Another issue with all this PvP eagerness is that it encourages players to always powerbuild and live under constant wardings.
That or be prepared for their toon to:
A: Die a lot.
B: Always have to act like a sniveling toad icly in order to possibly survive.
I fail to see cooperation or mutual respect anywhere under those terms.
All I see is a want of enjoying T-bagging the toons of other players as a way of selfullfillment.
Maybe thats where we are heading on the server, but to me I think walking down that road will make us act lesser and more constricted in what we do and how we do it.
I still remember my first encounter, 10 minutes into surface play ever, of PvP on this server when my lv1 toon were pickpocketed by a midlevel toon right in front of the guards outside the cemetary.
After some roleplay around my characters anger at this affront PvP ensued.
Being new to the concept I forgot to set hostility, not that it would have mattered overall.
Well, beyond getting the OOC message afterwards: Set hostile you DoMe noob.
Lets just say I werent enticed to stay around.
In recent years weve had the same type of PvP baiting by epic to late midlevel druids who all of a sudden fancy they care about the lizard population and knowingly harass lowlevelers in the swamp.
But sure ordinary Joe, who just wanted an hour or two of teamplay were surely awed at being PvPed and subsequently killed by spawns during downtime, thought it a blast.
Ive yet to see any single of those druid players offer to help in resurrecting btw.
Ive seen the same type of behaviour in the UD were toons who had always been rather bland and submissive suddenly become very aggressive seeking confrontation.
(purely coincidentaly soon after they hit epic powerbuilding thresholds, right?)
Perhaps a better rule would be that all PvP should be supervised by a DM, not just assassinations.
Then again that would place even more limits on gameplay would it not?
Again, Arrakes had some good points.
We do not need more rules, we need more care taken to the fun of all parties.
A somewhat impossible goal, but that are what we should be aiming for.
Until then we will have more or less disgruntled players on one side or both depending on the situation at hand.
We have all won and lost a mechanic PvP fight or a hundred I am guessing, however:
Personally the best PvPs ive ever had here were emoted fights using attribute rolls to see where the fight headed next. The winning side picking where we went in the next round.
It also opened up the field for anyone (Lv1-30) to have a chance at winning any fight.
The current PvP mechanics simply suck at aiding cooperative storytelling.
/M