Coming Soon: Discussion Thread (2018)
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Re: NEXT UPDATE: Control Henchmen
Oh, can you command a henchman to bash chests? You can do it already through voice commands but what of this feat?
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
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- matelener
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Re: NEXT UPDATE: Control Henchmen
I'll try to add chests and doors as target types.Sun Wukong wrote:Oh, can you command a henchman to bash chests? You can do it already through voice commands but what of this feat?
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Re: NEXT UPDATE: Control Henchmen
Updated info. Made some QoL improvements.
- Tekill
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Re: NEXT UPDATE: Control Henchmen
So would this be useful in DM events where your pets just stand there?
My toon was recently devoured by a giant larva while my elemental just stood and watched.
My toon was recently devoured by a giant larva while my elemental just stood and watched.
Malodia - Bae'qeshel - The Dark Minstrel - https://www.bgtscc.net/viewtopic.php?f=20&t=76945
Gilthisanthilas - Pryat of Helm - Everwatch Knight
Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
Gilthisanthilas - Pryat of Helm - Everwatch Knight
Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
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Re: NEXT UPDATE: Control Henchmen
It looks like the feat is way more useful than AI set by voice commands, so yes.Tekill wrote:So would this be useful in DM events where your pets just stand there?
My toon was recently devoured by a giant larva while my elemental just stood and watched.
Next update fixes:
- Added Missing Icon (if it bugs you atm, you can save Sun Wukon's icon as "ife_controlhenchmen.tga" and place it in your Override/UI/icons folder)
- Fixed responsiveness issues on freshly summoned things (currently you can force them to be responsive by first issuing a voice command)
- Setting "Stand your Ground" on moved henchmen
EDIT: forgot .tga extension
Last edited by matelener on Fri Aug 10, 2018 1:01 pm, edited 1 time in total.
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Re: NEXT UPDATE: Control Henchmen
The icon posted above is in .png format. Thus you might have to download GIMP or get Photoshop to save it into .tga format for it to work. NWN2 uses .tga for icons and such...
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
- casadechrisso
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Re: NEXT UPDATE: Control Henchmen
I would just like to quickly add that I'm extremely thankful for this new feat, it gives my companion a lot more RP value!
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Re: NEXT UPDATE: Control Henchmen
This feat will be temporarily disabled to see if it's linked to server crashes.
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Re: Coming soon - spell swap
That sounds like a very nice thing. I got a sorcerer that could have a slightly improved spell selection. I do not think I am the only one...Nemni wrote: ↑Mon Aug 27, 2018 3:26 am In an upcoming patch a spell-swapping djinni will appear in the nexus. This proud creature will condescend to help spontaneous spell casting classes (sorcerer, spirit shaman, favored soul, bard and warlock) to swap one of their spells to another spell of the same level.
Limitation
The djinni is a most busy creature and has no patience with those who would bother him too often. Thus he will not extend his help anymore often than 1 swap/month and he might even charge gold for his services. The limitations might change in the future.
How?
Simply talk with the djinni. He will first ask you to select which level of spell you want to swap, from cantrip to level 9 spells. He will then ask you which spell you want to get rid of. Then you will pick which spell, from the full collection available to your class, that you want to gain. NOTE: Once you confirm the swap it cannot be changed, other than by swapping again once the swapping cooldown has expired.
If you happen to have more than one spontaneous spellcasting class, then you will first have to choose for which class you want to swap.
Issues
Due to nwn2 scripting limitations, the djinni might be confused if you have more than 1 spellcasting class. It will list all your known spells as available to be swapped out, instead of just the spells belonging to the class you are swapping with. Obviously it is not allowed to swap spells between classes and trying to do so will fail. In rare cases it might even be the case that legitimate swaps will fail because the script believes you already have the spell you are trying to swap to. Unfortunately there does not seem to be a way around that without a lot of extra work.
If your character is de-leveled, all swaps made at the level(s) you lose will also be reversed.
DemoHidden: show
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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Re: Coming soon - spell swap
OMG! Whoever made this happen has my eternal love!
Faelyn Naedithas ~ Apprentice Spellsinger
- Steve
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Re: Coming soon - spell swap
This is immensely beneficial. Looks like Nemni is a Chosen of Mystra! 

Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
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Re: Coming soon - spell swap
I wishSteve wrote:This is immensely beneficial. Looks like Nemni is a Chosen of Mystra!

Cred also to Endelyon for making the script run correctly, to Valefort for script advice and to all who tested it.
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Re: Coming soon - spell swap

Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
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Re: Coming soon - spell swap
Most excellent work!
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
- Tsidkenu
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Re: Coming soon - spell swap
Can't wait to use this. My bard has some dead spells I need to change!