Paladin of Red Knight Code of Conduct discussion.
- Hawke
- Posts: 1245
- Joined: Sun Aug 01, 2010 6:11 pm
Re: Paladin of Red Knight Code of Conduct discussion.
More like 3 posts up. But whatever.
Heck, if you want to see a modern day paladin, fictional of course, Captain America.
Boom. Done.
/thread
Heck, if you want to see a modern day paladin, fictional of course, Captain America.
Boom. Done.
/thread
If the text is this color, I am on duty, everything else is just my humble opinion.
-
DM Ioulaum
- Posts: 1607
- Joined: Fri Aug 22, 2014 11:12 am
Re: Paladin of Red Knight Code of Conduct discussion.
The following is under discussion by the entire DM Team and pending review after internal discussion arose regarding lore sources
The DM Team on Baldur's Gate doesn't enforce a 'universal paladin code'. We consider the code to be a set of principles which each Paladin interprets for himself based on his faith. For inspiration you are encouraged to use the pointers and examples included in the D&D 3.0 / 3.5 edition Player's Handbook, the Complete Paladin's Handbook, Paladin's Virtue / Quentin's Monograph, Champions of Valor (source book), and the Book of Exalted Deeds (source book). We are happy to examine drafted personal codes and lend our approval if they adhere to the core principles of Paladinhood.
The core principles of Paladinhood:
- A Paladin supports and defends Good and opposes Evil.
- A Paladin prevents harm to the innocent and prevents unnecessary suffering.
- A Paladin is loyal to his deity and church, personal vows, liege(s), and laws or edicts decreed by a legitimate authority. (observe the order)
Besides living by these core principles many Paladins also take additional personal vows. Together with the core principles these form a Paladin's personal code. The way in which the principles are incorporated in a personal code depends on the fashion in which they are interpreted by a Paladin, usually influenced by the patron Deity and Paladin Order. The core principles must be embodied in every Paladin's personal code, including vows, within the room that is available for their interpretation.
For example most Paladins and Holy Orders interpret the principle of 'preventing harm to the innocent' to mean that association with Evil is forbidden, even if it is contained to the best possible degree. Because it is the nature of evil to hurt and abuse the innocent, thus aiding it any form is wrong. But other Paladins interpret it more broadly to mean that a temporary truce or even collaboration is not out of the question, so long as that evil is not permitted to hurt innocents and steps are properly taken to prevent that, and deal with it. There is therefore room for different interpretations so long as the principle isn't 'compromised' (Paladins may disagree about when a principle is compromised)
Another example is the principle to avoid unnecessary suffering. Its normally interpreted to mean that mercy must be offered to the vanquished, and to avoid collateral damage and the hurting of innocents. But just what is necessary can be more broadly interpreted in the struggle against evil, so that harm to innocents is justified if no more reasonable path is available. Even stringent adherents of the principle can accept such a line of reasoning, for example when commanded by a deity to proceed with all speed and haste because a quest or task is urgent.
Mercy can moreover take many forms. It can mean letting a defeated opponent leave, but it can also mean a quick death. Some form of disfigurement could also be justified to avoid an opponent from committing evil deeds, but to give him the chance to better his life. Most Paladins abhor the broader interpretations, such as permitting disfigurement, because it lies close to cruelty.
Broad interpretations carry risk because they set a trend for repeatedly broadening the interpretation of a principle, so as to be able to justify or do something that would otherwise be forbidden. It encourages compromising on the Paladin code by gradually widening it until the principles themselves are merely flexible 'ideas' robbed of their sanctity. If a Paladin heads down this path he begins the process of falling from grace. A Paladin either adheres to their holy principles or stops being a Paladin. This reflects what the Paladin class is: an uncompromising beacon for all that is good in the world in opposition of all that is evil.
Examples of optional personal vows:Hidden: show
Last edited by DM Ioulaum on Wed Nov 12, 2014 5:59 pm, edited 3 times in total.
- Thorsson
- Posts: 1293
- Joined: Thu Jul 02, 2009 4:17 pm
Re: Paladin of Red Knight Code of Conduct discussion.
Mea culpa; it was in the other thread, which was referred to in the original post... But no I don't expect you to have read all that as well; maybe just the posts immediately before yours...Hawke wrote:More like 3 posts up.
