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Re: Coming Soon: Melee Combat Upgrade
Posted: Tue Jun 07, 2022 5:07 am
by Theodore01
What will happen to all the paid for and contracted named summons, if we have to RCR almost every toon for the combat upgrade and tumble changes?
Do we have to pay them all again?
And what is worse, there is a chance that other players can bind/use that summon while we do that RCR and therefore the contract binding is nullified.
Now I'm glad I only have a few of them.

Re: Coming Soon : Baldur's Gate redesign
Posted: Tue Jun 07, 2022 5:55 am
by Ashenie
Kitunenotsume wrote: ↑Tue Jun 07, 2022 3:20 am
Looks very neat!
Question I have:
Will there still also be various smaller open houses connected to various doorways, for more general RP?
For example, I know I have frequented one of the generic houses for my own culinary RP, and that the Old Order Meditation Hall is actually just an open-RP house plan. Losing those sorts of opportunities would be unfortunate.
Hello there,
Thanks for taking interest.
Current links to indoor areas would not be removed, but reorganized throughout the entire city since the number of districts is way higher. There will probably be either an addition to the current Baldur's Gate home maps, or a new map, to connect various locations between the balconies and upper roofs of the city. This is not a huge work, mostly corridors or houses - empty sometimes - serving as passing areas.
The recent developpements of player housing could help sustain this kind of roleplay too. I think it's better to own a house than using a generic one, so you can design it the way you want. Also depending on your roleplay.
Pathfinder's Hall will likely be reimplemented to fit its current role as shelter. I have not been able to reach those in charge for the Hall nor discussed the matter through all stages of validation, so it's a simple idea for now with no guarantee of realization.
I hope it answers your concerns and questions.
Kind regards,
Ashenie
Re: Coming Soon : Baldur's Gate redesign
Posted: Tue Jun 07, 2022 6:00 am
by Alexander Holgart
Steve wrote: ↑Tue Jun 07, 2022 3:01 am
It does look amazing! I hope this focus on developing Baldur’s Gate maps will steer more players to bring the city alive with their RP. Thank you for taking in this massive project!
Just want to echo Steve.
I also hope this will bring new life to the city in terms of RP activity, your work looks like a gem and I'm so grateful for what you are doing.
Keep up the amazing work.
Re: Coming Soon : Baldur's Gate redesign
Posted: Tue Jun 07, 2022 8:11 am
by fullgazz
Indeed, need to revive the element RP over the building, the environment is a essencial part of that.
Thanks for the effort and persistance.
Re: Coming Soon: New DMFI RP Rolls
Posted: Tue Jun 07, 2022 8:26 am
by Dragonslayer
artemitavik wrote: ↑Mon Jun 06, 2022 4:56 pm
Dragonslayer wrote: ↑Mon Jun 06, 2022 8:58 am
I love it!
Looking forward to another 14 page thread on how it impedes people's roleplay through arbitrary dice rolls rather than one person's choice to RP or not.
well, in theory, it would work just like our current dice system... by choice unless enforced by a DM. Someone wants to emote fight you or throw stuff or hatever, and you don't wanna engage in roll-offs... well, don't.
I know, I was just being sarcastic.
Re: Coming Soon: Melee Combat Upgrade
Posted: Tue Jun 07, 2022 9:27 am
by Rhifox
Theodore01 wrote: ↑Tue Jun 07, 2022 5:07 am
What will happen to all the paid for and contracted named summons, if we have to RCR almost every toon for the combat upgrade and tumble changes?
Do we have to pay them all again?
Like storage, as long as your name doesn't change, named and contracted summons remain usable. I know this as someone that's had to rebind her named summons before after doing a name change.

Re: Coming Soon: Melee Combat Upgrade
Posted: Tue Jun 07, 2022 2:09 pm
by Terankar
Shifter gains kd per their kit, same for monks and a few other classes.
Will they get replaced?
Re: Coming Soon: Melee Combat Upgrade
Posted: Tue Jun 07, 2022 2:10 pm
by renshouj
To add to the Shifter question.
Gelatinous Cube has Engulf, which is kind of a grapple. But it seems it's strictly worse than the grapple you're implementing here. Any chance that can be looked at?
As in, Cube's grapple is "SHIFTER_LEVEL + STRENGTH", while base grapple will be "Base attack bonus + Strength modifier + special size modifier".
Cube's engulf has some extra goodies, but might fall behind though it is the main thing Cube has going for it.
Re: Coming Soon: Melee Combat Upgrade
Posted: Tue Jun 07, 2022 2:19 pm
by EasternCheesE
renshouj wrote: ↑Tue Jun 07, 2022 2:10 pm
To add to the Shifter question.
Gelatinous Cube has Engulf, which is kind of a grapple. But it seems it's strictly worse than the grapple you're implementing here. Any chance that can be looked at?
As in, Cube's grapple is "SHIFTER_LEVEL + STRENGTH", while base grapple will be "Base attack bonus + Strength modifier + special size modifier".
Cube's engulf has some extra goodies, but might fall behind though it is the main thing Cube has going for it.
Engulf is a little bit different since it doesn't allow target to do anything while engulfed while it doesn't block Gelly Cube's stuff at all.
Re: Northlander Hewing
Posted: Tue Jun 07, 2022 2:33 pm
by Terankar
Will this be added with the 50% reduced effect when polymorphed?
Does this count for druid/shifter shapes too?
Re: Northlander Hewing
Posted: Tue Jun 07, 2022 2:38 pm
by Steve
Terankar wrote: ↑Tue Jun 07, 2022 2:33 pm
Will this be added with the 50% reduced effect when polymorphed?
Does this count for druid/shifter shapes too?
Yes and yes.
Re: Coming soon: Light blindness rework.
Posted: Tue Jun 07, 2022 4:57 pm
by BloodRiot
EasternCheesE wrote: ↑Tue Jun 07, 2022 2:55 pm
As many of us may know, nwn2 delivers a quite inaccurate job on light blindness for Underdark dwellers.
Also, current system with light blindness does penalize Underdark light affected creatures a lot, way too much compared PnP
The changes i work on are meant to fix it.
Sounds really good. can't also wait for the darkness counterpart.
Re: Coming soon: Light blindness rework.
Posted: Tue Jun 07, 2022 5:21 pm
by Kitunenotsume
This change sounds like an interesting addition.
With the implementation of this, and of the Spell Descriptors, perhaps it be worth considering both the inclusion of
Daylight and of the interaction rule to allow counterplay:
Daylight counters or dispels any darkness spell of equal or lower level, such as darkness.
Darkness counters or dispels any light spell of equal or lower spell level.
Re: Northlander Hewing
Posted: Wed Jun 08, 2022 2:47 am
by Terankar
This seems like a really steep nerf to forms damage.
Changing it to +10 cap is great. No issue here, but making it 5 dmg only with shapes, it would be really a big reduction in damage for any form, since you are very limited to feats that actually increase your damage whilst in form. Power attack is the only other real option.
Re: Coming Soon: Melee Combat Upgrade
Posted: Wed Jun 08, 2022 12:30 pm
by Tuck
When will this update be implemented?