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Re: Coming Soon: New DMFI RP Rolls
Posted: Mon Jun 06, 2022 1:19 am
by Rhifox
artemitavik wrote: ↑Mon Jun 06, 2022 1:09 am
ooooh, so it will automatically make opposed checks and stuff for RP-hits without actually having to engage with the engine? So we make the roll and can pose off the actual note that says "so and so Melee yadda yadda and hit"?
Yup!
Re: Coming Soon: New DMFI RP Rolls
Posted: Mon Jun 06, 2022 1:27 am
by artemitavik
Rhifox wrote: ↑Mon Jun 06, 2022 1:19 am
artemitavik wrote: ↑Mon Jun 06, 2022 1:09 am
ooooh, so it will automatically make opposed checks and stuff for RP-hits without actually having to engage with the engine? So we make the roll and can pose off the actual note that says "so and so Melee yadda yadda and hit"?
Yup!
And there isn't actually any, like... damage rolls, it's just RP rolls that we can use or not use like we have now... only more detailed...?
SQUEEEEEEEEEEEEE!
Re: Coming Soon: New DMFI RP Rolls
Posted: Mon Jun 06, 2022 1:44 am
by Rhifox
Yes, damage rolls are done separately. There's no good damage roll function yet, so that's for the future, but eventually you'll be able to actually deal damage in an 'emote fight' by rolling your damage after rolling your attacks.
Re: Coming Soon: New DMFI RP Rolls
Posted: Mon Jun 06, 2022 1:48 am
by artemitavik
Neatopeachykeen.
I just want it for RP purposes alone...

so neat
Re: Coming Soon: New DMFI RP Rolls
Posted: Mon Jun 06, 2022 2:09 am
by wangxiuming
Rhifox wrote: ↑Mon Jun 06, 2022 1:44 am
Yes, damage rolls are done separately. There's no good damage roll function yet, so that's for the future, but eventually you'll be able to actually deal damage in an 'emote fight' by rolling your damage after rolling your attacks.
Love it!

Re: Coming Soon: New DMFI RP Rolls
Posted: Mon Jun 06, 2022 3:47 am
by Terankar
Where is the upvote button when you need it?!
Re: Coming Soon: New DMFI RP Rolls
Posted: Mon Jun 06, 2022 4:01 am
by CathyBlank
I'm not seeing the close button on the screenshots, is it by design? Would be nice to have an option not to roll anything if you misclicked
Re: Coming Soon: New DMFI RP Rolls
Posted: Mon Jun 06, 2022 4:33 am
by YourMoveHolyMan
Should be the same as current dmfi, hit the escape key to close without selection
Re: Coming Soon: New DMFI RP Rolls
Posted: Mon Jun 06, 2022 4:44 am
by Steve
Very cool!
Re: Coming Soon: New DMFI RP Rolls
Posted: Mon Jun 06, 2022 8:58 am
by Dragonslayer
I love it!
Looking forward to another 14 page thread on how it impedes people's roleplay through arbitrary dice rolls rather than one person's choice to RP or not.
Re: Coming Soon: New DMFI RP Rolls
Posted: Mon Jun 06, 2022 9:20 am
by mastajabba
This is a work of art… *chef’s kiss*
Re: Coming Soon: Melee Combat Upgrade
Posted: Mon Jun 06, 2022 12:43 pm
by Flatted Fifth
Just wanted to apologize to the dev team and the community in general for my horrible rudeness. I believe the tesm is working hard and doing what they can to ensure an equally enjoyable play experience for everyone
Re: Coming Soon: Melee Combat Upgrade
Posted: Mon Jun 06, 2022 3:15 pm
by Steve
Not likely to change the course, I know, but I have a suggestion.
[*]Keep Tumble as is, granting up to 3 AC dodge-type with 30 ranks invested.
[*]Add Fighting Defensively, which is a free Feat that when activated as a Mode, applies -4 AB / + 2 AC (dodge) to the PC. This will stack with the static Tumble that we know and love.
[*]Add/change Combat Expertise (CE) to be as newly redesigned: Mode that allows from -1 AB / +1 AC (dodge) up to -5 AB / +5 AC (dodge). This can still stack with Fighting Defensively (FD).
[*]Add Total Defense (old Parry) as described, but do not let it stack with CE or FD (but it will stack with good ol' Tumble, of course).
Why am I suggesting this? Because straight up, Tumble just worked. Why mess with it? If you want to give Players and their builds some extra defense at the expense of offense, then adding FD does the trick. If you want to give the old Parry a new Life™, then its redesign also does this. But what my suggestion also does is simply lets PCs that have ONLY invested in Tumble from/in the past, just be, without needing to RCR, nor do players need to immensely adjust their building and play styles (much).
Thank you for your consideration.
Re: Coming Soon: Melee Combat Upgrade
Posted: Mon Jun 06, 2022 3:34 pm
by Flatted Fifth
I think the idea is that building to include tumble gives such a mechanical advantage over not doing so that it's unfair to those who would rather build for rp than throw in the minimum 3 kevels of swash and rhe able learner feat
that's why i proposed everyone get an ac boost based on their BAB (1 ac per 7 AB was my suggestion based in part on level 7 being the 1st tcurrent tumble ac and because it would result in most rogues and monks getting the same as they do now, most fighter, rangers, etc getting one more, and wizards and sorc getting one less). The more combat oriented the character, the higher the boost
for the record, that suggestion, if agreeable to the team, would result in 4 of my 5 characters keeping the exact same AC they have now. Only my paladin would see an improvement. That's kinda the idea, though. Also I think soells that alter AB like Divine Power and Tensers Transformation should be changed to increase AC in accordance with the temp AB
Alternately, and more easily, firget tumble ac and give everyone +1 ac every 10 levels starting at level 7 with the ligic that not getting hit is a learned survival trait. Then you don't have so much work to do rebalancing PvE
Re: Coming Soon: Melee Combat Upgrade
Posted: Mon Jun 06, 2022 3:48 pm
by Steve
Flatted Fifth wrote: ↑Mon Jun 06, 2022 3:34 pm
I think the idea is that building to include tumble gives such a mechanical advantage over not doing so that it's unfair to those who would rather build for rp than throw in the minimum 3 kevels of swash and rhe able learner feat
But isn't this
already the case? Imho, all builds are RP builds. If a player chooses focus on social skills, or oddities over power in fighting/spellcasting/sneaking/etc., then that is the prerogative of the player.