Thanks DM Ioulaum (how do you pronounce that? Wee-lamb? I-owe-lorm?). I think you need to clarify just one thing - broader interpretations. Do you mean things that fall outside the (universal paladin) code of conduct?
PS Read my sig.
Life is far too important a thing ever to talk seriously about it
-
Atlas
- Posts: 1289
- Joined: Sat May 16, 2009 2:00 pm
-
-
Last edited by Atlas on Mon Jul 16, 2018 2:50 pm, edited 1 time in total.
Character Profile and The Battles of Sir Amalric of Germont aka Sir Arkaine Halforken Link:
viewtopic.php?f=153&t=18827&p=836119#p836119
viewtopic.php?f=153&t=18827&p=836119#p836119
-
Cel'Daren
- Posts: 69
- Joined: Wed Oct 02, 2013 1:11 am
Re: Paladin of Red Knight Code of Conduct discussion.
Thorrson wrote:I think you need to clarify just one thing - broader interpretations. Do you mean things that fall outside the (universal paladin) code of conduct?![]()
I'm pretty sure DM Ioulaum means that the above three tenets are the enforced "core Paladin code". Everything else is up to personal vows and interpretation.DM Ioulaum wrote:
- A Paladin supports and defends Good and opposes Evil.
- A Paladin prevents harm to the innocent and prevents unnecessary suffering.
- A Paladin is loyal to his deity and church, personal vows, liege(s), and laws or edicts decreed by a legitimate authority. (observe the order)
A Paladin could lie to an evil man's face if it "supports and defends Good and opposes Evil."
A Paladin could poison his weapon with sleeping poison and strike someone with it so they would "prevent unnecessary suffering". After all an unconscious man doesn't feel pain so well.
These are personal interpretations, and another Paladin might very well feel these interpretations are wrong. However, if I'm reading Ioulaum's post correctly, it's not a matter of one Paladin being wrong. Two Paladins can thus have radically different modus operandi without penalty.
I support this. It leads to good RP potential in my opinion (Two differing Paladins in the same adventuring party arguing and debating their beliefs with one another), and it'd be a funny situation to see a Rogue and a Paladin discussing the best way to put an opponent down in one move, or a Paladin and a (good) Assassin discussing the properties of poisons and which ones are effective for certain targets.
In short, I think the main thing to take away from Ioulaum's post is this: Paladins defends and helps the good and weak, opposes the evil, prevents unnecessary suffering, and remains loyal to his ideals/lord/church, whatever those ideals/lord/church may be. Everything else is up to personal interpretation.
- Thorsson
- Posts: 1293
- Joined: Thu Jul 02, 2009 4:17 pm
Re: Paladin of Red Knight Code of Conduct discussion.
I'm pretty sure it's not that simple.Cel'Daren wrote:I'm pretty sure DM Ioulaum means that the above three tenets are the enforced "core Paladin code". Everything else is up to personal vows and interpretation.
Life is far too important a thing ever to talk seriously about it
-
NegInfinity
- Posts: 2450
- Joined: Wed Feb 05, 2014 11:24 am
Re: Paladin of Red Knight Code of Conduct discussion.
I'm pretty sure it does not mean that.Cel'Daren wrote: I'm pretty sure DM Ioulaum means that the above three tenets are the enforced "core Paladin code". Everything else is up to personal vows and interpretation.
Why lie when you can remain silent?Cel'Daren wrote: A Paladin could lie to an evil man's face if it "supports and defends Good and opposes Evil."
Killing defenseless is evil. That is covered by book of wile darkness and exhalted deeds, actually.Cel'Daren wrote: A Paladin could poison his weapon with sleeping poison and strike someone with it so they would "prevent unnecessary suffering". After all an unconscious man doesn't feel pain so well.
This code is 100% compatible with blackguard. So, how does this define paladin?Cel'Daren wrote: In short, I think the main thing to take away from Ioulaum's post is this: Paladins defends and helps the good and weak, opposes the evil, prevents unnecessary suffering, and remains loyal to his ideals/lord/church, whatever those ideals/lord/church may be.
Honestly, just play divine champion or blackguard already. Less hassle.
-
Cel'Daren
- Posts: 69
- Joined: Wed Oct 02, 2013 1:11 am
Re: Paladin of Red Knight Code of Conduct discussion.
Dont just tell me I'm wrong, tell me why I'm wrong, or don't tell me I'm wrong, please.NegInfinity wrote: I'm pretty sure it does not mean that.
