Page 5 of 5
Re: Underdark areas.
Posted: Fri Nov 09, 2012 2:39 am
by Rainbow Prism
As someone who myself criticised Leo, I should say that Leo could make something better if she/he did not take so much swashbuckler levels. In fact, Leo proved to me that benefits that they gain with levels are limited. Game harshly takes mechanic rules on them, making most players avoid it by taking no more than 5 levels.
I scavenged a lot, so I can say that you can find potion of Circle of Protection vs Alignment. But even so, it is useless, since half of monsters are not evil for it to work. Just one potion of barkskin should be a boost already, so I have no idea where in Nine Hells you go to be so desperate.
My insides turn from suggesting it, but look into Character Building thread. Here you will get info on what is effective on server and honestly, your posts tell me that you will get along well with constant dwellers of that subforum.
Molag Bal, do not provoke him, please. He is not first complainer, since I remember each of them.
Re: Underdark areas.
Posted: Fri Nov 09, 2012 2:50 am
by melzaren
Molag__Bal wrote:melzaren, you are the first person in 3+ years that I have seen bring up these complaints. In all my time playing in the UD, I cannot remember another player making the complaints that you have, in game or on the forums.
It's really easy to see why with this "nail-that-sticks-up-gets-hammered-down" mentality.
As time goes on your character will acquire better equipment. Eventually, what is impossible now will become challenging, and then it will become easy. You have to keep in mind that your character is probably not using the best equipment available to him. Since you haven't posted your build on NWN2DB, we also do not know whether or not you've made a weak or strong build for this server.
If the only way to be functional is to acquire a plethora of difficult-to-get, high-priced equiptment, maybe that's a legitimate problem worth addressing. At this rate I will hit 30 before I get the items everyone seems to insist are abundantly available.
Re: Underdark areas.
Posted: Fri Nov 09, 2012 3:02 am
by Molag__Bal
melzaren wrote:It's really easy to see why with this "nail-that-sticks-up-gets-hammered-down" mentality.
No, you misunderstood. There were very few nails to be hammered down in the past. That's why your nail is getting so much attention now.
If the only way to be functional is to acquire a plethora of difficult-to-get, high-priced equiptment, maybe that's a legitimate problem worth addressing. At this rate I will hit 30 before I get the items everyone seems to insist are abundantly available.
This problem is true all over the server, sadly. Divine spellcasters have +5 weapons, armor and shields as well as +5 deflection AC at level 20. Non-casters go broke trying to afford +3 equipment when they first join the server, but eventually end up with +4 items after a lot of grinding.
It's been like this for years though. If you want the easy route, play a divine spellcaster or arcane spellcaster gish. Non-casters and semi-casters like rangers have always had a harder time here and need to group up to survive until they acquire high end equipment. The staff do try to encourage grouping though, so in some ways this issue results in non-casters seeking out casters (and vice versa, since offensive casters do run out of spells too quickly).
Re: Underdark areas.
Posted: Fri Nov 09, 2012 5:02 am
by melzaren
Thanks to everyone who has contributed to this thread, I have nothing more to say on the matter so I will respectfully withdraw from the thread now.
Re: Underdark areas.
Posted: Fri Nov 09, 2012 12:40 pm
by Rasael
There are a couple of projects in the works to ease the experience you're having, in terms of more available non-magical consumbles and so on.
Re: Underdark areas.
Posted: Fri Nov 09, 2012 4:30 pm
by melzaren
Thank you. I also would like to suggest making cold iron, adamantine, and silver weapons more available in the underark. So many players spend the majority of their time in the mines, and we live deep in the earth where access to these metals should actually be easier than on the surface. If we're going to talk about making the underdark more dangerous in the name of realism, we should apply that realism across the board and with consistency.
Re: Underdark areas.
Posted: Fri Nov 09, 2012 9:39 pm
by Iso
Far as I know they recently made some of those available from the starter merchants in the UD...
Re: Underdark areas.
Posted: Fri Nov 09, 2012 10:01 pm
by melzaren
Iso wrote:Far as I know they recently made some of those available from the starter merchants in the UD...
I'm standing at the starting merchants now, they don't sell them. There's a few merchants scattered around town that sell cold iron and alchemical silver, but it is two or three weapon types only unfortunately.
Re: Underdark areas.
Posted: Sat Nov 10, 2012 12:26 am
by TalonofWindspeak
I first started on the surface and for quite some time did not venture to the Underdark. When I did go to the UD with my surface PC it was quite an eye opener it was tough. Much tougher I could see. Molag was begging me to make a PC, so I did and he helped me learn the "ropes" so to speak. I suggest the same, find an experienced UDer and they can teach you via RP the dangers and rewards of the tunnels my friend..
Happy hunting and long live Sshamath!
and PS always sleep with one eye open..
Re: Underdark areas.
Posted: Sat Nov 10, 2012 1:35 am
by melzaren
TalonofWindspeak wrote:I first started on the surface and for quite some time did not venture to the Underdark. When I did go to the UD with my surface PC it was quite an eye opener it was tough. Much tougher I could see. Molag was begging me to make a PC, so I did and he helped me learn the "ropes" so to speak. I suggest the same, find an experienced UDer and they can teach you via RP the dangers and rewards of the tunnels my friend..
Happy hunting and long live Sshamath!
and PS always sleep with one eye open..
Thanks for your advice, I appreciate your positivity! =)
Re: Underdark areas.
Posted: Mon Nov 12, 2012 9:26 pm
by Servin
TalonofWindspeak wrote:and PS always sleep with one eye open..
Drow don't sleep

