Three things, which I personally find to be a much greater breach of immersion than killing Balors and Dragons before second breakfast, are the following.
1. Touching or speaking to someone while in stealth
It doesn't matter how high your Hide or Move Silently skills are. If you do any of the above you are giving your position away, and should immediately drop Stealth to become visible. If you want to speak, while hidden, then make us of the invisibility spell. If you want to touch someone, for whatever reason, while hidden, then you are out of luck as neither Stealth, Invisibility, or Greater Invisibility allow you to do that without revealing yourself. Greater Invisibility will still give you concealment for its duration after touching someone, but you are still very much visible to everyone around you.
2. Grouping with overtly evil characters
It is a quite common occurence to see groups of characters running around in a group, typically at the Wyverns or Xvarts, and having a great time. Often, though not all the time, such a group has at least one pet-user among them. Someone who runs around with a demon/devil/fiend in tow, or a skeleton/zombie/ghoul/ghast. Yet the character doing such is not confronted. Granted, all the characters could be either Evil or Neutral (who rightly might not care), but that is quite rare in my experience. No one calls the character out, and if anyone actually does, the others are, also in my experience, rather quick to defend the evil-doer. And it might not even be pets, but rather it is a spell slinger, who utilize spells with the Evil descriptor, which at least one of the other casters in the group should be able to pick up on.
3. Ignoring evil pets
And lastly, tied into the above, but not necessarily wilful association, but rather wilful ignorance, are those who ignore any of the above-mentioned pets. This is most likely to occur at the Wyverns and Xvarts, though it does happen elsewhere too, where players congregate to grind for experience and/or loot. But it also happens when just out travelling, or when RP'ing in uncivilized places (not BG, FAI, etc). I have, on several occasions seen characters run around with an Erinyes (Devil) in tow, when moving from one place to another, with other characters following along. Presumably on their way to a grinding spot, or doing some of the weekly quests.
For 2 and 3 I get that it is sometimes a matter of convenience. There might not be anyone else around to group with to get some safe experience. Or it could be ignorance of the setting, lore, and/or the situation. However, I have seen it so often that I have serious doubts that it could be ignorance in all the cases.
They might not be obvious in their immersion breaking at first glance. Until you play a character, who would actively do something about these evil-doers, and call them out on their evil deeds. Then their cadre of friends completely ignore any and all evidence presented, and either remain impassive or seek to aid the evil-doer. Or some side with you against the evil-doer, and you are left baffled as to why they even decided to group with them in the first place.
Those last two are why I retired my paladin Cane. I simply couldn't deal with the BS to follow, whenever he would confront an evil-doer.
Tanlaus wrote: ↑Mon Aug 17, 2020 1:55 pm I’ve been dating for awhile is that the truly epic encounters (Balor, pit fiend, dragons, etc.) could be tuned up a bit. If they weren’t soloable or even beatable by just a small group then fighting them would feel more epic.
This would be great. Not sure how to go about it, though. I fully believe that the Balor, Pit Fiend, Dragons, etc. should be encounters on par with a raid boss in World of Warcraft. You need to work together, with several mechanics to overcome, and it being a race against time lest your resources (potions, spells, wards) run out. Sadly I don't think NWN2 can handle that.
I believe the best way to tackle it, as I have stated here and in several other threads, is to make getting there the difficult part, where you need a group of characters. Someone might still be able to solo the boss encounter, but it still took them and three to four other characters a combined effort over a few RL days to get there.