Because the bad guy might go "If you don't answer me I'm going to do something evil right now".Why lie when you can remain silent?
Who said anything about killing a defenseless man?Killing defenseless is evil. That is covered by book of wile darkness and exhalted deeds, actually.
Indeed, that code would be compatible with a Blackguard, if a Blackguard were capable of being Lawful Good. Considering a Blackguard is considered the anti-thesis of a Paladin, it seems poetic that despite their inherent alignment differences, they could hold true to the same tenets of a code of conduct. And I believe it easily defines the Paladin as "A Lawful Good warrior in service to and gifted power by a deity who follows a personal code that promotes Goodness and Law"This code is 100% compatible with blackguard. So, how does this define paladin?
A Paladin doesn't need to be further defined, does it?
-
NegInfinity
- Posts: 2450
- Joined: Wed Feb 05, 2014 11:24 am
Re: Paladin of Red Knight Code of Conduct discussion.
Because, in my impression, you appear to be cherry-picking by trying to "obey the letter of the law" - i.e. pick portions of responses that supports "sneaky backstabbing paladin liar" while ignoring the general idea of paladin being beacon of light and hope. There is no hope coming from a liar. Lying is for bards. Also there is not much honor in backstabbing. That is for rogues.Cel'Daren wrote: Dont just tell me I'm wrong, tell me why I'm wrong, or don't tell me I'm wrong, please.
Option 1: "I'm not allowed to tell you". You answer him, and you don't lie.Cel'Daren wrote: Because the bad guy might go "If you don't answer me I'm going to do something evil right now".
Option 2: Subdue bad guy.
Additionally: What makes you think that bad guy will honor his word and don't do "something evil" anyway?
Also, breaking your vows to fight evil is unthinkable thing that has wider consequences than evil to be prevented. Described in book of exhalted deeds.
There is nothing inherintly good in that code. It can be used by evil organization like zhentarim, if you approach it as devil would.Cel'Daren wrote: Indeed, that code would be compatible with a Blackguard, if a Blackguard were capable of being Lawful Good.
How would we turn that into evil? Very easily.1. defend and help the good and weak,
2. oppos the evil,
3. prevent unnecessary suffering,
4. and remains loyal to his ideals/lord/church, whatever those ideals/lord/church may be.
You define "good", "evil", "unnecessary", and play "whatever those ideals may be" in separate law issued by the paladin's lord. Your character does not necessarily know what is "objective" good, right? So here you go:
This is the same code:
- "All those who follow our lord's will are good"
- "All those who oppose it are evil"
- "All those considered good* are to be protected, so they may further our lord's ambition"
- "All those considered evil* are to be destroyed"
- "All those unable to to advance and reach promotion are to be considered weak"
- "Defend the weak*, so they may work our fields and serve the strong"
- "Suffering that does not advance our lords goal is unecessary"
- "Do not cause unnecessary* suffering, since it is a waste of your strength. Strike your foes swiftly and without mercy. And make example of them if the lord wills it"
- "Always obey the lord and do not stray from the path, since only death awaits you if you do so"
This is how devil's operate and pervert their agreements.
-----
The issue with your approach is that you seem to concentrate too much on letter of the paladin's code, while ignoring spirit of it and looking for loopholes that allows you to bring your concept into existence. That's not how you do it, and that's not "good" behavior. LG may decide to look past letter of the law, and ensure that spirit of the law is still, well, "good". LN will stick to the letter of the law. LE will stick to the letter of the law look for loopholes.
My impression is that arguments you keep presenting amount to "but because X is stated in Y, I can poison and backstab people as paladin". That is fit for blackguard. Perhaps you might want to play blackguard that thinks he is paladin?
-
Cel'Daren
- Posts: 69
- Joined: Wed Oct 02, 2013 1:11 am
Re: Paladin of Red Knight Code of Conduct discussion.
Enjoy that interpretation of a Paladin then. To me a Paladin is a warrior blessed by their god in order to fulfill that god's will and to protect/help innocents.NegInfinity wrote:Because, in my impression, you appear to be cherry-picking by trying to "obey the letter of the law" - i.e. pick portions of responses that supports "sneaky backstabbing paladin liar" while ignoring the general idea of paladin being beacon of light and hope. There is no hope coming from a liar. Lying is for bards. Also there is not much honor in backstabbing. That is for rogues.
