DM Boo wrote: ↑Tue Aug 31, 2021 1:50 am
Can I just put out here that it is really hard to create a good boss during a DM event, particularly when we are talking 25+'s. Every time I've done one, I've always felt unsatisfied with the results. Usually they die in 3 seconds, despite unbelievably high stats, at the hands of a few characters, while the vast majority of the other characters feel they aren't contributing much because they can do little against the high stats. That was my experience as well playerside, with a reasonably tanky character. It's an incredibly difficult encounter to get right. I'd like to hear people's thoughts about how we can better balance bosses, particularly in DM events, so the experience comes off as much better for those involved.
 
I'm gonna go out and state something I found myself, as a player and DM, to be surprisingly satisfactory and interesting as a conceptual idea.
Which is that a great encounter can be made 
without even having a boss fight at all. By using circumstances and especially a smart villain, if one has to have a central antagonist over a whole organization or such being active, to avoid any such showdowns, while still giving a satisfactory partial win to the Heroic Group/Dstardly villains in question.
An example for that would be the prior Orcus plot, actually. For all it is worth, the entire situation could have been resolved without making the Broodmothers overwhelmingly powerful bosses (though it was nonetheless fun!) by instead making them, say, be torn apart by Demons for not upholding their end of the deal after the heroic group(s) in some way thwarted such and made it impossible for them to uphold their pact. 
Another, completely stolen from other media (though I can't remember any particular example off the top of my head) is the mastermind villain working through patsies and henchmen, who is a threat not through overwhelming physical or arcane power, but through his strategic approach and smarts in dealing with opposition.
These require the Heroes to also, most likely, move onward from the "Complete annihilation of any NPC in the vicinity" approach, to have someone to gather intel from, or even just cause by the time they get through the 20-30 Henchmen the old-fashioned way, the villain has already done did whatever he wanted to do and gotten away. Egads!
And of course, once the villain we may or may not have is finally faced down, you can apply any of the other ways of making it a pain to beat him still. 
Go for the Baldur-approach, and make him only woundable through Mistletoe, for example. Or make him fight you with ten or so flunkies while he makes himself unassailable until they are beaten. 
There is no end to the various ways to screw with players and subvert expectations in a way that ultimately, may still be just as satisfying despite not being a complete victory! We as players just have to be open to also starting to brain, if we aren't used to it yet during events, and maybe try to immerse and accept we can't be all-powerful and solve everything with enough smacks on the head of someone. And that we occasionally may even have to see where our characters lines to not cross are, whereupon we may have to see what else we can do in the plot. 
Just wanted to bring that in, from my small vantage. Hope I am not derailing too hard! 
In regards to the Server difficulty (to get back to the point of the thread, I think) I have always found myself making suboptimal builds, and getting through life comparatively fine anyways. My first main was a DC Spellcaster with focus on Instakills, and despite a -lot- of Bosses making me useless in that, I was middlingly tolerable in melee fighting and during some events, managed to wipe out a significant amount of opposition anyways. So my experience seems to quite vitally differ from the majority, and I would declare myself an outlier unless others speak up in the same vein.
And to all the DMs active, given the somewhat negative tone of the prior thread that was locketh before this one: I think I have had all of two negative experiences at all in my entire few years on this server with you lot in particular, and am perpetually surprised that so many volunteer for this nuts-o workload still, despite the crazy levels of middling management and such I have heard of before. So just wanted to give you a thanks from a soon-to-be-leaving player cause when I -did- have DM plots, for the most part, I found them enjoyable and interesting, even if I was a pest during some maybe. 
So much for my few cents!