(truth be told I only rest to save the location - LOL! Eligible for 200k xp reward for good RP?

)
Re: Underdark areas.
Posted: Mon Nov 12, 2012 9:49 pm
by Eviloth
melzaren wrote:
Either what I say has merit or it doesn't. The time and date of me signing up on the forums is irrelevant. I abstained from signing up until I decided this server was a good investment of my time. Like I said, my character is level 22. That didn't happen over night.
How are you guys leveling so fast? I am only lvl 24. Been here for a very long long time. But yeah I am working on other things in the UD myself. Look up the House Sshamath thread if you are interested.
Re: Underdark areas.
Posted: Mon Nov 12, 2012 10:55 pm
by Servin
Simple. You make a new character, you join a group most often occupying the mines, you reach a reasonable level, let's say 2-5 and then you follow the party that does the killing for you. Up until level 15 you don't really have to do anything. You make levels in hours and after a month and a half (if you're a slacker) you're good to reach level 30

This way everyone and their dog (no offence to druids and their companions) are lvl 30 here. And sadly as the UD setting goes, you shouldn't RP if 'you are weak'. So there you have it - fix
How to be level 5 and not get killed in the mines ->
Have invisibility cast on you, possibly some buffs just in case...
Set to follow a party member with long following distance not to get blasted by any aoe spells but close to get XP, or even stand nearby in a safe spot while in party
Go afk drinking tea and that for hours...
Come back -> Ka-ching!
Re: Underdark areas.
Posted: Mon Nov 12, 2012 11:07 pm
by illithid
How are you guys leveling so fast? I am only lvl 24. Been here for a very long long time.
I wonder whether you have actually hit the crux of it here eviloth.
That players expectations for the amount of xp they
should receive per kill is a little warped? and so feel unjustified in getting what is on par for BG
I used to play on a server where I managed to level 1-30 in under 3 hours, (a lot of RP....

) but BG is a rather different beast. Getting 50xp for every kill as the "CR standard" is nonsensical, even without taking the epic level curve into play. Getting a solid 40xp outside a group is punching well above your weight, and once you're getting to 26+ anything above 10xp starts looking tasty!
Simple...(edited for content)....fix
Sounds awesome fun...
Re: Underdark areas.
Posted: Mon Nov 12, 2012 11:09 pm
by Iso
The other way is to properly prepare and be perseverant. Buy healing items, memorize appropriate spells (which might mean enchanting your weapons and gear and getting your hands dirty), polymorph, summon, do what it takes, and go at it alone in an area that gives sub-par rewards. You'll often run into other people and get roleplaying opportunities as they travel all over the UD quite frequently, sometimes even just out of curiosity.
And you can find high-level gear and epic items off of low level monsters, so you're bound to be able to pay for all of your expenses if you play it smart and sell to other players.