I'm not gonna get into a discussion like this again. Make the situation as simple as possible. If you're in a position where lying prevents suffering and evil, and telling the truth or remaining silent does not prevent that suffering and evil. If you've no vow against lying, the answer is clear.Option 1: "I'm not allowed to tell you". You answer him, and you don't lie.
Option 2: Subdue bad guy.
Additionally: What makes you think that bad guy will honor his word and don't do "something evil" anyway?
I don't even know what you're talking about. The DM team (according to DM Ioulaum) is not enforcing a tenet against lying, so no vow is broken.Also, breaking your vows to fight evil is unthinkable thing that has wider consequences than evil to be prevented. Described in book of exhalted deeds.
Stop. You take what I say, and then say "how would we turn that into evil?" Anyone can take a code and pervert it. That is indeed what a devil does. A good person simply wouldn't however. A paladin is not a programmed automaton where their Paladin Code is their coding. A paladin is a person who should naturally strive to do good things.There is nothing inherintly good in that code. It can be used by evil organization like zhentarim, if you approach it as devil would.
How would we turn that into evil? Very easily.1. defend and help the good and weak,
2. oppos the evil,
3. prevent unnecessary suffering,
4. and remains loyal to his ideals/lord/church, whatever those ideals/lord/church may be.
People rule. Laws help. Paladins are people not machines. They have an inherent desire to do good, and the Code is merely a tool to help. The fact that the code can be manipulated by an evil person shouldn't invalidate its use as a tool for Goodness.
The spirit of the Paladin Code is a set of GUIDELINES that are used to help a Paladin do Good and promote Law. My concept does not go against Good or Law. Beyond that, Ioulaum has already stated that:The issue with your approach is that you seem to concentrate too much on letter of the paladin's code, while ignoring spirit of it and looking for loopholes that allows you to bring your concept into existence. That's not how you do it, and that's not "good" behavior. LG may decide to look past letter of the law, and ensure that spirit of the law is still, well, "good". LN will stick to the letter of the law. LE will stick to the letter of the law look for loopholes.
My impression is that arguments you keep presenting amount to "but because X is stated in Y, I can poison and backstab people as paladin". That is fit for blackguard. Perhaps you might want to play blackguard that thinks he is paladin?
The DMs have stated that they do not enforce a universal Paladin code. They say they are happy to lend their approval to a personal code if it adheres to the following principles:DM Ioulaum wrote:The DM Team on Baldur's Gate doesn't enforce a 'universal paladin code'. We consider the code to be a set of principles which each Paladin interprets for himself based on his faith. For inspiration you are encouraged to use the pointers and examples included in the D&D 3.0 / 3.5 edition Player's Handbook, the Complete Paladin's Handbook, Paladin's Virtue / Quentin's Monograph, Champions of Valor (source book), and the Book of Exalted Deeds (source book). We are happy to examine drafted personal codes and lend our approval if they adhere to the core principles of Paladinhood.
That is all the DM team is enforcing according to Ioulaum's post. There is no "issue with my approach" because it does not go against what the DMs are enforcing. Lying, Sneaking, Feinting, and Poison that are specifically used for the core principles of Paladins are fair game. To me, poisoning a powerful but redeemable foe with a knockout poison is fair game. Once they are subdued instead of killed I can go about attempting to redeeming them. Lying to an irredeemable evil in order to prevent suffering and bloodshed is also fair game. At least for MY Paladin. Your Paladin can do whatever they want, I don't care, but MY Paladin will lie and use poison in order to promote goodness and law, thanks.The core principles of Paladinhood:
- A Paladin supports and defends Good and opposes Evil.
- A Paladin prevents harm to the innocent and prevents unnecessary suffering.
- A Paladin is loyal to his deity and church, personal vows, liege(s), and laws or edicts decreed by a legitimate authority. (observe the order)
- Archaos
- Posts: 73
- Joined: Sat Nov 10, 2012 1:06 pm
Re: Paladin of Red Knight Code of Conduct discussion.
The Code of Conduct in Player's Handbook states clearly that Paladins must not lie or use poison, full stop, not ifs or maybes.Cel'Daren wrote:Your Paladin can do whatever they want, I don't care, but MY Paladin will lie and use poison in order to promote goodness and law, thanks.
Not lying and not using poisons are in the Core about what is forbidden for Paladins.
