Re: Character Death (MvP & PvP/CvC)
Posted: Sat Apr 27, 2019 9:46 am
I see the pro's and con's of a perma death system, a 3 strikes you're out so to say.
Pro's
1: It could make DM events a lot more fun when there is a risk involved, wouldn't mind a 3 strikes out on DM events.
2: It makes people more wary with who they party and how they tackle an encounter.
3: It would add value to some PVP/RP plots
4: It adds immersion , you can actually die rather than port back and start again.
Cons:
1: It will make people lean even more towards power building.
2: It can cause quite some drama with PVP.
3: Some deaths are frustrating . LAg deaths are one of them,bugs or If there is no party you risk getting killed or be bored.
4: Mixing character levels with DM events might end up not fun for the lower levels.
Why I think it shouldn't be done with BGC"s rule set:
- BGC is not an hardcore RP server, a perma death system doesn't suit the setting.
It's more an MMORPG server where you can RP and grind with an large overall moving plot.
The server is tolerant to all sorts of RP and people and that is what makes it so long lasting and appealing.
- The grind on BGC is a bit too much for a perma death system, especially past 21 it gets really tedious.
- Adding this rule will make some people upset that just like their character and don't want to be forced to let go of it.
- I think there are some bigger elephants in the room that could be adjusted before we hit perma death.
The 20/3 rule breaks so many fun non powerbuilds/ Not enough usage for RP skills and the freedom to ignore them.
- People will meta game this too much, imagine when you RP a warlock. Most PC's know you're a pact mage by looking at the beam.
This alone kind of puts you at risk for a perma.
In the end I think having a DM state this even has a perma death risk in it is as good as it can get here.
I've seen it a couple of times though never participated in them as my PC was evil and wouldn't bother with ' helping others for a smile' .
Edit:
When it comes to PVP I tend to use either 3 strikes or perma right away. It really depends if there is a meta involved.
The problem is that a lot of victors like to use ' hit you unconsciousness' and this on my behalf kills the RP. On the other hand I don't like killing off other people their characters and avoid pvp at all times regardless of my own level .
Pro's
1: It could make DM events a lot more fun when there is a risk involved, wouldn't mind a 3 strikes out on DM events.
2: It makes people more wary with who they party and how they tackle an encounter.
3: It would add value to some PVP/RP plots
4: It adds immersion , you can actually die rather than port back and start again.
Cons:
1: It will make people lean even more towards power building.
2: It can cause quite some drama with PVP.
3: Some deaths are frustrating . LAg deaths are one of them,bugs or If there is no party you risk getting killed or be bored.
4: Mixing character levels with DM events might end up not fun for the lower levels.
Why I think it shouldn't be done with BGC"s rule set:
- BGC is not an hardcore RP server, a perma death system doesn't suit the setting.
It's more an MMORPG server where you can RP and grind with an large overall moving plot.
The server is tolerant to all sorts of RP and people and that is what makes it so long lasting and appealing.
- The grind on BGC is a bit too much for a perma death system, especially past 21 it gets really tedious.
- Adding this rule will make some people upset that just like their character and don't want to be forced to let go of it.
- I think there are some bigger elephants in the room that could be adjusted before we hit perma death.
The 20/3 rule breaks so many fun non powerbuilds/ Not enough usage for RP skills and the freedom to ignore them.
- People will meta game this too much, imagine when you RP a warlock. Most PC's know you're a pact mage by looking at the beam.
This alone kind of puts you at risk for a perma.
In the end I think having a DM state this even has a perma death risk in it is as good as it can get here.
I've seen it a couple of times though never participated in them as my PC was evil and wouldn't bother with ' helping others for a smile' .
Edit:
When it comes to PVP I tend to use either 3 strikes or perma right away. It really depends if there is a meta involved.
The problem is that a lot of victors like to use ' hit you unconsciousness' and this on my behalf kills the RP. On the other hand I don't like killing off other people their characters and avoid pvp at all times regardless of my own level .
