC bonus +3, Bonus feat: Power attack, Use Haste(5) 2 uses/day, Only usable by duelist/umd, material: metal (iron)
-Arcane Scholar Robes: Ac bonus +2, Concentration +10, Bonus feat: Spell Penetration, Usable by Arcane Scholar/umd
-Adamantine Breastplate: Bonus Spell Slot: Level 6 Bard, Damage reduction 2/-, Low light dim purple
-Padded Armor of Thard Harr's Happiness: AC bonus +3, bonus hitpoints +4, Bonus spell slot: spirit shaman level 4
-The Bronze hushed padded armor: Wisdom +2, Spell Resistance 32
-Leather armor: +3 strength, 32 spell resistance
- Cloth Duelist Garbs: AC bonus +3, Bonus feat: Power attack, Use Haste(5) 2 uses/day, Only usable by duelist/umd, material: metal (iron)
Gloves:
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-Gauntlet: Bonus spell slot spirit shaman 8
-Simbulmy Bracers: AC bonus armor +2, Bonus feats: Improved initiative, Iron Will, Toughness, Only useable by: Elf, Half-Elf, Human
-Gauntlet of Sickness: Bonus Spell Slot: Bard level 4, useable by lawful/umd
-Gauntlet of Balor: AC bonus +4 deflection, enhancement bonus +3
-Ibranduls Unsanctity: Charisma +3, Bluff +1
-Gloves of Brass: +4 deflection ac, Damage bonus piercing +2
-Bracers of Greater Archery: Bonus feat: point blank shot, +2 Dexterity, +4 spot
-Simbulmy Bracers: AC bonus armor +2, Bonus feats: Improved initiative, Iron Will, Toughness, Only useable by: Elf, Half-Elf, Human
-Gauntlet of Sickness: Bonus Spell Slot: Bard level 4, useable by lawful/umd
-Gauntlet of Balor: AC bonus +4 deflection, enhancement bonus +3
-Ibranduls Unsanctity: Charisma +3, Bluff +1
-Gloves of Brass: +4 deflection ac, Damage bonus piercing +2
-Bracers of Greater Archery: Bonus feat: point blank shot, +2 Dexterity, +4 spot
Amulets:
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-Amulet: Charisma +4
-Natures Gold Necklace: Bonus Spell Slot: Druid level 6
-Undead Turning: Bonus feat extra turning
-Periapt of Wisdom: Wisdom +3
-Amulet +4: +4 natural ac, -1 constitution
-Natures Gold Necklace: Bonus Spell Slot: Druid level 6
-Undead Turning: Bonus feat extra turning
-Periapt of Wisdom: Wisdom +3
-Amulet +4: +4 natural ac, -1 constitution
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-Belt: +4 deflection, set trap -2
-Iridescent Ioun Stone: Spell Immunity Cloud of Bewilderment, Cloudkill, Drown, Mind fog, Stinking Cloud
-Belt: bonus hitpoints +20
-Giant Belt: +3 strength, +1 constitution.
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-Sorcerer's Ring: Bonus spell slot: Sorcerer level 7, Bonus hit points +6
-Ring of the Mountain: AC bonus +3 deflection, +3 constitution
-Djinn Ring: Only useable by: Good, Chaotic, Neutral /umd, Skill Bonus: +4 appraise, +4 diplomacy, Use: Summon Djinni 1/day
-Bone Ring: Bonus spell slot: Cleric lvl 2-3, Improved saving throws: Death +2, Negative Energy +2
-Ring of Might: +2 Constitution, +2 Strength, Resistance Cold 5/-
-Heirloom of Asenath: Charisma +3, Concentration +4, Bonus spell slot level 2, only usable by sorcerer
-FS V: Bonus Hitpoints +4, Bonus spell slot favored soul level 5, Decreased AC Natural -1
-Ring +4: +4 deflection ac, evil only/umd
-Ring +4: +4 deflection ac
-Ring of Glory: Constitution +2, Wisdom +2, Use Aura of Glory (7) 1 use/day, useable by cleric, good, paladin
-Ring: +4 fortitude saves.
-Ring of blood: Bonus spell slot Wizard lvl 5, low light dim white 10m
-Paladin's Ring: Bonus spell slot: Paladin lvl3, damage vulnerability: Cold 5%, +1 Wisdom
-Ring of the Mountain: AC bonus +3 deflection, +3 constitution
-Djinn Ring: Only useable by: Good, Chaotic, Neutral /umd, Skill Bonus: +4 appraise, +4 diplomacy, Use: Summon Djinni 1/day
-Bone Ring: Bonus spell slot: Cleric lvl 2-3, Improved saving throws: Death +2, Negative Energy +2
-Ring of Might: +2 Constitution, +2 Strength, Resistance Cold 5/-
-Heirloom of Asenath: Charisma +3, Concentration +4, Bonus spell slot level 2, only usable by sorcerer
-FS V: Bonus Hitpoints +4, Bonus spell slot favored soul level 5, Decreased AC Natural -1
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-Ring +4: +4 deflection ac
-Ring of Glory: Constitution +2, Wisdom +2, Use Aura of Glory (7) 1 use/day, useable by cleric, good, paladin
-Ring: +4 fortitude saves.
