Sapper Woody wrote:I play a Gish. A standard arcane Gish build, 10wiz/10EK/10DS. I have a CL of 29, and I use extend spell for my min/level buffs. Even though I am STR based, and so have a limited number of spell slots, I have backup non-extend spells of my min/level buffs.
My point is, I can go 87 minutes without having to rest. So, increasing the rest timer does nothing to solve your imagined problem, but simply creates more problems. It doesn't hurt my character. It only hurts blasters, merchants and merchant's customers. It also makes lower levels that much harder to level, hindering new players to the server.
So, increasing the timer doesn't balance anything. It just makes it less fun for some.
Now, I called your concern an "imagined problem". My build is, subjectively, the most powerful arcane gish build. With a CL of 29, STR to match a fighter, BAB of 25. I can solo a lot of epic content, like the serpent queen and the black dragon.
You know who else can do the same thing? Any level 30 monk. Or dragon druid. Or a properly built fighter. Or paladin/x. Or a thaumaturge. Many FS builds. Some EDM clerics. Some barbarian builds. Several Warlock Builds.
So, the only people nerfed by your proposition are the ones who already can't solo the content. In effect, you're widening the gap between power builds and non-power builds. You are actually adding to the power creep, rather than diminishing it by your suggestion.
Someone had the idea of removing the rest timer and allowing resting only in certain areas, like an inn. I think this a decent idea, personally. But again, it wouldn't affect me. It would only affect those who are already less powerful.
Firstly,
Keep the rest timer, BUT, make it possible to rest an INFINITE amount of times in succession (i.e: no effective rest timer) when inside an inn or a designated wilderness rest zone.
We already have the technology. Before the Amn-Gate war blew up Beregost, you could purchase a key from Sam Feldepost and rest. Resting consumed the key.
Secondly,
Sapper Woody, who plays the powerful GISH build has 87 minutes to go without having to rest.
I play something that I prefer to call "Magic Warrior" over "gish", where I do my damnedest to avoid having to cast spells only for them to be dispelled 24/7 or run out during DM events - instead saving them for debuffs and steroids, maybe with a few hour/cl spells. Shield is the exception, but usually I don't need it.
Or didn't need to need it before someone decided 45 AC is no longer the ideal but 9001 is the absolute minimum, with compulsory Mirror image and displacement. *cough CR 15 area that has a mob with 27 AB that deals 10+ damage, an on-hit effect, with high amount of attacks/round*
So debuffs, steroids and blasts. I save on these until the server itself deems it worthy to spawn me a large number of spawns because I consider the act of running around and gathering spawns to cast a burst spell to be metagaming (but that's just me). For most stuff, I chip away at with 16-24 damage melee strikes to whittle down their infinite HP that's been given to compensate for the WM/FB and whatever other instakill builds so they no longer instakill stuff.
Even with how much I try to save on my spells, I run out of them WAY before your targeted power-gish of Reineke even flinches. Stuff has a lot of AC so needs it debuffed. Stuff does lot of damage so needs it debuffed. Stuff keeps rolling 20s so I need a mirror image steroid. CR 15 stuff decides to have 27 AB or other delicious things (best being a 33 AB troll that Valefort told me has a 0.37% chance of happening. Happened to me frequently enough to give up and stop trying. I should play the anti-lottery I guess.)
So who gets screwed over? That person who is barely holding on to having any PvE enjoyment of this server. Who laughs? The people targeted.