Page 32 of 34
Re: Coming Soon: Melee Combat Upgrade
Posted: Sat Jun 18, 2022 6:20 pm
by Blame The Rogue
ah, apologies, i misread, ab penalty only applies to ranged pcs attempting to attack a prone opponent
ty for the clarification
Re: Coming Soon: Melee Combat Upgrade
Posted: Sun Jun 19, 2022 4:17 am
by Rhifox
Steve wrote: ↑Sat Jun 18, 2022 6:14 pm
Will Flurry of Blows (Monk) be useable along with Fighting Defensively?
Yes.
Re: Coming Soon: Melee Combat Upgrade
Posted: Sun Jun 19, 2022 4:28 am
by izzul
Rhifox wrote: ↑Sun Jun 19, 2022 4:17 am
Steve wrote: ↑Sat Jun 18, 2022 6:14 pm
Will Flurry of Blows (Monk) be useable along with Fighting Defensively?
Yes.
This is good news thank you

Re: Coming Soon: Melee Combat Upgrade
Posted: Sun Jun 19, 2022 5:19 am
by Steve
Rhifox wrote: ↑Sun Jun 19, 2022 4:17 am
Steve wrote: ↑Sat Jun 18, 2022 6:14 pm
Will Flurry of Blows (Monk) be useable along with Fighting Defensively?
Yes.
Whew! I was…nervous, to say the least—after replanning my monk over the last weeks, a doubt was seeded in my mind.
Now, I can ask: what about Athkatlan Triparate + Fighting Defensively? And thus: Flurry of Blows + Fighting Defensively + Athkatlan?
Cheers.
Re: Coming Soon: Melee Combat Upgrade
Posted: Sun Jun 19, 2022 5:28 am
by Rhifox
Steve wrote: ↑Sun Jun 19, 2022 5:19 am
Rhifox wrote: ↑Sun Jun 19, 2022 4:17 am
Steve wrote: ↑Sat Jun 18, 2022 6:14 pm
Will Flurry of Blows (Monk) be useable along with Fighting Defensively?
Yes.
Whew! I was…nervous, to say the least—after replanning my monk over the last weeks, a doubt was seeded in my mind.
Now, I can ask: what about Athkatlan Triparate + Fighting Defensively? And thus: Flurry of Blows + Fighting Defensively + Athkatlan?
Cheers.
These can all be used together.
Re: Coming Soon: Melee Combat Upgrade
Posted: Sun Jun 19, 2022 6:10 am
by Steve
Rhifox wrote: ↑Sun Jun 19, 2022 5:28 am
Steve wrote: ↑Sun Jun 19, 2022 5:19 am
Rhifox wrote: ↑Sun Jun 19, 2022 4:17 am
Yes.
Whew! I was…nervous, to say the least—after replanning my monk over the last weeks, a doubt was seeded in my mind.
Now, I can ask: what about Athkatlan Triparate + Fighting Defensively? And thus: Flurry of Blows + Fighting Defensively + Athkatlan?
Cheers.
These can all be used together.
Pure, unadulterated, joy.
Re: Coming Soon: Melee Combat Upgrade
Posted: Sun Jun 19, 2022 8:02 am
by mrm3ntalist
Steve wrote: ↑Sun Jun 19, 2022 6:10 am
Rhifox wrote: ↑Sun Jun 19, 2022 5:28 am
Steve wrote: ↑Sun Jun 19, 2022 5:19 am
Whew! I was…nervous, to say the least—after replanning my monk over the last weeks, a doubt was seeded in my mind.
Now, I can ask: what about Athkatlan Triparate + Fighting Defensively? And thus: Flurry of Blows + Fighting Defensively + Athkatlan?
Cheers.
These can all be used together.
Pure, unadulterated, joy.
Obviously monks need more ac