-Ring of blood: Bonus spell slot Wizard lvl 5, low light dim white 10m
-Paladin's Ring: Bonus spell slot: Paladin lvl3, damage vulnerability: Cold 5%, +1 Wisdom
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-Mace: +3 Vampiric regeneration, +4 attack bonus, +3 enhancement bonus
-Warhammer: Vampiric Regen +2, Material Metal Mithral
-Vampiric Creepy Katana: AC bonus deflection +4, Enhancement bonus +1, Massive Criticals 8, Spell immunity: Web, Vampiric Regeneration +3
-Adamantine Greataxe: Enhancement bonus vs neutral +1, Material Metal: Adamantine
-Warmace: Acid 2, Slashing 1d4, Enhancement Bonus +1, Massive Criticals 3
-Light Hammer: +4 Enhancement, Keen, +5 hitpoints
-Dwarven Waraxe: Massive Criticals 2d4, Vampiric Regen +1, Material Metal Mithral
-Greataxe: Enhancement Bonus +4, Electrical 1d6, Construct 1d4, Elemental 1d4
-Rapier: Enhancement Bonus +4, Bludgeoning 2, +1 saving throws fire
-Gnomish Heavy Crossbow: +7 mighty, Enhancement bonus +3, Bonus feats: Point Blank Shot, Rapid Reload
-Paladins Longsword: Bonus spell slot: paladin lvl 3, Damage bonus vs chaotic 1d4, Massive criticals 1d4, Material Metal: Alchemical Silver
-Instrument Mandolin: Use Confusion (10), Dominate person (7), Feeblemind (9), 1 use/day
-Rogues Short Sword: Damage bonus: +2 bludgeoning, Enhancement bonus: +2, Extra melee damage bludgeoning, Skill bonus: Set trap +3, Survival +3, Only useable by: Assassin, Guild Thief, Invisible Blade, Rogue, Shadowdancer /umd
-Quarterstaff: Bonus slot: spirit shaman 6, acid immunity bonus 10%, improved saving throws poison +2
-Huntsman's Damage Bonus: 1d6 vs Animal/Beast/Reptilian, Enhancement Bonus +2
-Warhammer: Vampiric Regen +2, Material Metal Mithral
-Adamantine Greataxe: Enhancement bonus vs neutral +1, Material Metal: Adamantine
-Warmace: Acid 2, Slashing 1d4, Enhancement Bonus +1, Massive Criticals 3
-Light Hammer: +4 Enhancement, Keen, +5 hitpoints
-Dwarven Waraxe: Massive Criticals 2d4, Vampiric Regen +1, Material Metal Mithral
-Greataxe: Enhancement Bonus +4, Electrical 1d6, Construct 1d4, Elemental 1d4
-Rapier: Enhancement Bonus +4, Bludgeoning 2, +1 saving throws fire
-Gnomish Heavy Crossbow: +7 mighty, Enhancement bonus +3, Bonus feats: Point Blank Shot, Rapid Reload
-Paladins Longsword: Bonus spell slot: paladin lvl 3, Damage bonus vs chaotic 1d4, Massive criticals 1d4, Material Metal: Alchemical Silver
-Instrument Mandolin: Use Confusion (10), Dominate person (7), Feeblemind (9), 1 use/day
-Rogues Short Sword: Damage bonus: +2 bludgeoning, Enhancement bonus: +2, Extra melee damage bludgeoning, Skill bonus: Set trap +3, Survival +3, Only useable by: Assassin, Guild Thief, Invisible Blade, Rogue, Shadowdancer /umd
-Quarterstaff: Bonus slot: spirit shaman 6, acid immunity bonus 10%, improved saving throws poison +2
-Huntsman's Damage Bonus: 1d6 vs Animal/Beast/Reptilian, Enhancement Bonus +2
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-Boots of Ao's Thirst: AC bonus +3 dodge, Bonus spell slot: Paladin lvl 4
-Wizard boots: Bonus spell slot Wizard 4, Electrical 10% immunity bonus.
-Wizard boots: Bonus spell slot Wizard 4, Electrical 10% immunity bonus.
When approached the man would simply say make an offer.