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Re: Post PvP Debates: A potential solution

Posted: Fri Jun 24, 2016 7:51 am
by Xanfyrst
DM Pun Pun wrote:
Xanfyrst wrote: Also, the perma strikes and perma death rules have become too lax over the years.

We never really had permastrike or permadeath rules for PvPs.
Probably should have been more clear about it. That bit was off-topic, but related to the lack of consequences on this server. But again, it wasn't related to PvP, though I could come up with a scenario where PvP might be the result of a DM-lead event, be it a mechanical or pure RP-only player vs player encounter.

And some PvP has in fact lead to perma strikes in the past.

Re: Post PvP Debates: A potential solution

Posted: Fri Jun 24, 2016 7:57 am
by Boddynock
In attempt to get this going back in the right direction...

I disagree with adding the proposed rule, although not because I disagree with what you are trying to accomplish with it, I just think the rules we already have cover this scenario pretty well. The problem you're describing is not one that can be written out of existence, no matter what rule we make. Basically, you can't make people follow a rule with the intent of "Stop being so offended when you lose, it's a game, the characters are fake..."

Re: Post PvP Debates: A potential solution

Posted: Fri Jun 24, 2016 10:51 am
by Storm Munin
Another issue with all this PvP eagerness is that it encourages players to always powerbuild and live under constant wardings.

That or be prepared for their toon to:
A: Die a lot.
B: Always have to act like a sniveling toad icly in order to possibly survive.

I fail to see cooperation or mutual respect anywhere under those terms.

All I see is a want of enjoying T-bagging the toons of other players as a way of selfullfillment.

Maybe thats where we are heading on the server, but to me I think walking down that road will make us act lesser and more constricted in what we do and how we do it.


I still remember my first encounter, 10 minutes into surface play ever, of PvP on this server when my lv1 toon were pickpocketed by a midlevel toon right in front of the guards outside the cemetary.
After some roleplay around my characters anger at this affront PvP ensued.
Being new to the concept I forgot to set hostility, not that it would have mattered overall. :mrgreen:
Well, beyond getting the OOC message afterwards: Set hostile you DoMe noob.
Lets just say I werent enticed to stay around.


In recent years weve had the same type of PvP baiting by epic to late midlevel druids who all of a sudden fancy they care about the lizard population and knowingly harass lowlevelers in the swamp.
But sure ordinary Joe, who just wanted an hour or two of teamplay were surely awed at being PvPed and subsequently killed by spawns during downtime, thought it a blast.
Ive yet to see any single of those druid players offer to help in resurrecting btw.

Ive seen the same type of behaviour in the UD were toons who had always been rather bland and submissive suddenly become very aggressive seeking confrontation.
(purely coincidentaly soon after they hit epic powerbuilding thresholds, right?)


Perhaps a better rule would be that all PvP should be supervised by a DM, not just assassinations.
Then again that would place even more limits on gameplay would it not?


Again, Arrakes had some good points.
We do not need more rules, we need more care taken to the fun of all parties.
A somewhat impossible goal, but that are what we should be aiming for.


Until then we will have more or less disgruntled players on one side or both depending on the situation at hand.
We have all won and lost a mechanic PvP fight or a hundred I am guessing, however:

Personally the best PvPs ive ever had here were emoted fights using attribute rolls to see where the fight headed next. The winning side picking where we went in the next round.
It also opened up the field for anyone (Lv1-30) to have a chance at winning any fight.

The current PvP mechanics simply suck at aiding cooperative storytelling.

/M

Re: Post PvP Debates: A potential solution

Posted: Fri Jun 24, 2016 11:30 am
by Akroma666
Just out of curiosity.. Did you ever think that maybe because people are complaining about your attempts at PvP that your methods might be the problem? Like if I was getting multiple complaints for my rp (yes I'm not the greatest at it) I would look inward and ask myself, "how can I improve?" I don't think going to the DM staff for clarification, review, or to complain is a problem.. It's what they are there for..
I've had one single instance where everyone lost it because of my PvP interactions.. And it was only because I was not ejucated on the updated rules. Now I am thanks yo a complaint and DM review mixed with coaching.
PvP is simple, don't go into it with hostility or animosity, go into it as if it was a dual out of respect. Pm the player, ask if they wouldn't mind PvP because x, y, z. Then if they consent, great, if not, don't force a situation where someone won't be happy.