PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
chambordini wrote:Oh my by Garl's breeches! This is awesome.
Anyway I've got a suggestion or two: turn the chairs and sofas into plot stuff (so people don't destroy them), and make it so Gallena's dialogue isn't viewable by spectators (gets spammy after a while).
Thanks. Submitted a fix for Gallena's shouting. No fighting in the temple!
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
Great Job Duster; great touch ups. I am sorry I did not submit the sofas marked plot. I will have to work on the upstairs next. I am trying to relearn a bit and learn new things. I have lots of good stuff downloaded to read.
*edit*
I am curious, does the dialog do a check inventory first? The reason that I ask is because I do not see a raise dead dialog.
Eclypticon wrote:I am curious, does the dialog do a check inventory first? The reason that I ask is because I do not see a raise dead dialog.
I believe there is a check for carrying a corpse item for those dialog options to appear.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.