Coming Soon: Discussion Thread (2022)

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Steve
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Re: Coming Soon: Pets

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If they use summons mechanics, then they will auto-attack, at times. That'll be annoying since they likely won't survive a round.

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Rhifox
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Re: Coming Soon: Pets

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Steve wrote: Sat Feb 12, 2022 6:50 am If they use summons mechanics, then they will auto-attack, at times. That'll be annoying since they likely won't survive a round.
Easily controlled by commanding your summon to just follow you (VEE I believe), which prevents them from attacking. And when needed, commanding them to hold their position (VWX).

But I can probably remove some of their combat scripts, or make them run away from combat instead.
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Steve
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Re: Coming Soon: Pets

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Rhifox wrote: Sat Feb 12, 2022 6:54 am
But I can probably remove some of their combat scripts, or make them run away from combat instead.
"If you kill my dog, I'ma slay your cat..." :think:

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Steve
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Re: Coming Soon: Pets

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One other thing: no matter what sort of mechanics they use—familiar or companion—these Pets will take up the Summons slot, or....? I'm thinking of whether or not such Pets would conflict with a Wiz/Sorc who already had a Familiar, for example.

Regardless, Pets sounds like fun! Cheers.

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thepaganking
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Re: Coming Soon: Pets

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Sounds pretty cool - thanks for including in the game!

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Aspect of Sorrow
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Re: Coming Soon: Pets

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Preference would be to use the swarm slot given swarms have lower durations by comparison and aren't so frequently called upon.
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Re: Coming Soon: Pets

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Aspect of Sorrow wrote: Sat Feb 12, 2022 11:15 am Preference would be to use the swarm slot given swarms have lower durations by comparison and aren't so frequently called upon.
Seems to be that slots are actually defined by local strings, so it can just have its very own "Pet" slot that does not override any other summon.

So yeah, will probably go with a summon slot then, for equal access. But for people sad about not being able to control it like a familiar, I am intending on adding a better GUI to make controlling summons easier.
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Re: Coming Soon: Pets

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Image

All the pets that will be available, with a humanoid for size comparison.
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Re: Coming Soon: Pets

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SO the pets will be larger than a level 2 ranger/druid pet then, it seems.
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Re: Coming Soon: Pets

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JustAnotherGuy wrote: Sun Feb 13, 2022 11:16 pm SO the pets will be larger than a level 2 ranger/druid pet then, it seems.
As they do not scale, yes, they come in at normal size.

You can see it as druids/rangers raising their pets from birth, while other people buy them later in their lives.
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Re: Coming Soon: Pets

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Rhifox wrote: Sun Feb 13, 2022 11:21 pm
JustAnotherGuy wrote: Sun Feb 13, 2022 11:16 pm SO the pets will be larger than a level 2 ranger/druid pet then, it seems.
As they do not scale, yes, they come in at normal size.

You can see it as druids/rangers raising their pets from birth, while other people buy them later in their lives.
That makes sense. For my own purposes, I was planning on tiny "puppies". But I can see where the full grown is better overall. Otherwise we'd eventually have people running around 2-3 year old baby animals, lol.
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Re: Coming Soon: Pets

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Puppies can come later, but I'm starting with basic animals for now.
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Re: Coming Soon: Pets

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JustAnotherGuy wrote: Sun Feb 13, 2022 11:24 pm That makes sense. For my own purposes, I was planning on tiny "puppies". But I can see where the full grown is better overall. Otherwise we'd eventually have people running around 2-3 year old baby animals, lol.
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Re: Coming Soon: Warlock Revamp

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viewtopic.php?p=934556#p934556
Of relevant concern, as I am unaware if any change has previously been made to address it:
Do Warlocks still have 1/2 CL for the purposes of overcoming Spell Resistance, as default for the NWN2 base game?
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Re: Coming Soon: Warlock Revamp

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Kitunenotsume wrote: Thu Feb 17, 2022 5:29 am Of relevant concern, as I am unaware if any change has previously been made to address it:
Do Warlocks still have 1/2 CL for the purposes of overcoming Spell Resistance, as default for the NWN2 base game?
Not as far as I'm aware?
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