Boddynock wrote:Actually, if you read the description for disguise, all it lets you do is LOOK like someone you are not, not act like them. Acting is still perform. A true master of disguise will require investments in bluff, perform, and disguise. And a successful spot against a disguise shouldn't always mean you know exactly who it is, especially if you have never seen them before. It just lets you know they are wearing a disguise. Spot doesn't grant you xray vision. Even the epic lvl spot uses taht let you notice and invisible creature is present don't let you see him. You just spot the dust in the air move as his breath disturbs it.
You make good points here.
Disguise System:
- Is work in-progress
- Can change name, race, gender via PC examine GUI/dialog box
- Added Disguise Skill
So, when a PC "sees through" a use of the Disguise Skill and System, what do they
learn for a fact, in-character? Is it only what the disguised has tried to fake: race, gender and/or recognizable facial appearance? Is it, as Boddynock states, only that the Spotter learns that there is a disguise at work, but not what or whom is under that disguise? And thus, that is where RP comes in? A bad mask is still a mask!!!
Honestly, I'm starting to think that with this Disguise System, it would be better off if Floating Name Tags were just made Blank, across the board. Then, if Players wished to learn about the PC they were looking at, they'd have to select Examine—or simply RP it out IG— and/or then, use the Appraisal feature, if the PC was using a disguise.
Because c'mon: if you see a Toon on the Server called Hooded Man with Dark Agenda, you're gonna act accordingly...and that is most likely OOC about it. If you see nothing...then there is a neutral mystery there, leaving an opening for RP. Yes, this idea of making Name Tags blank by default—Players can choose to fill them in if they WANT their PC to be named—would provide against the obvious OOC attempts to game the game.