Re: Bags
Posted: Sun Jun 19, 2022 8:29 am
by Destinysdesire
Given the latest update was in February, is there any updates?
Also regarding weight reduction bags....yes please? Good money sinks for sure. Have the 100% bags be like 500,000 - 1 mill, you will easily create a money sink people will be happy with!
Re: Coming Soon: Melee Combat Upgrade
Posted: Sun Jun 19, 2022 8:41 am
by Steve
Shush you! Go play that Total Defense Duelist!!
Re: Coming Soon: Melee Combat Upgrade
Posted: Sun Jun 19, 2022 10:49 am
by mrm3ntalist
Steve wrote: ↑Sun Jun 19, 2022 8:41 am
Shush you! Go play that Total Defense Duelist!!
Ok, i will go play on other threads then...
Re: Coming Soon: New DMFI RP Rolls
Posted: Sat Jul 02, 2022 10:52 pm
by River Steel
What they didn't tell you is they've taken us back to THAC0.

Re: Coming Soon: Melee Combat Upgrade
Posted: Sat Jul 16, 2022 4:18 am
by JIŘÍ
Shield bash is in collision with FD.
When you toggle on FD it turns off shield bash.
When you toggle on shield bash it turns off FD BUT:
Penalties and bonuses remain. Shield bash does not work. Until you manually toggle FD off and modifiers go away.
Is shield bash supposed to work along FD?
Re: Coming Soon: Melee Combat Upgrade
Posted: Sat Jul 16, 2022 5:13 am
by EasternCheesE
JIŘÍ wrote: ↑Sat Jul 16, 2022 4:18 am
Shield bash is in collision with FD.
When you toggle on FD it turns off shield bash.
When you toggle on shield bash it turns off FD BUT:
Penalties and bonuses remain. Shield bash does not work. Until you manually toggle FD off and modifiers go away.
Is shield bash supposed to work along FD?
Can you please give more info? I can't reproduce the issue with shield bash and FD on my own PC.
They both get turned off/on separately when i click them and they don't seem to overlap. Codewise they don't overlap as well.
Re: Coming Soon: Melee Combat Upgrade
Posted: Sun Jul 17, 2022 12:39 pm
by JIŘÍ
EasternCheesE wrote: ↑Sat Jul 16, 2022 5:13 am
JIŘÍ wrote: ↑Sat Jul 16, 2022 4:18 am
Shield bash is in collision with FD.
When you toggle on FD it turns off shield bash.
When you toggle on shield bash it turns off FD BUT:
Penalties and bonuses remain. Shield bash does not work. Until you manually toggle FD off and modifiers go away.
Is shield bash supposed to work along FD?
Can you please give more info? I can't reproduce the issue with shield bash and FD on my own PC.
They both get turned off/on separately when i click them and they don't seem to overlap. Codewise they don't overlap as well.
As i told you Ig already, it is awknard but neither me managed that.
However there is one minor issue if you rest with character you loose all modifiers from FD but mode is still registred as "on".
Re: Coming Soon: Melee Combat Upgrade
Posted: Sun Jul 17, 2022 2:02 pm
by EasternCheesE
JIŘÍ wrote: ↑Sun Jul 17, 2022 12:39 pm
EasternCheesE wrote: ↑Sat Jul 16, 2022 5:13 am
JIŘÍ wrote: ↑Sat Jul 16, 2022 4:18 am
Shield bash is in collision with FD.
When you toggle on FD it turns off shield bash.
When you toggle on shield bash it turns off FD BUT:
Penalties and bonuses remain. Shield bash does not work. Until you manually toggle FD off and modifiers go away.
Is shield bash supposed to work along FD?
Can you please give more info? I can't reproduce the issue with shield bash and FD on my own PC.
They both get turned off/on separately when i click them and they don't seem to overlap. Codewise they don't overlap as well.
As i told you Ig already, it is awknard but neither me managed that.
However there is one minor issue if you rest with character you loose all modifiers from FD but mode is still registred as "on".
Thanks for sharing that one, it slipped over and we will work on fixing it. Added to our todo list.