DM SummerBreeze wrote: ↑Wed Apr 07, 2021 4:52 pm
An honest question here: How often does your characters age even get brought up in RP? I know for me personally, the answer is
almost never, so rarely that I often don't even assign my characters an exact age and just play them as "Adult" or "Older man/woman" and leave it at that. I personally find it difficult to understand the fixation on this honestly rather arbitrary number when it comes down to how much it actually effects play on the server for the vast majority.
My current main has been on the server for since January of 2020, so sixteen months. His age has come up in RP 5 times that I can recall. That's roughly once every three months. But even a single time over the course of years would make it relevant.
Where it really hits me personally, is how much detail I put into my characters before they are even seen on screen. My Druid is 23 now. He was 22 when I made him. And these ages were chosen for a reason, not just "I want to play a young toon that doesn't have much life experience", though that was a part of it. I spend hours upon hours of research, etc, for my toons. I plan out their backstories, what happened at what ages, give them reasons to be where they are.
As far as the "compromise" of the age of 21, we're already compromising. By the age being 18. However, the age 18 compromise is one I'm willing to make, because of modern societal standards. But having adventurers have to start at the age of 21 is a huge immersion break in a world where people can get married and start careers at the age of 15.
Even in today's world, where 18 is legal adult, many of us had already done so much by the age of 21. Some of us had already fought in wars. Some of us were married. Some of us had careers or children. Some of us were already leading others, or teaching others. Those are the years of either going to college, or "getting into the real world". But then you take that to our fantasy world, where at 21 someone has been an adult for 6 years instead of 3?
Then we get into the issue of writers. Not everyone that plays here is a good writer. And the best they can come up with is, "I just left the farm". At age 21? Now they have to write a
reason why it took so long to leave the farm. And I'm not just shooting out a weak argument here for the sake of argument. I have a specific person in mind who this is a
huge deal to. Like panic inducing to have to have to come up with a fleshed out backstory.
Now, would raising the starting age limit cause me to leave the server? Probably not. But if it had been in effect when I decided to come back to the server, I can easily say I'd not have come back. It would not even have crossed my mind to come back. Looking at server options, I'd have been like, "Oh, that's the one with the weird age restriction on toons."
As others have said, raising the age restriction does not solve the problem. Clarity and rigidity on the rules would solve the problem. A character seems to be underage? You say, "You're character seems to be underage. Fix it." They don't fix it? Delete the toon or ban them. Raising the age limit feels like a "we don't want to risk offending potential violators, so we're not going to deal with it by ruining possible stories and immersion".
Many others have said this already as well. But the underlying issue was not "the age of the toon". The issue was "we have a rulebreaker". We already have rules in place to handle that sort of thing. Enforcing current rules would deal with the rulebreakers; taking away options from
everyone won't.
Then we get into grandfathering in current toons. Why stop there? Why not grandfather in current players? "You've been responsible and haven't been a rulebreaker, so you are allowed to make younger toons." The fact that we are allowing any grandfathering at all shows that those who have made the decision realize that it's a bad one. If it were a good one, no grandfathering would be needed. And if the rule was necessary, no grandfathering would be allowed.
A few have already offered to volunteer their time to handle these specific complaints. I'll add my name to that list. If the issue really is, "We're sick of getting these complaints" or "We don't have the manpower to handle the volume of complaints", well, the community has solved this for you by stepping up and volunteering to help.
All in all, this is a decision which will negatively impact the player base without resolving any of the issues it is attempting to.