Mystra could port warlocks to a new "education center" where a dedicated NPC explains facts about Pacts. Once the PC's education is complete, the PC receives a "contract" token, which allows them to leave. Later interactions with Mystra while having the token will send the PC on their way.
To represent a cost for all of that power (cast forever and not get tired?! ), perhaps add a 1/100-chance Mystra will recognize the Pack Holder completes the contract with the PC. Then the Player can either wait in limbo for DM assistance or accept their fate. Either way, eventually so long warlock! Half XP added to RCR account. Booted. Start again with new PC.
I also really like the idea of angry mobs with pitchforks.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
Well if you havent see that movie name warlock from 1988 you sould you will see how a warlock get he's power from a Book but if you have see ithe movie ice planet from 2003 a human in the movie get supernatural blast power like the a Eldritch Blast
PS Warlock/witch/hag dont like salt it kill them like silver kill a werewolf
Duster47 wrote:
To represent a cost for all of that power (cast forever and not get tired?! ), perhaps add a 1/100-chance Mystra will recognize the Pack Holder completes the contract with the PC. Then the Player can either wait in limbo for DM assistance or accept their fate. Either way, eventually so long warlock! Half XP added to RCR account. Booted. Start again with new PC.
. . . I am not sure what you mean by "Completes the contract", but I genuinely hope that you are being sarcastic, or facetious. Do you mean the Pact Holder somehow manages to kill the PC? If you are being funny, hahah; if you are being serious, you need to leave this conversation and never return. Ever. Never ever.
well Mystra must know about this wild magic that Eldritch use it was before her time before her time was made there must be some lore how the Eldritch Power survie and Mystra know it it was better to make a new magic The weave that was more practical and usefull then the Eldritch Power so many just start to study the way of magic the weave not the old way but some still hold the Eldritch Power High then anything they was know as the Eldritch Seer
Duster47 wrote:
To represent a cost for all of that power (cast forever and not get tired?! ), perhaps add a 1/100-chance Mystra will recognize the Pack Holder completes the contract with the PC. Then the Player can either wait in limbo for DM assistance or accept their fate. Either way, eventually so long warlock! Half XP added to RCR account. Booted. Start again with new PC.
. . . I am not sure what you mean by "Completes the contract", but I genuinely hope that you are being sarcastic, or facetious. Do you mean the Pact Holder somehow manages to kill the PC? If you are being funny, hahah; if you are being serious, you need to leave this conversation and never return. Ever. Never ever.
I am following up on TheVoid's comments about Packs have costs.
On second thought, the "your contract is complete" conversation should probably happen with Myrkul. I could probably create the dialog and code this idea in an evening in the Toolset. But the gameplay ramifications would be huge for existing and future warlocks. I presently have no plans to do so given the DMs did not ask to implement the OP or some of these other ideas in this tread.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
Duster47 wrote:
On second thought, the "your contract is complete" conversation should probably happen with Myrkul.
Now that at least makes more sense, though I still dislike the idea of forcing a perma on anybody who did not earn it via like earth-shaking RP. Go nuts and start blasting away at random people in the middle of the Gate? Good time for a perma strike. Roll of a dice from an OOC system meant to "encourage" RP? Bad time for a perma strike.
Duster47 wrote:Mystra could port warlocks to a new "education center" where a dedicated NPC explains facts about Pacts. Once the PC's education is complete, the PC receives a "contract" token, which allows them to leave. Later interactions with Mystra while having the token will send the PC on their way.
To represent a cost for all of that power (cast forever and not get tired?! ), perhaps add a 1/100-chance Mystra will recognize the Pack Holder completes the contract with the PC. Then the Player can either wait in limbo for DM assistance or accept their fate. Either way, eventually so long warlock! Half XP added to RCR account. Booted. Start again with new PC.
I also really like the idea of angry mobs with pitchforks.
While I think pact enforcement should be left to DMs, would the first part of this be easy, Duster?
If so, at the very least players would know what they were getting into by playing a warlock.
I like the idea of making it application only as well, but as it is a base class, I am not sure how we would handle that. Unless no one was ever able to take the class at level 1 (so no "pure" level 30 warlocks), in which case we'd just enforce it the same way we do the Red Wizards of Thay.
Maecius wrote:I like the idea of making it application only as well, but as it is a base class, I am not sure how we would handle that. Unless no one was ever able to take the class at level 1 (so no "pure" level 30 warlocks), in which case we'd just enforce it the same way we do the Red Wizards of Thay.
RWs apply for the class near the beginning of their character's lives, because they know from the beginning that their character is going to be a RW. Same with Warlocks. Warlocks would just have to apply before they roll up their PCs, if they want to start from level 1.
Duster47 wrote: perhaps add a 1/100-chance Mystra will recognize the Pack Holder completes the contract with the PC
The Nexus is an OOC area, isn't it? What you're talking about is an IC consequence, which shouldn't happen in the Nexus.
Also, the idea is not to punish people for playing warlocks. The idea is just to get people to stay IC.
Application-only ? Hell no.
Giving additional info regarding lore and whatnot, sure... as long as it's not cumbersome for in game players.
Note that in regard to lore or RP, Favored Souls and Clerics require at least as much educating as Warlocks.
If a base class becomes application-only, I'd say, let's just have the server become application only, because after Warlock, i can see dozens of candidates for "application only treatment".
And god, that would suck.
Bragon Stonebender of the Ironfaars - Bodyguard Donovan Felwithe - Arcanist Extraordinaire Mordec Ravenblade - Plunderin' midget
Difference with clerics is that the gods are truly varying and very different such.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
I personally do think the "warlock explosion" is just a case of "flavor of the week." It happens with certain races and classes from time to time.
Only a few dedicated players will stick with the class, which gets a lot less powerful in the higher levels, and those players will eventually learn the lore.
That being said, instead of a "warlock only" welcome area, a "new player welcome" area might be better. If we're going for an "Education Room." Then we could explain all the Lore of the server to new players (hopefully in a humorous and entertaining way), introduce the major guilds, and so on. Though we'd probably want to offer the option to "skip the welcome tutorial" so that players simply rolling up a new level 1 PC wouldn't have to go through it every single time.
Dwarves and halflings are the recent favored race.
Finally elves can have peace .
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
Duster47 wrote:Mystra could port warlocks to a new "education center" where a dedicated NPC explains facts about Pacts. Once the PC's education is complete, the PC receives a "contract" token, which allows them to leave. Later interactions with Mystra while having the token will send the PC on their way.
<snip>
While I think pact enforcement should be left to DMs, would the first part of this be easy, Duster?
If so, at the very least players would know what they were getting into by playing a warlock.
<snip>
Yes. A one-tile area "classroom" stuck on the corner of an existing map. One NPC "instructor". Adjust Mystra's dialog to check for "uneducated" warlocks.... There could be different lessons for different classes such as FS, Cleric or warlock. Issue the token acknowledging class completion. DM help with the "lessons" (text) would be very helpful.
Then DMs can have their way with 'locks, FS's and others when appropriate.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
how about we rename the warlock to Eldritch Seer and take some of the evil spell away from it and then we rename the hell warlock prc to warlock and only for evil pack player and give them those evil spell to the Warloc prc that we rename