Also lying may not be evil but it is a Chaotic act. Period.
Lying for a good cause is Chaotic Good. Lying for a Lawful and Good cause is Neutral Good.
Someone that uses lying (not the same as Bluffing) for lawful reason, is Neutral, in the Paladin's case, he will fall and be Neutral Good because he acted with no honor.
Because his words were dishonorable and deceitful, even if it was done for good (Neutral Good).
Know how to subdue an evil foe? Using non-lethal damage in PnP or just Knockout Mode here.
Or using Sneak Attack to surprise them and then knock-them out, Batman style.
All this is advise. For something that can help you play a Paladin as defined by lore and the Core rules, properly.
If you choose to ignore it, that's up to you. But don't complain if more and more shun you ICly and OOCly for lying and using poison as a Paladin.
You could argue that summoning a demon to make a deal can save thousands, but it's still an evil act and it will cause you to fall.
Falling doesn't work only vertically (Good to Evil) but also horizontally (Lawful to Chaotic).
"Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents." - Player's Handbook.
If you choose to ignore the Core lore of a Paladin's Code of Conduct, then do it. But you wouldn't be playing a Paladin in lore, only in mechanics.
And I would ask the DMs and the OP to read the quote above carefully.
TL;DR: The ends don't justify the means.
Last edited by Archaos on Sun Nov 09, 2014 3:59 am, edited 3 times in total.
- Thorsson
- Posts: 1293
- Joined: Thu Jul 02, 2009 4:17 pm
Re: Paladin of Red Knight Code of Conduct discussion.
I think we have a fine example here of a host trying to lead a horse to water. But, guys, it ain't gonna drink. Probably time to move on.
Life is far too important a thing ever to talk seriously about it
-
DM Ioulaum
- Posts: 1607
- Joined: Fri Aug 22, 2014 11:12 am
Re: Paladin of Red Knight Code of Conduct discussion.
To clarify: the core code is a set of principles. A paladin who calls them guidelines lessens or denies their holy sanctity. He would begin the process of falling. See the last paragraph of my previous post.
You may interpret the principles and form your code from that, but always remember they are the uncompromising heart of your personal code. If they cease being so then you are fallen...
You may interpret the principles and form your code from that, but always remember they are the uncompromising heart of your personal code. If they cease being so then you are fallen...
-
NegInfinity
- Posts: 2450
- Joined: Wed Feb 05, 2014 11:24 am
Re: Paladin of Red Knight Code of Conduct discussion.
"Subdue bad guy", then. Most obvious immediate solution.Cel'Daren wrote: I'm not gonna get into a discussion like this again. Make the situation as simple as possible.
All I was saying that your code is not inherently good. And that blackguard could follow it to the letter, while remaining evil. I also explained why it is not inherently good.Cel'Daren wrote: Stop. You take what I say, and then say "how would we turn that into evil?" Anyone can take a code and pervert it. That is indeed what a devil does. A good person simply wouldn't however. A paladin is not a programmed automaton where their Paladin Code is their coding. A paladin is a person who should naturally strive to do good things.
If your code is set of "guidelines", then your character is neutral good, not lawful good. Lawful good requires char to obey their code. As a result, paladin would have divided loyalties - obey the code and strive towards good. But what do you do when you need to chose between good and law? That's important part of being paladin.Cel'Daren wrote: The spirit of the Paladin Code is a set of GUIDELINES that are used to help a Paladin do Good and promote Law. My concept does not go against Good or Law. Beyond that, Ioulaum has already stated that:
You may elevate matter to head dm, if you want.Cel'Daren wrote: That is all the DM team is enforcing according to Ioulaum's post.
Aside from that, I can say you are free to roll whatever character you want, just don't get upset when it falls by alignment shifting towards chaos or evil, which should happen very quickly if paladins are actually monitored. People kept explaining this stuff long enough, you are not listening. Which means there is no reason to continue explaining.
-
Atlas
- Posts: 1289
- Joined: Sat May 16, 2009 2:00 pm
-.
-
Last edited by Atlas on Mon Jul 16, 2018 2:50 pm, edited 2 times in total.
Character Profile and The Battles of Sir Amalric of Germont aka Sir Arkaine Halforken Link:
viewtopic.php?f=153&t=18827&p=836119#p836119
viewtopic.php?f=153&t=18827&p=836119#p836119