Hoihe wrote: ↑Fri Jul 02, 2021 1:38 pm
EasternCheesE wrote: ↑Fri Jul 02, 2021 1:23 pm
5) Hips requires you to look at combat log, see "mob X casts Y" and then you have 3 seconds to press your hide button on your hotbar. It totally doesn't need Jet Pilot reaction time to do. But yeah, sure, hipsing gish is a smaller part of gish archetypes. Once again, i listed possible solutions, not all of them will help to everyone.
This is completely negated by
Case A:
You encounter the enemy. You HiPS dodge their greater dispel, and while it's on cd, they hit you with Iron Horn and dispel you on the floor.
Case B:
You are fighting a melee mob when inexplicably a caster mob spawns within aggro range, and as the flurry of red text fills your combat log, you miss the single purple line indicating you need to HiPS dodge.
Case C:
You HiPS dodge a mob. While on CD, they re-cast the dispel and dispel you anyway.
Case D:
2 caster mobs at once. You dodge 1, get dispelled by the other.
Case E:
Combat log is full of spam, but you use vfx to tell when to dodge. But! enemy has multiple spells with dispel vfx, or maybe used a save or die spell. So you dodge based on the wrong vfx and get dispelled afterwards.
And making an enemy fail their concentration by attacking them is unreliable at best. I played a melee gish for 8 years with 0 concentration (2 years I played a rogue/SD/Divine seeker). Getting hit while casting a spell rarely if ever triggers the concentration check.
1) Silence wand
2) Invisibility potion to get close (doesn't work on soothsayers though)
3) Reliable source of damage + way to transport yourself to enemy before they dispel you
4) Summon scrolls as bait
5) Traps
6) Hips
7) Counterspelling
While i feel fun just arguing about things that you claim not working while i myself use them in the most dispel-infested area of UD, let me sum up my own experience of this. I never saw your playstyle to guess why it didn't work for you:
1) World like charm. Pop Silence wand under their feet and and you have free round to cut your distance for hits. Pop one more if needed. Gold consuming, but one of the most reliable ways and works very good in combination with other methods.
2) Clearly a way to cut my distance when i want to make sure i can come, deliver a flurry, hips, deliver another flurry.
3) ... My pc has 0 points invested into concentration and if i get 20 damage while trying to cast midcombat, i get my spell broken immediately. I don't know what is the source of your uninteruptible casting, but i clearly don't have it. Dealing 50 damage to CR 26 mob is super enough to kill their concentration.
4) I use those vs mord when i go to kill some boss. Works like a charm. Use 300 gold on UMD and you have summon bait that chugs mord for you.
5) I myself don't use them, but i saw a person who made things i considered impossible into something trivial with right pointing, ranged weapon for baiting etc.
6) Obviously, it won't work all the time. Yet, with some practice, it solves 90% of dispel situations. My rogue is a dispel target in most cases when i go to Yuan ti with party. How many times i get dispelled? Maybe once per area, because hips out.
7) I tested it and it worked. However, i have too low int, thus, too few spellslots. I wish pilfer magic qualified for counterspelling (should raise that suggestion btw), that'd give me more chance to use counterspelling.
8) What Tanlaus proposed - scout your area.
9) Oh, i just recollected. A tricky, but working thing - break Line of sight, which works just like hips. This one is really tricky and requires precise timing and good knowledge of area.
Most time i feel people complain about something, it clearly shows that they want to just go forward and chop, without planning and strategy. Please, just use tactics. It's not a slasher game to just go kill everything as fast as possible. We had tons of fun time playing lowlevel rogues raiding Oghranns because of traps, all the kind of baiting, it took eternity to loot that area, but it was a real challenge and fun experience.
What i myself do when i approach caster:
1) Just run to them till i see purple vfx and/or "casts dispel/devour magic" in my combat log. Hips out immediately.
2) Flurry, they are down to about 50% hp. Feint on second flurry.
3) If feint fails, i queue silence wand under their feet (since hips is still on CD). If it succeeds, i break their dispel attempt with damage in about 95% occasions.
4) While they are silenced, i just keep hitting till i can hips.
What i do when there are several casters:
1) If they don't have true vision and i'm not eager to make it long, i pop invis pot/wand.
2) Flurry, feint on second flurry, third flurry.
3) If i see them casting dispel magic, i hips, if not, i keep landing my feint sneak attacks.
4) Either the caster is down or very low hp, i simply keep hitting until one of them is dead or another dispel is about to happen.
5) If caster is dead, look points about what i do when i meet single caster, if it's still not dead, i repeat from point one.
I surely get dispelled by accidental caster i didn't spot before or if any of steps i speak of fail. That's why i have a double set of most essential wards, triple set for greater heroism and scrolls of IMA, heroism pots and some other lowlevel useful UMD when things go ugly.
Just, try to find your own creative way to combat dispels and don't hurry, give yourself time to think. If you see mobs, it doesn't mean you should rush them immediately. switch to some mundane bow and just shoot at one. Place traps if you can. Dispels have their radius of cast and you can use it.
Once again, i clearly feel that only 1/5 of currently dispelling mobs should have dispels ready on all current areas at random, because battling dispels every few steps in Yuan-ti hills and some other areas is super tedious. My point is, that while evading being dispelled is not easy task, it obviously is possible in constant manner with rare failures when you get used to it.
With most of them not having dispel ready, but just some having, it is way less punishing but still is dangerous.