Re: The Bladesinger PRC
Posted: Tue Mar 07, 2017 10:26 am
Nah they are way to busy being awesome to even notice the insultInvoker wrote: Warlocks would also be very offended.
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Nah they are way to busy being awesome to even notice the insultInvoker wrote: Warlocks would also be very offended.
I don't have much time, so just highlighting this as it exemplifies what has occurred often in this thread.mrm3ntalist wrote: For another time, your math is wrong. The calculations of the damage from your spells is wrong. The DCs are not high enough so the balor will always make the save for half damage. So right there, most of your damaging spells are halved. Add in the elemental reduction the Balor has and you will barely scratch him.
Priceless Steve, pricelessSteve wrote:Can someone just script a mini-me-balor for BigJ to kill? I mean, he's working so hard for it....
Dagnabbit Invoker...You and your logic and knowledge of everything... Bah! Allow ME to elaborate!Invoker wrote:Chad: thanks for the analysis. Its logic is sound, but allow me a few honorable mentions:
That was a stupid mistake on my part. I can only apologise for that. The thing is though, that even if you use minimal spells for buffs, get to the Balor without casting any spell and fighting him 1vs1, there is not enough blasting power to kill the balor. Like Matelener said, in order to do it you will need many scrolls of the spells you are going to use. A build like the one you posted, I am sorry to say it wont last long against the Balor and will need to rebuff which means less blasting spells. The only way for a 50-52 AC build to stand against the balor for long enough ( which has 32BAB - 7attacks - and 48AB) was bigby5 which lowered the AB by ten. Bigby5 is nowhere near as efficient nowadays.BigJ wrote:I don't have much time, so just highlighting this as it exemplifies what has occurred often in this thread.mrm3ntalist wrote: For another time, your math is wrong. The calculations of the damage from your spells is wrong. The DCs are not high enough so the balor will always make the save for half damage. So right there, most of your damaging spells are halved. Add in the elemental reduction the Balor has and you will barely scratch him.
NONE OF THE SPELLS I USED HAVE SAVES FOR HALF DAMAGE. Repeatedly stated, yet still you somehow keep believing its going to take half damage. That right there is why this thread has bothered me so much. Head of QC, blindly and repeated over looking the data presented.
I have also REPEATEDLY said I am a UD player, so no, as I have openly stated I don't know the Balor. But a FvS player told me he thought the Balor was weaker than the UD Pit, so that was my reference.
Of course having those UD pits stats would help.
I waited several days, nothing has appeared. I guess just another throwaway comment from mrm3ntalist.mrm3ntalist wrote: For another time, your math is wrong. The calculations of the damage from your spells is wrong.
I got this response from Valefort . .How? How is the Balor even going to hit my Wiz / BS? Does it have more than 40ab?
However on your screenshot M., the combat log shows an AB of 46.Yes, 45 AB, 5000 HP, 47 AC and it casts mordenkainen's disjunction at least once (and he's not alone, though you can game the AI to kill the other mobs first).
Wiz or Sorc 6 / EK 4 / Asoc 10 / BS 10 can blast and summon but cannot melee in an effective fashion at all, AB is too low.
And yet in response to another question -A typical Sorck10/EK10/DS10 can solo the Balor (with a bit of luck since the bigby 5 was nerfed)
I got this response.So excatly how does the Sorc10/ek10/DS10 kill the Balor as Mrmm said. It may help me understand.
Yet, to match my Bladsinger Blaster AC it has to use the tower shield which means -2ab. Which means AB 39.With his sword, here is a build with the stats it gets : http://nwn2db.com/build/?261851
Hidden: hide
AB : 25 (BAB) + 10 (STR) +2 (feats) +5 (GMW) +4 (GH) + 1 (Haste) - 6 (IPA) = 41 AB
Damage : 1d6 (base) +5 (GMW) +2 (some elemental damage) + 15 (STR, two handing) +12 (IPA) = 37.5 damage, 26.5 one handing
AC : 10 (base) + 8 (mithral full plate) + 3 (DEX) + 3 (tumble) + 6 (IMA) +5 (shadow sheild) +4 (deflection item) +4 (dodge boots) + 4 (shield spell) + 1 (haste) = 48 AC, 52 with tower shield
Wrong. You get a 7th attack with 31 BAB. Players with breach gnomes can vouch for that.BigJ wrote: Btw, the NWN2 engine is hardcoded for max 6 attacks a round from BAB, doesn't matter if BAB is 26, 32 or 40. A fact confirmed again in your screenshot, the combat log shows the Balor having 6 attacks.
