Alright, I'll quickly run through pro-ruling responses before I get to the most ineteresting part.
Diamore wrote: ↑Sun Jul 26, 2020 10:31 am
Wow.
The rule is very, very obviously not designed to cause griefing. The rule dissuades accessing the surface by non-surface races, it creates an element of risk to any foray and it reflects the likely IC responses to such encounters. Feel free to suggest an alternative setup or rule that replaces these effects.
Griefing is actually very difficult to do using this specific rule. I would actually like to hear an example of such, anecdotal or imaginary even, that hinges on the existence of this rule. I have neither heard in game or seen on the forums anything regarding griefing from this rule.
Attacking someone without any RP or warnings provided (not even talking about outs) is griefing. If you try it against non-KoS targets you might get banned, but KoS rule legalizes such sort of bad attitude. If you use emotes to support your hostile intents, then KoS ruling is obsolette, but I'll describe it below.
sweetlikesplenda wrote: ↑Sun Jul 26, 2020 12:29 pm
I think the concern that most people are expressing isn't that there will be a rare sighting, but that if the rules change there will be a flood of Drow on the surface. It is just human (Player) nature to explore ones new boundaries and then push them further (Which is why rules even have to be put in to place at all). Maybe at the moment there is only a rare sighting, because there are rules put in to place at the moment, the ones trying to be changed.
KoS rule has no connection to drow population on the surface. RP environment and other regulations (such as RP reason requirement and drow banishment at most settlements) do. You can see an influx of drow on the surface lately, for example, irregardless of rulings. My reasoning behind removal of KoS is in the original post.
Steve wrote: ↑Sun Jul 26, 2020 9:44 am
At most, mobs cry “KILL” as they attack on perception, no RP outs given.
I see an existing misunderstanding, in that UD beings...
See #4 from my original post, Steve! I'll also mention that an outright blind hostility by all surfacers against all drow is not lore, it's one of lore interpretations.
mrm3ntalist wrote: ↑Sun Jul 26, 2020 5:44 pm
At the same time KOS seemed pretty straight forward when dealing with drow that try to sell gear outside the gates of the FAI under broad daylight, or when dealing with chars such as the coven of darkness etc
In a way, KOS keeps things real and even though in some cases there is no RP involved when the pvp incident takes places, there is always much RP in the aftermath. A drow appearance on the surface is a big event that usually gets discussed/RPed a lot.
The said drow gear merchant will just pull on a hood and will be a subject to normal PvP rules, while Coven of Darkness is a matter of reporting them to the DM team, not trying to solve it through attacking on sight, so these two examples don't really work. KoS ruling has nothing to do with suspense feeling either, as I mentioned many times before, it's a not-so-often used ruling that simple legalizes griefing.
Snarfy wrote: ↑Sun Jul 26, 2020 5:12 pm
So, some people here seem to be either unwilling or unable(?) to understand what we're talking about when it comes to impact on immersion. Let's see if I can clear up any misconceptions, using my earlier example of an actual in-game occurrence that I witnessed, and applying both the existing KoS rule VS the proposed PvP-out rule on how it might play out... BUT, based on RP occurring before-hand...
Now it's the most interesting part! The one everything wants to know, a.k.a. "if KoS is gone, how do we PvP the drow?". Snarfy has drawn quite an exaggerated scenario, while in fact what he mentioned under "with KoS" is what happens under normal PvP rules, while under "normal PvP rules" he mentioned a bad attitude that rarely happens and can still be dealt with, even ICly.
So let me illustrate instead.
With KoS:
The said group of elves approaches and sees drow. They can of course start Roleplaying as Snarfy described, no problem about this, but
they can also just toggle drow hostile and start attacking them without any justification / warning / roleplay / anything, just outright killing their characters, doing something which is considered a deep form of griefing under normal PvP rules. And this will undeoubtedly result in drama. I am not saying this is how UD / surface conflicts are resolved (in fact, it happens from rarely to never), but enabling such sort of resolution is
the only thing KoS rule provides, this is the thought I keep trying to explain.
Without KoS:
Overall, this goes like under Snarfy's "with KoS" for the most part. Under normal PvP rules, you still are allowed to show up on the scene, toggle all drow hostile and emote something like "*An angry elf shows up, preparing to turn the filthy drow into hedgehogs. He pulls his bow string, preparing to attack.*" Done! A super hostile encounter has started, and now it's time for drow to come up with a RP out because what you did just now is a PvP challenge. You toggled them hostile, so since this moment everything they do either counts as an out or as a hostile intent. And while it's true that outs are determined by the challenged party, not by agressors, it's also true that an out must
-not- escalate hostility. So for example if a drow goes like "Away with you, elven filth, crawl back to your Doron Amar." and starts smugly walking away, you can just... shoot them down as long as you emoted your PvP challenge. Because what they did is not a RP out, it's a taunt.
As for ambush RP, the way it can be done on the server is one elf talking while others sneaking in shadows, and once PvP breaks out, they all suddenly attack. I've seen elves doing it many times and it honestly feels like an asshattery, but such PvP bait is perfectly legal according to the rules (since once PvP breaks out on a map, any other characters can freely take part on any side) so here you go.
As you can see, normal PvP rules still allow a ton of room for hostile resolution. KoS is simply obsolette, serving just two purposes - agressive flavor and legalizing griefing.