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Re: More than Epic Traps?

Posted: Fri Jan 05, 2018 2:57 am
by Blackman D
also traps do not follow the normal 1 and 20 rules

you can roll a 1 and not fail and roll a 20 and still fail; critical failure with traps is when you miss the DC by more than 5 pts

so DC 35, you have 33 and roll a 1 which means 34 does not beat 35, nothing happens, you just failed

DC 35 and you have a 5... and rolled a 20, 25 is still not 35 and more than 5 so the trap blows up in your face

Re: More than Epic Traps?

Posted: Fri Jan 05, 2018 4:18 am
by electric mayhem
Ahh good way of explaining it. One wonders whether we should do the same with open lock. And then make the chest unbashable. And the lock frozen buggered and unpickable

Re: More than Epic Traps?

Posted: Fri Jan 05, 2018 4:38 am
by Blackman D
well, a lock isnt gonna kill you so it hardly matters :P

there are already chests and locks that cant be bashed or picked tho

Re: More than Epic Traps?

Posted: Fri Jan 05, 2018 10:46 am
by Hoihe
electric mayhem wrote:Ahh good way of explaining it. One wonders whether we should do the same with open lock. And then make the chest unbashable. And the lock frozen buggered and unpickable
Open Lock has no critical failure to it, if you added critical failure you MUST remove take 20 and replace it with take 10.