Then why on your screenshot did it only get 6??mrm3ntalist wrote:Wrong. You get a 7th attack with 31 BAB. Players with breach gnomes can vouch for that.BigJ wrote: Btw, the NWN2 engine is hardcoded for max 6 attacks a round from BAB, doesn't matter if BAB is 26, 32 or 40. A fact confirmed again in your screenshot, the combat log shows the Balor having 6 attacks.
I haven't done it myself but I doubt that a tower shield will be used, also your STR bladesinger will not have the same AC since it has only 18 base INT and you need 30 INT (buffed) and 10 Bladesinger levels to get the full +5 INT to AC of Bladesong (re-read the description it wasn't changed). I'm not even speaking about your blaster who, for the 10th time, does not have enough damage per hit to be of any use.Yet, to match my Bladsinger Blaster AC it has to use the tower shield which means -2ab.
Hmm, so now 48ac is fine for the Balor? Cool.Valefort wrote:BigJ, the information isn't exactly easy to get completely as you have to check what items the Balor uses and which spells he has. After checking where that 1 AB difference might come from it's most probably the sword the balor is using, it has +1 EB. Also it has 30 BAB from what I can look at, just know that if the BAB of a creature goes above 30 then you get a 7th attack, and so on.
I corrected my calculations for the IGMS part, you're still very far obviously.
I haven't done it myself but I doubt that a tower shield will be used, also your STR bladesinger will not have the same AC since it has only 18 base INT and you need 30 INT (buffed) and 10 Bladesinger levels to get the full +5 INT to AC of Bladesong (re-read the description it wasn't changed). I'm not even speaking about your blaster who, for the 10th time, does not have enough damage per hit to be of any use.Yet, to match my Bladsinger Blaster AC it has to use the tower shield which means -2ab.
Regarding the -6 DEX because of Iron body you're not forced to take the penalty if you do things right...
Because he didn't look there, duh.How did M get the Bab wrong btw? Its a fixed figure, stated on a char sheet separately from AB. In the Toolkit you can check outsider levels for bab on the Balor (Outsider is high bab class). Not sure how you read 31 instead of 30 on those.
Sigh, no the bladesinger blaster has crappy AB and therefore has crappy damage, even though its damage per hit is about the same indeed, but it cannot land hits as often hence it has crappy damage. I don't know how many times I have to write it but it's becoming tedious. Also for the shield/no shield the idea is to switch the shield on when you want to renew key spells like mirror image then going back to 2 handing mode to be able to damage the balor.Btw, the Bladesinger Blaster does about the same damage as the 1h version of the build you posted. The Bladesinger STR build has better AC than your 2h build because the sun elf starts with 18 INT, meaning +4 item or spell equals 22 (+3ac as soon as the Bladesinger gets the ac bonus). It also has armor skin whereas the Blaster doesn't, hence the 1 ac difference.
If this is the route you want to take you are much better off going Combat Expertise/Improved Combat Expertise. With the Parry skill you need to invest skill points and if you riposte attack somehow it will probably screw up your spell casting. In general there are only two modes a caster should use, either ICE or Defensive Casting (to avoid attacks of opportunity when casting in melee).K'yon Oblodra wrote:Hey guys,
don't mean to interrupt the friendly banter but is parry actually worth focusing on? As in having a high parry value to defend rather than attack and all the while cast spells from relative safety due to parrying?
It's how I would see this class working from an RP point of view.
I am not looking for a powerbuild but it would be nice if it was at least somewhat reliable.
Thanks in advance,
K'yon
Vanilla combat modes cannot be combined. Parry is fairly useless because even with a super high score you get less attacks than you would normally (I think riposte is capped at 3 / round). In any case, as I said if you were to riposte while casting a spell it would ruin your spell in order to make the riposte attack.K'yon Oblodra wrote:This sounds a bit like ICE or like parry... Is parry as useless as it sounds? I really hoped I could use it together with a bladesinger to get a pretty fitting fightstyle not really relying on riposte attacks but rather the defensive aspect of parry.